Everything posted by aStonedPenguin
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[DarkRP] Limited New Years Fireworks
The ones I spawn do
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12/26/2018 - DarkRP Update
Added fireworks Added crafting event (25% crafting speed boost) Added police and chief to the no-kombat list When healing players above 50% you gain karma Must be healed within a 15 second window 5 minute cooldown per-player 2 karma added Fixed BMI dealer not being able to sell grenades, rpgs and slams
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[DarkRP] Limited New Years Fireworks
As we do every New Years and 4th of July we've added fireworks to the credit shop. How do they work? Every New Years and 4th of July they are re-added Every time they're added we add a new color combo If you buy one years color you can use it every time it's added but no one else can ever buy it again You can only buy it until the 1st You can use it for the next week and every time they're added This years color is baby blue and green Videos:
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12/24/2018 - Forum Update
Added missing icons for accepted and denied subforums Condensed server categories Made subforums show on the home page under the main forum name
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[PSA] DON'T use 64 bit Garry's Mod or other betas
I know it's faster and runs better but it's currently an unstable BETA and you WILL experience crashes.
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12/16/2018 - Update
All: Fixed searching some characters in logs failing and causing lua errors DarkRP: Added weapon switch logs Pimp Hand: Press R to view your watch so you know you're a true pimp Made watch show when it's deployed Fixed missing model Various FPS optimizations Lowered toll pad limit to 2 Adjusted the wording of the default binds C4 now effects door locking cooldown Arresting banned players no longer gives you karma /job with no arguments now resets your custom job name Fixed death screen showing when you first spawn in on zombies Fixed removing a saved prop just double adding it to your saved props list Fixed weapon switcher lua errors when you drop a weapon or have them stripped Fixed price confirmations bricking entities when the price is changed Fixed an issue where banned players could potentially pickup weapons Fixed zipties breaking when the person you're trying to ziptie disconnects
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[All] Holidays Credit Sale
For the next month on all servers you will get 25% extra credits for the holidays. Buy Credits - DarkRP Buy Credits - SSRP
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12/9/2018 - DarkRP Update
Added easy fading door tools: Biometric Scanner: Opening them works just like faceid on a keypad Press E to: Add players Add teams Add your org Button: Self-explanitory Tolls: Allow anyone to pay either once or every time they use the padd Press E to enter To create them just right click 1 or 2 props and left click to place the pad Moved old fading door tools to "Adv fading doors" They may be removed eventually but for now they will remain Rules regarding metagaming with keypad codes are no longer applicable as there is no reason to use them for your base entrance Weapon Switcher: Added support for last weapon used bind (add it in your Garry's Mod binds if you don't have it set) Added ammo count Improved look The usual winter stuff (will be removed in exactly one month): Added snowballs for all Added snow (You have to enable it in settings this year. You know, global warming and all) Added missing ziptie sound Reverted not spawning with illegal items when your arrest ends Switching jobs no longer resets your custom job name (/job) Raised the cooldown for locking/unlocking doors after they're lockpicked to 10 seconds Made scoreboard always draw over other things such as the chatbox Dupes can no longer be copied in adminmode Arrested players are now marked as prisoners Fixed /911 not having a character limit Fixed /911 character limit hotfix erroring when canceling a 911 call Fixed questions not being removed in some cases (Demote votes when someone changes a job, etc) Fixed price confirmations not allowing you to use entities until you rejoin if you do not confirm (If you were on the server during this update and have missing textures restart your game)
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December 2018 Hotfix
The buttons still there!
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11/29/2018 - Update
All: Logs: Saves tab now opens like player events Darkened the colors a bit DarkRP: Added submaterial tool (Allows you to materialize specific parts of some props) Re-categorized tools a bit You no longer spawn into the server until you close the load in screen Kidnapping: Added notifications for when you cannot ziptie someone Fixed random ghost players Fixed getting stuck on ladders Fixed getting sent to jail when your kidnapper gets arrested Cops can free ziptied players always (no knife required) Players who cannot use zipties now carry ziptied players MUCH slower. Speed is otherwise slightly increased Right click and reload now also work to drop ziptied players Accepting sit request unzipties you now Hostages keep their previous HP and armor when dropped You can no longer "use" (E key) while Ziptied Ziptie will no longer work on players who have not received their load out (AFK) Prevent violent weapons being given when freed from zipties and unarrested Fixed a couple of client crash exploits Fixed an exploit where taser charge could be reset Fixed an exploit where buttons could be set to any model (Sundown, C18 and Zombies will be updated later tonight when player count is lower)
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11/18/2018 - Update
All: Added Sundown to the C menu servers Logs: Completely re-coded the menu Instead of loading everything when you open the menu stuff is loaded when you open a category meaning it takes roughly half a second to load depending on how fast your computer is Last 500 logs are now shown instead of 400 PE now ignores rank and can be used on anyone Live updating is now default off UI Tweaks: Added place holder text to most text entries (example) Made DMenus a little easier to see (these things) DarkRP: Added logs: [Raid] Thug fist [Police] entity arrest [Assault] Pick Pocket [Assault] Taser [Assault] Pimp slap [Assault] Stun Stick Merged ziptie logs with assault logs [Money] Microwave [Money] Item Lab [Money] Basic Slots [Money] Fifty Fifty [Money] SpinWheel [Money] Med lab [Money] Armor lab [Money] Ammo lab Zipties: Damaging/pimp slapping a tied player resets their struggle timer for 30 seconds Banned players can no longer struggle free Fixed banned players being able to carry ziptied players Moved Sasha & dumpster near factory on danktown/sundown so you can block off the whole base Fixed sitwatcher spawn on sundown Fixed pick pocket swep on sundown Fixed sundown event door being ownable Fixed being unable to craft zipties Fixed last seen in org menu (maybe, can't reproduce) Fixed weapons sometimes being dropped on death (maybe, can't reproduce) Zombies: Added pick pocket to anarchist (forgot to last update)
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[DarkRP] Sundown
It is a new server.
