This whole thing is ridiculous...
What's the point of buying pockets if they're not safe and have to be fully loaded with empty ships just to dilute the % chance of loosing valuables?
As stated above, someone can steal from another player without any counterplay/effort on their part. It takes a long time to farm anything of pocket-worthy value and mere seconds for it to be pick pocketed away. This is highly unbalanced. If you lose a shipment during a raid (even if you're afk) at least the opponent had to invest time/effort/risk into obtaining your goods.
What is the standard for "afk" anyhow...time based? Setting /job to afk? Being a citizen? Being in spawn? People can be afk even temporarily throughout the course of the game (opening web broswer, walking away from PC for a second, IRL distractions). Formerly the risk for being temporarily afk was the minor setback of death or a few hundred dollars. This is just too high of stakes.
I understand that pick pockets (IRL) can take more than just your money and that the Anarchist class needs some boosting; but there has to be a way to permanently secure your goods. A bank or ATM system comes to mind.
There has been some discussion on the percentages in chances of dropping an item. The problem with the math is that it's built around probabilities of dropping C4, as if there aren't other expensive shipments people hang onto. Bath salts, assault rifles and other black market goods are still expensive and highly sought after.
A better pick-pocketing system sounds fun. This, this is just too much....