Danktown is finally updated! A lot of changes going on
New:
3 shops where the secondary path to the suburbs were across from kappels
3 shops next to the mall
A chapel that replaces the playground
Both of the offices in the warehouse area were split with shops on the bottom
Fine antiques was split into two bases with a shop on the bottom.
Hobo cave was made more elaborate
New raid path into police station prison
Updated:
Waterworks layout was overhauled
Red Stone Cargos layout was overhauled
Casali shafting layout was overhauled
Bank layout was reverted to old layout with additional space and new vault
Veikko layout was overhauled
Marr Freight Co. layout was overhauled
Liberty Mall layout was overhauled
Police station had a slight layout change with evidence room now being in the prison and old evidence room being turned into a break room
Factory layout was overhauled
Kappels now has another window
Grates were added to the streets to let players peer into the underground
Ramps were added to all of the boxcar bases making them no longer jump bases
Various texture fixes
Kellco's double staircase was changed to a fat one
Tunnel between bank side and the spawn exit was removed
Club second floor now has glass covering the disco floor and a door was added to get to the second level. Entrance door was reduced to one and a button was added to lock/unlock the door
Some bases in the underground were tweaked to look better
Grass coverage was changed to look a little nicer
Whitakers Gun shop layout was improved with another set of doors
Various Optimizations
Railcars in the underground were merged into two single bases
Lighting was updated a bit
Pictures! (It's an album, click the link)
https://imgur.com/a/x3xy0J4