Jump to content

09/20/17 - CWRP Update


Recommended Posts


  • Disabled the dynamic destruction to be replaced with something else in the future.
  • Added Bowcaster to the Wookiees.
  • Added E-5 to droids
  • Added new spawn system.
  • Added 'c' alias to /comms
  • Added citation logs
  • Added Ship Modules
  • Added Grenades
    • Flash Bang
    • Frag Grenade
    • Pulse Health Grenade
  • Added models ported by @JeffChase
  • Added new icons for items made by @BrudrBear
  • Updated Sabers to be slightly more optimised.
  • Updated Saber targeting system to be more predictable.
  • Updated Saber heavy attack system (basically reverted).
  • Updated skill reset to only work when you have equal to or greater than max health.
  • Updated side arm damages again...
  • Updated portals, particle effects and ladders to remove them on disconnect.
  • Updated /give cool down: 20 -> 10 seconds.
  • Updated F4 menu to allow editing of parent, children and sister groups.
  • Fixed Group and Focus Heal resetting HP when HP is higher than max HP
  • Fixed Unknown Character bug
  • Fixed issues with Mass Effect Props 3 pack causing crashes (I deleted it XD)
  • Fixed frag Grenades giving too much ammo on use.
  • Fixed jail timer not expiring.
  • Fixed rank specific salaries.
  • Fixed last seen not updating if the server crashes or loses connection.
  • Fixed Q menu searching.
  • Fixed toggle-name not resetting when changing characters
  • Fixed button tool showing incorrect name. We don't actually have balloons!
  • Fixed comms being usable while jailed.
  • Fixed scoreboard icon priority (GM will show before VIP now).
  • Fixed group tag options (custom classes have correct tags etc)
  • Removed CTR


These are new systems "entities" placed around the ship. The first two to be added are on first floor. Each module has a set amount of health and while turned on they will do nothing. However if they are turned off or are destroyed the will all have a unique debuff. The debuff will reflect the module that was broken. These can be repaired (for now by anyone, just press E and have refined metal in your inventory) by engineers with a repair tool. However, in some cases it might be beneficial to turn this off when being attacked, this is up to the Naval officers to decide. NOTE: This isn't aiming to be "realistic" it's aiming to be something different for players to experience. I will be denying anything that wants change because "hurrr it aint realistic".

Green = complete

  • Gravity Systems
    • ON -> Gravity will be as it is currently, nothing changes.
    • OFF -> Gravity will be lower for players on the ship. You can jump higher but move slower. Items that are not secured will start to float upwards.
  • Shield and Hull Health Monitor
    • ON -> Nothing changes.
    • OFF -> Sparks and explosions will happen around electrical devices and pipes. If an explosion happens on you it will do 150 to 500 damage. Stay the fuck away.
  • Engine Monitor
    • ON -> You're safe :4head:
    • OFF -> Disruption in the warp drive will slow down time until the system if repaired or automatically repairs itself.
  • Health Systems
    • ON -> You're alive :kappahd:
    • OFF -> Oxygen levels will start to drain. After they have drained you will start to bleed out. Make sure you have a nice supply of oxygen tanks on you!


I didn't realise (because solo play) that the grenade sound was global. The sound and F4 menu "Edit Player" bug is fixed next restart. Commands still work though.

Link to comment
Share on other sites

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

This topic is now closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.

  • Create New...