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Additions:

  • Added new knives:

    • Navaja

    • Falchion

    • Bayonet

    • Butterfly

    • Karambit

    • Talon

    • Ursus

    • Stiletto

    • Stiletto - Marble Fade

    • Stiletto - Crimsonweb

    • Stiletto - Polymor

    • Stiletto - Pink DDP

  • Removed knives which were infrequently purchased:

    • Your credits have been refunded if you purchased one of these

  • Added org actions to the player interaction menu (press E on a player)

    • Invite to org

    • Kick from org

  • Added about 30k new names to the random name list (/randomname and when you first connect)

  • Added a "welcome" chat saying from a little known voice actor right here in this community

Changes:

  • Org chat, party chat and gambling commands will no longer auto mute you for chat spam

  • Trimmed server content pack size and slightly improved quality of some textures

  • Suppressible weapons will now equip suppressed by default (m4, usp, etc)

  • Shadow remover tool left and right click no longer toggles a props shadows; instead left click to remove, right click to add

  • Made it so you can barricade the secondary doors on the subway boxcar bases

  • Updated advdupe2 to latest version

  • Improved punching down doors

    • Prisoners can now punch down the cells doors (takes 4x as many hits as normal and doesn't take into account the skill)

    • Punching doors now properly takes into account hits from multiple people


Bug Fixes:

  • Fixed perma knives and vapes not equipping in some cases (actually this time)

  • Fixed picture frames showing a missing texture when you walk away from them

  • Fixed picture frames reloading unnecessarily (better performance yay)

  • Fixed picture frames failing to load images in some cases

  • Fixed importing an image for an org banner creating a blank banner in some cases

  • Fixed being able to add more than 10 props to a fading door

  • Fixed area trigger not working with HL2 weapons

  • Fixed one of the subway box cars not being ownable

  • Fixed props with non centered origins giving an unfair advantage against C4

    • The origin is typically the center of the model and is the point distance is calculated from, in some cases it is not centered causing an unfair advantage.

    • This change makes C4 always use the center of the prop to calculate distance.

    • Before you get your pitchforks out, this change will not effect most props.

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  • Hecktik
    Hecktik

    Fuck this fuck ass update you took my bayonet night from me that was the knife I bought back when I was given the credits for one when I was like 12 bro

  • SpaceGandalf
    SpaceGandalf

    | aStonedPenguin(STEAM_0:1:41249453) has set SpaceGandalf | Sups.gg(STEAM_0:1:78685066)'s rank to user part of the update

  • SpaceGandalf
    SpaceGandalf

    starting to think its not a joke anymore

Posted Images

Fuck this fuck ass update you took my bayonet night from me that was the knife I bought back when I was given the credits for one when I was like 12 bro

Ooooh I like these updates.

(now we wait for the dumb reaction post by "black girlboss")

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