Scott Posted October 24, 2017 Posted October 24, 2017 CWRP 2 will be updated sometime later today. The map will be updated sometime in the next week or two, which is when the other modules will also release. Added new Character Creation menu. Added setnpchealth and setnpcdamage commands. Added Fog Controller menu /fog. Added global /describe. Added PVS Radio. Added event status to Character menu. Added more CG logs. Added NPC Relationship tool. Added several props and player models ported by @JeffChase Added revive. You can only be revived once every 5 minutes. Medics can revive. Medics can mercy kill. Don't get kappa-tured. Some other things in the future. Updated /setgamemaster to work on offline steamids Updated Stimkit Only medics can self heal. HP greatly increased. Cool down greatly increased. Medics can still over heal but cannot over heal themselves. Updated health grenade to give me HP per tick and fixed the colour errors. Fixed local describe showing numbers at the front of messages. Fixed Toggle name on the cloak. Fixed parent and child company control for all officers. Fixed the search system in the Q menu for real this time. Fixed error messages on the character creation menu not showing up. Fixed cloak not hiding your name Fixed Witcher gates teleporting props. They will now only teleport players. Fixed setspawnpoint
sza Posted October 24, 2017 Posted October 24, 2017 Thanks for the hard work, well appreciated! https://i.imgur.com/ov9FQ3F.jpg We are gathered here today, to raise our stimkits HIGH, in remembrance of the many lives they have preserved. We bask in the new age of teamwork oriented healing, and reliance on our wonderful Republic Medics. Vode An!
Jimmythehamster Posted October 24, 2017 Posted October 24, 2017 Quote* Added NPC Relationship tool. Does this mean I can fuck the armory bot?
Dark Physics Posted October 24, 2017 Posted October 24, 2017 Now i have to hope that a Rm is on at all times ;) Kappa All in all good update!
Stones Posted October 24, 2017 Posted October 24, 2017 RIP the 1v1 sim running and healing. Nice update
Scott Posted October 24, 2017 Posted October 24, 2017 QuoteNow i have to hope that a Rm is on at all times ;) Kappa All in all good update! Revive is disabled when there are no RM online. It will just be a 10 second respawn timer. Event mode no longer effects respawn times.
Mundis Posted October 24, 2017 Posted October 24, 2017 Quote Revive is disabled when there are no RM online. It will just be a 10 second respawn timer. Event mode no longer effects respawn times. So quick question on revives, what happens if you’re not revived in general? Is there also a timer like usual?
Vaas Posted October 24, 2017 Posted October 24, 2017 Great update! This server keeps getting better and better.
Nomad-Dauntless Posted October 24, 2017 Posted October 24, 2017 Any description on how the fog controller works? Is it server wise or can you toggle it in specific event rooms?
Scott Posted October 24, 2017 Posted October 24, 2017 Revive is bugged right now, worked fine with Hinds and I on the test server though so nto sure whats up. Won't be able to fix it for like 8 hours.
Scott Posted October 24, 2017 Posted October 24, 2017 QuoteAny description on how the fog controller works? Is it server wise or can you toggle it in specific event rooms? Just type /fog. It explains itself. Quote So quick question on revives, what happens if you’re not revived in general? Is there also a timer like usual? If you're not in "Revive Mode" it is 10 seconds.
Queek Posted October 24, 2017 Posted October 24, 2017 Huh, curious as to what more CG logs refers to. Also hyped to see revive in action
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