KingofBeast Posted February 4 Share Posted February 4 Org Overhaul Continued: Added Inventory Deposit permission for ranks Off by default for all ranks; Org owners will need to allow deposits after the update. Made the Inventory menu more clearly show that you don't have permissions or space to perform an operation Bug Fixes: Fixed Bank depositing being able to put your wallet into the negatives Fixed Ranks displaying themselves as editable to people who can't actually edit them Credit Shop: Added Boosts! Printer Boost (600 Credits) Boosts your printers' output by $500 for 12 real-world hours Crafting Boost (600 Credits) Boosts your Lab crafting speed by 25% for 12 real-world hours Boosts stack with running Events Boosts carry across servers as well as disconnects/restarts for their full duration Fixed Molotov model rendering in shop UI Hitmarkers: Added visual and audio cues whenever a bullet connects with either a player or a penetrable object (or you get attributed to damage that a player takes): 99A16.mp4 Everything Else: Rewrote Lamps so that they can be disabled client-side via a new setting in the F4 menu (Performance category) Added weapon view model adjustment convars for the tryhards Use at your own risk. viewmodel_flip: Flips weapons view models viewmodel_offset_x: Adjust all weapons X position viewmodel_offset_y: Adjust all weapons Y position viewmodel_offset_z: Adjust all weapons Z position Lab UI now shows the correct crafting durations when a Crafting Event is running Fixed an exploit that some scripters were using to buff/heal from Pocket without actually equipping their Pocket 26 1 1 Link to comment Share on other sites More sharing options...
Brent Floyd Posted February 4 Share Posted February 4 Sweet Update! 1 Link to comment Share on other sites More sharing options...
jayy Posted February 4 Share Posted February 4 W Link to comment Share on other sites More sharing options...
FrejSWE Posted February 4 Share Posted February 4 Nice Link to comment Share on other sites More sharing options...
Boots Posted February 4 Share Posted February 4 I can’t hear the audio 😥 Link to comment Share on other sites More sharing options...
Nathan Strife Posted February 4 Share Posted February 4 nice Link to comment Share on other sites More sharing options...
Dreadkind Posted February 4 Share Posted February 4 so we got rust in gmod? pog 1 Link to comment Share on other sites More sharing options...
Swinny Posted February 4 Share Posted February 4 nice Link to comment Share on other sites More sharing options...
Maniki Posted February 4 Share Posted February 4 Awesome 👏🏻 Link to comment Share on other sites More sharing options...
Tess Tickles Posted February 4 Share Posted February 4 This is crazy🤯 Link to comment Share on other sites More sharing options...
Shiber_ Posted February 4 Share Posted February 4 hitmarkers are good and you finally fixed the milk scripters thanks penguin epic update Link to comment Share on other sites More sharing options...
Minnesota_Legit Posted February 4 Share Posted February 4 \(〇_o)/ Link to comment Share on other sites More sharing options...
ScarTalon Posted February 4 Share Posted February 4 yay 1 Link to comment Share on other sites More sharing options...
beep Posted February 4 Share Posted February 4 (edited) @KingofBeast Is there any chance you could add a toggle for the sound of hitmarkers? Edited February 4 by beep thank you :heartpulse: 1 Link to comment Share on other sites More sharing options...
dylan Posted February 4 Share Posted February 4 1 hour ago, KingofBeast said: Printer Boost (600 Credits) Boosts your printers' output by $500 for 12 real-world hours How does this work? Is it strictly for each player's 2 printers and locked to those 2, or is it for all printers in your own rack. Link to comment Share on other sites More sharing options...
ActuallyAqua Posted February 4 Share Posted February 4 W hitmarkers Link to comment Share on other sites More sharing options...
Hatch Posted February 4 Share Posted February 4 Thank you King, very cool. 1 Link to comment Share on other sites More sharing options...
KingofBeast Posted February 4 Author Share Posted February 4 52 minutes ago, dylan said: How does this work? Is it strictly for each player's 2 printers and locked to those 2, or is it for all printers in your own rack. Your own 2 printers. I want to note that I wasn’t hard set on that design, but it had the potential to become extremely extremely powerful if it applied to racks instead. I’m not closed to the idea of balance changes regarding it though. 1 1 Link to comment Share on other sites More sharing options...
Cee Breezy Posted February 4 Share Posted February 4 Fantastic update Link to comment Share on other sites More sharing options...
Kredorish Posted February 4 Share Posted February 4 HOLY CRAP, HIT MARKERS WERE ACTUALLY ADDED Link to comment Share on other sites More sharing options...
Kirk Hamster Posted February 4 Share Posted February 4 2 hours ago, Brent Floyd said: Sweet Update! Sick update! 2 Link to comment Share on other sites More sharing options...
Jalis urthot Posted February 4 Share Posted February 4 💯 Link to comment Share on other sites More sharing options...
Got-Knifed! Posted February 4 Share Posted February 4 4 hours ago, KingofBeast said: Fixed an exploit that some scripters were using to buff/heal from Pocket without actually equipping their Pocket 😳 1 Link to comment Share on other sites More sharing options...
Eric Posted February 4 Share Posted February 4 4 hours ago, KingofBeast said: Bug Fixes: Fixed Bank depositing being able to put your wallet into the negatives Is this the way the bank works now intentional or is there some funny business going on? It seems to want to deduct the taxes as an additional fee from my wallet rather than from the deposit. 1 Link to comment Share on other sites More sharing options...
srgt_bacon Posted February 4 Share Posted February 4 AYE YO MW2 HIT MARKER SOUNDS POOOOOG Link to comment Share on other sites More sharing options...
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