KingofBeast Posted February 4, 2023 Posted February 4, 2023 Org Overhaul Continued: Added Inventory Deposit permission for ranks Off by default for all ranks; Org owners will need to allow deposits after the update. Made the Inventory menu more clearly show that you don't have permissions or space to perform an operation Bug Fixes: Fixed Bank depositing being able to put your wallet into the negatives Fixed Ranks displaying themselves as editable to people who can't actually edit them Credit Shop: Added Boosts! Printer Boost (600 Credits) Boosts your printers' output by $500 for 12 real-world hours Crafting Boost (600 Credits) Boosts your Lab crafting speed by 25% for 12 real-world hours Boosts stack with running Events Boosts carry across servers as well as disconnects/restarts for their full duration Fixed Molotov model rendering in shop UI Hitmarkers: Added visual and audio cues whenever a bullet connects with either a player or a penetrable object (or you get attributed to damage that a player takes): 99A16.mp4 Everything Else: Rewrote Lamps so that they can be disabled client-side via a new setting in the F4 menu (Performance category) Added weapon view model adjustment convars for the tryhards Use at your own risk. viewmodel_flip: Flips weapons view models viewmodel_offset_x: Adjust all weapons X position viewmodel_offset_y: Adjust all weapons Y position viewmodel_offset_z: Adjust all weapons Z position Lab UI now shows the correct crafting durations when a Crafting Event is running Fixed an exploit that some scripters were using to buff/heal from Pocket without actually equipping their Pocket 26 1 1
Shiber_ Posted February 4, 2023 Posted February 4, 2023 hitmarkers are good and you finally fixed the milk scripters thanks penguin epic update
beep Posted February 4, 2023 Posted February 4, 2023 (edited) @KingofBeast Is there any chance you could add a toggle for the sound of hitmarkers? Edited February 4, 2023 by beep thank you :heartpulse: 1
dylan Posted February 4, 2023 Posted February 4, 2023 1 hour ago, KingofBeast said: Printer Boost (600 Credits) Boosts your printers' output by $500 for 12 real-world hours How does this work? Is it strictly for each player's 2 printers and locked to those 2, or is it for all printers in your own rack.
KingofBeast Posted February 4, 2023 Author Posted February 4, 2023 52 minutes ago, dylan said: How does this work? Is it strictly for each player's 2 printers and locked to those 2, or is it for all printers in your own rack. Your own 2 printers. I want to note that I wasn’t hard set on that design, but it had the potential to become extremely extremely powerful if it applied to racks instead. I’m not closed to the idea of balance changes regarding it though. 1 1
The Rule 2 Effect Posted February 4, 2023 Posted February 4, 2023 HOLY CRAP, HIT MARKERS WERE ACTUALLY ADDED
Kirk Hamster Posted February 4, 2023 Posted February 4, 2023 2 hours ago, Brent Floyd said: Sweet Update! Sick update! 2
Got-Knifed! Posted February 4, 2023 Posted February 4, 2023 4 hours ago, KingofBeast said: Fixed an exploit that some scripters were using to buff/heal from Pocket without actually equipping their Pocket 😳 1
Eric Posted February 4, 2023 Posted February 4, 2023 4 hours ago, KingofBeast said: Bug Fixes: Fixed Bank depositing being able to put your wallet into the negatives Is this the way the bank works now intentional or is there some funny business going on? It seems to want to deduct the taxes as an additional fee from my wallet rather than from the deposit. 1
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