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Featured Replies

  • Added T21B to 501st.

    • Hold right click to charge up a bolt that does more damage to vehicles and some Armour types.

  • Added DC-17 Dual Suppressed to Fordo

  • Added a basic U-shaped circuit for the hackable modules.

  • Added jail type reason name to HUD when jailed.

  • Added old-style LFS ships.

    • Trade Federation Droid Bomber

    • Nantex-class Fighter

    • NBT-630 Heavy Bomber

    • Clone Z-95

    • Belbullab-22 Starfighter

    • T38 W-Wing

    • Also cleaned up some weird design choices. Might improve performance in some areas.

  • Updated Anaxes

    • Added Sitroom points.

    • Added casino tables and machines to furthest empty building across from the hangars.

    • Added crafting and scrap machines to the empty building next to the casino.

    • Added crafting and battalion storage box to the designated armoury room inside the base.

    • Added holocron spawns.

  • Updated /tickets to be usable while jailed.

  • Updated ship button permissions:

    • NCO can use the CSR buttons.

    • NCO can use the MHB rayshield buttons.

  • Updated Scattergun recoil.

  • Updated Trando Uzi damage.

  • Updated Westar ARM5 recoil.

  • Updated DL44 issues to fix some syncing issues.

  • Update GL Impact grenades to reduce the "bouncing" issue when the server is at a lower tick-rate.

  • Updated map-changing to not allow a change on server 1 if the uptime is less than 10 minutes.

  • Updated out-of-combat cooldowns to 30 seconds from 60 seconds.

  • Updated /gmtogglemodule command to include a 5 second cooldown.

  • Updated some UI elements in the F4 game-menu.

  • Fixed floating module on floor 2.5.

  • Fixed teleporters using the wrong material values.

    • They will be slightly higher for people who haven not unlocked them yet.

  • Fixed some map specific sounds not being packed with the map updates.

  • Fixed picture frame issues.

  • Removed useless default binds from the bind menu.

  • Scott unpinned this topic

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