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Posted

Available next restart. If you are seeing model errors then restart your Garry's Mod and Steam FULLY.

Thank you to @KingofBeast and @aStonedPenguin for letting CWRP use DarkRP's weapon switcher. Thank you @Nomad for the battalion skin updated. Thank you to the dude who reported the two exploits.

  • Added Character Changing - /changecharacter
    • If anything isn't working as intended please report IMMEDIATELY. I have tried my best to make sure everything transfers correctly but I'm sure there is probably something I've missed.
    • There is a 5 minutes cool-down and you can't switch while wanted or jailed.
  • Added Grenade Ammo to Armourer
  • Added Weapon Switching UI
  • Added Double-Click to inventory buttons as a shortcut for the first action that shows in right click (so mostly equip/use).
  • Added restricted button press logs
  • Added detonator to damage logs
  • Added Shields to CPL+ on 9th
  • Added CWRP 2 tools to CWRP
  • Updated parts of the F4 UI and defcon
  • Updated jump height to stop players from jumping on heads
  • Updated RC to have all ranks up to COL
  • Updated the map to b4a : Fixes collision issues with rockets.
  • Updated models
    • 501st
    • Navy Upper and Lower rear admiral
    • 187th
    • 327th
  • Updated Weapons
    • Increased DC-15s ammo to 50 rounds
    • Increased DC-15a damage to 25
    • Increased sensitivity on M5 when aimed down sight.
    • Increased sniper damage to 150
    • Increased DE-10 big dick damage
    • Decreased DE-10 right of fire
    • Reduced the cost of DC-17 Sidearm to 3.2k
    • Increased DC-17 Sidearm damage to 15
    • Increased DC-17 Dual damage by 5, RPM by 20% and set magazine size to 15 each
  • Removed headhunter from the server - Lag really isn't worth it and I don't have time to recode atm.
  • Removed emotes and flashlight while jailed
  • Fixed Navy agenda permissions
  • Fixed ship auto-assist exploit
  • Fixed character deletion exploit
  • Fixed trainer logs and merged trained and training logs together
  • Fixed consistency issues with LT and 2ndLT tags
  • Fixed R2 Astromech not selecting correctly
  • Fixed 9th case
  • Optimizations and minor QoL changes that I don't remember
Posted

Finally I won't have people cheering whilst in a cell. Honestly another great update and the change character thing means I won't have to risk having to relog and find out someone sniped the spot.

Posted
Quote

I fully restarted everything, still have errors Got it now... i think


That's because the models were replace with the new ones. The server hasn't actually restarted yet because someone started an event as I wanted to update :V
Posted

RIP Blue Squadron and their Headhunters, but oh well. Looks like RP will be having some internal changes unless Blue Squadron] is the new %(#000000)[Red Squadron

Guest Victorinox
Posted

Thank you father, another great update

Posted
Quote

Available next restart. If you are seeing model errors then restart your Garry's Mod and Steam FULLY.

  • Added Character Changing - /changecharacter
    • If anything isn't working as intended please report IMMEDIATELY. I have tried my best to make sure everything transfers correctly but I'm sure there is probably something I've missed.
    • There is a 5 minutes cool-down and you can't switch while wanted or jailed.
  • Added Grenade Ammo to Armourer
  • Added Weapon Switching UI
  • Added Double-Click to inventory buttons as a shortcut for the first action that shows in right click (so mostly equip/use).
  • Added restricted button press logs
  • Added detonator to damage logs
  • Added Shields to CPL+ on 9th
  • Updated parts of the F4 UI and defcon
  • Updated jump height to stop players from jumping on heads
  • Updated RC to have all ranks up to COL
  • Updated the map to b4a : Fixes collision issues with rockets.
  • Updated models
    • 501st
    • Navy
    • 187th
    • 327th
  • Updated Weapons
    • Increased DC-15s ammo to 50 rounds
    • Increased DC-15a damage to 25
    • Increased sensitivity on M5 when aimed down sight.
    • Increased sniper damage to 150
    • Increased DE-10 big dick damage
    • Decreased DE-10 right of fire
    • Reduced the cost of DC-17 Sidearm to 3.2k
    • Increased DC-17 Sidearm damage to 15
    • Increased DC-17 Dual damage by 5, RPM by 20% and set magazine size to 15 each
  • Removed headhunter from the server - Lag really isn't worth it and I don't have time to recode atm.
  • Removed emotes and flashlight while jailed
  • Fixed Navy agenda permissions
  • Fixed ship auto-assist exploit
  • Fixed character deletion exploit
  • Fixed trainer logs and merged trained and training logs together
  • Fixed consistency issues with LT and 2ndLT tags
  • Fixed R2 Astromech not selecting correctly
  • Fixed 9th case

  • >* Added Clone Trainer Battalion
    Posted
    Quote

    If you're anxious to see the new skins while stuck at school/work here's a link to a screen shot of all of them

    327th ~ alt text

    501st ~ alt text

    187th ~ alt text

    Clone Trainer Battalion ~ alt text


    What are the ranks at each skin?
    Posted

    This update seems amazing! Can't wait to get home and get online!

    Posted
    Quote

    If you're anxious to see the new skins while stuck at school/work here's a link to a screen shot of all of them

    327th ~ alt text

    501st ~ alt text

    187th ~ alt text

    Clone Trainer Battalion ~ alt text


    Those are amazing...wow good job
    Guest
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