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[DarkRP] Sundown
You mean do a map update? The whole point of it is to give a similar experience as danktown and be updated when danktown is updated since besides lighting it's the same.
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11/15/2018 - Update
Hotfixed Pick Pocket : Fails on afk players Fails on poorer players Chance of stealing a shipment lowered to 10% Won't steal from your pocket if you only have a couple items Fails if you or someone else target the same person more than once
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[DarkRP] Sundown
C18 is now Sundown. (Connect) RP3 is now C18. (Connect) We'll see how it goes over the holidays and decide if we'll keep it like this or not.
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11/15/2018 - Update
Considering having just 9 other items in your pocket lowers the chance of losing it to about 6% I wouldn't worry about it too much.
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11/15/2018 - Update
It drops the whole thing in front of the player you're pick pocketing
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11/15/2018 - Update
its one building isnt it
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11/15/2018 - Update
All: Fixed reserved slots system moving random afk players instead of the player that's been afk the longest DarkRP: Added Pick Pocket for Anarchist: 50% chance of failure: 50% chance of HIV if you fail on a hobo 40% chance of getting money 10% chance of pulling an item out of your targets pocket 3 minute cooldown Disallowed in spawn Will fail on AFK or poor players Kidnapping Tweaks: Disallowed in spawn Disallowed noclip while being carried Disallowed spawning props while tied Hopefully fixed the crash issues with it Changed weapon switcher sound Split mall into 3 bases Split PD lobby, mayors office and prison into 3 different properties (only access change is mayors office) Removed a material that could be used to make props invisible Fixed spawnmenu search crashing the game more often than not Fixed closing org menu with the bank menu open leaving the bank menu stuck on your screen Fixed crazy physgun color button in cosmetic settings (C18 will be updated later tonight/tomorrow morning)
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11/7/2018 - Update
you guys managed to crash the server within 10 minutes. It'll be back by next update in a couple days once that's fixed.
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11/7/2018 - Update
All: Merged all the popups when you load in to one menu MoTD is force opened if you have under 100 hours or have not opened it before Steam name rewards work with `sups.gg' Made the load screen show your rank on the server you're joining instead of your highest rank Fixed a networking issue that can cause significant server lag over time Website: Added back hours leaderboard Fixed portal background not showing in game DarkRP: Added zipties: Anarchist spawns with them BMI Dealer sells them Use zipties to restrain someone. While restrained they cannot jump, use weapons, chat in certain contexts, and will move significantly slower. (OOC: Cannot switch jobs or suicide) Anybody can pick up and carry restrained players. They'll be unable to jump, use weapons, and will move slower. Left clicking will drop a restrained player. After two minutes, a restrained person can struggle to free themselves. It is extremely difficult to accomplish at first. The difficulty of struggling free is lowered after more time has passed. Anybody can free a restrained individual if they have a knife equipped and drawn. Also contains a new logging category that shows ziptie interactions Orgs: Added audit logs Integrated menu into F4 menu Made rename function more obvious Keypads: FaceID: Added an option when creating keypads to disable FaceID Made it so you have to enter the code once in order to use FaceID when you first create a keypad or change its code Anyone can now use FaceID Fixed being able to set the hold time & other settings extremely high outside the menu Shotguns: Made spread random instead of square Nerfed spread a bit Split Subway #3 into 2 bases Re-added cubemap material Fixed joining kombat too late not notifying you Fixed switching weapons while on a ledge with the climp swep sometimes failing Fixed various lua errors in rare cases when you load in slow Fixed an error with pimp hands Fixed copbuy command erroring and showing globally if the item you're trying to buy doesn't exist Fixed an error with text screens that could crash your game/break rendering Fixed arresting an arrested persons illegal items wanting them Fixed arrest, unarrest and stun batons failing to set its color
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10/31/2018 - Update
Credits refunds have been given out:
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[DarkRP] Hats price changes
Refunds have been given out.
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10/31/2018 - Update
All: Fixed an issue where some players could not be banned Forums: Forums now properly send emails if you have those enabled (Add your email here) (Notification settings here) DarkRP: Added Free Runners to the no kombat list Material Tool: Added roughly 100 new materials Added quick search Hats: Added an indicator if you own a hat or if it's equipped (green = equipped, blue = owned) Added categories Heavily reduced prices (NOTE: If you bought a hat with credits in the past 90 days you will be refunded the difference later today) Updated some credit shop prices: Printer Event Burgatron Deagle P228 USP FiveSeven Stunstick Crowbar Fists Pimphand Camera Perma Ammo Made lamps/lights auto delete in spawn Made SOD spawn with a medkit Fixed issue with kombat where you'd spawn with all your weapons Fixed police spawning in the PD when they died close to their spawn Fixed media players (We are now the only server with working media players)
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[DarkRP] Hats price changes
Price range is 250k to 40m and 250 credits to 5500ish. So a fair bit.