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Old Man Jokhah

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Everything posted by Old Man Jokhah

  1. I think your math is off. As of the update there is a 10% chance for it to occur, which is irrelevant because that only determines if the pocket was targeted. If a pickpocket occurs using your 12 slot setup of: 1 C4, 3 Milk, 8 Empty, the % math would be... C4: 8.33% Milk: 25% Empty: 66.66% One the system has decided that your pocket is the target, an item WILL drop at that point. It's not all of your pockets = 10%. Pretty sure of that. Alternative way to explain it. It's not 10% of the pickpocket chance divided by your slots. It's 10% chance to happen, which will then select one of your slots, assuming you have enough objects in the pocket to meet that limiter. The two most surefire ways of avoiding a pickpocket from stealing your items, don't have more then a few items in your pocket, as if you have too few items it will not target your pocket. Either that or just be really poor, which is another criteria of avoiding pickpockets. I suppose if you wanted to compound the math with the % of it occuring as well, you'd just shift the decimal one to the right making it: C4: .83% Milk: 2.5% Empty: 6.66%
  2. For the record, when I came on the server around 4pm EST, there was someone raging in ooc at someone else because a shipment of c4 was pickpocketed. So, you weren't wrong. Was pretty funny. As for counter play, the updates to the system seem like they help some. If the shipment drops in front of the targeted player, there is also the chance reclaim it assuming your job will allow you to. Not that I support stealing full shipments either. I think Smashy has a point with having a system along the lines of allowing a victim a shot to redeem it. It would need some tweaks. Logically if you were to allow for a victim to kill someone and recover a lost item, you would have to ensure that the aggressor cannot drop said item till a predetermined time which would be the same window of time for recovery. Though I don't like losing things, especially to a pay2win style job (which is the case as its exclusive to vip), I don't think this will cause as many problems as I at first predicted, especially with only 10% chance and multiple other limiters in play.

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