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Featured Replies

  • Added Object Viewer to RTS

    1. See entities within a 100m proximity to you.

    2. Track entities so you can see them at any distance.

    3. Right click to interact with them as if you were right clicking them in the world.

    4. Really useful for going moving around the map or adjusting an entity without needing to the be there. Maybe even checking if someone destroyed something that was required for the event etc.

  • Added /setscreenfilter (/setcolorfilter).

    • Allows GMs to set a global color filter.

    • Available under the settings tab in the GM Menu.

  • Added Noir Green, Noir Red, Noir Blue color filters.

    • Simple filters to allow only these colors through.

  • Added Screen Fade effect to the trigger tool. Accepts mode, color, duration and hold time.

  • Updated t21b.

    • Updated overcharging to be its own firemode.

    • Updated sounds.

    • Updated damage and fire-rate.

    • Updated overcharge damage to be global rather than shield/armour only.,

    • Updated overcharge damage (starts at base damage always, ramps up to max damage).

  • Updated Galactic Marines

    1. Added DU Dooms's Lore Model back.

    2. Updated ARF Low and High officers to use the DU ARF model.

  • Updated ARC

    1. Added CDR Trauma as a lore name

    2. Added ARF Trauma models as a selectable ARC model in the cosmetics menu.

  • Update RTS

    • Speed mode (LSHIFT) speed was doubled.

    • Increase pitch on look angles. Allows you to look straight down at the floor now.

  • Updated "Enable Global Physgun"

    • Renamed to "Enable Global Tools"

    • Physgun and most tools will allow you to interact with other peoples entities when this option is enabled.

    • This means that advdupe can now be area copied without copying entities you do not have ownership of.

  • Updated Advance Dupe limit to 650 from 400.

  • Updated Armory "Base Damage" stat to show the base damage.

    1. Now displayed as "Min damage - Base Damage - Max Damage".

    2. Note: The min and max damages were always damages based on multipliers for a standard player hit-box against the base damage. They were never tunable.

  • Updated GLs to support switching between frag and impact grenade modes.

    • Note: this is currently set to LALT + R. May be changed to a bind in the future.

  • Updated Cloak

    • You can now see anyone who is cloaked while they are in your radio channel.

  • Updated Vote-Restart

    • Lowered cooldown before you can make another vote to 20 minutes from 30 minutes.

    • Reduced minimum players required to restart to 20 players from 40.

  • Updated map request menu.

    • Increased window size.

    • Set the reasons to wrap.

    • Overall more readable.

  • Updated NPC Spawner

    • You can now disable the ignition chance.

    • Added the ability to set a model of your choosing as the drop-pod.

    • Added the ability to give a mode offset from ground for smaller/larger drop-pod models.

  • Fixed overcharge bars on several battalion weapon ammo UIs.

  • Fixed Dwarf Droid AI target switching when damaged failing.

  • Fixed errors with Post Death area triggers when using the "Give Cloak" definition.

  • Fixed Lightsaber attacks failing under certain situations.

  • Fixed grenades not exploding when their owner is invalid.

  • Fixed Nextbot Patrols

  • Fixed Containers trying to run weapon commands on NPCs.

1 hour ago, Scott said:

this means that advdupe can now be area copied without copying entities you do not have ownership of.

massive W

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