KingofBeast Posted February 18, 2018 Posted February 18, 2018 All Note - These changes will only apply to ZRP for now. They'll bring over with DT/C18's next update. Weapon switch no longer shows up if you only have 1 weapon Job Menu will now give a warning popup for all classes that cannot own doors, no longer just government (Hobos, Meth Heads, Zombies) Added a lot of under the hood functionality for special teams to clean up code elsewhere DarkRP Note - These changes will only apply to ZRP for now. They'll bring over with DT/C18's next update. Meth Heads no longer affect Karma when being killed or killing players Zombies Zombie Class Now able to bust down doors, Thug style. Max reduced from unlimited to 10 Reduced fortification destruction while leaping to a max of 3 props Spawnpoints are calculated more intelligently now No longer affect Karma upon killing or being killed Death timer reduced from 30 to 20 seconds Footsteps and attack sounds are now more fitting Things are a bit less crowbar-y HUD element for Lockdown will no longer be shown (sounds will still play) Added walking animation No longer able to kill Headcrabs The cobblestone area in the spawn town is now a safe area. It rapidly kills Zombie players who touch it Prop limit increased from DarkRP's 30 to 45 Human gibs will now only restore 18 HP (from 25) and 10% Hunger (from 100%) Unlicensed weapons are no longer part of default laws (ZRP ONLY!) Unbreakable tool is now SA+ (only applies to ZRP) Hopefully fixed momentum script breaking sometimes Fixed HUD Lua error for Medics and Cops
Mabell Whilby Posted February 18, 2018 Posted February 18, 2018 Nice to see you guys caring about ZRP again.
Mabell Whilby Posted February 18, 2018 Posted February 18, 2018 Quote- Unlicensed weapons are no longer part of default laws This legit has me hyped! Please leave this for ZRP!
Donald Garvey Posted February 18, 2018 Posted February 18, 2018 Issues with this update I spawned in the middle of town as a zombie, Thanks penguin Headcrabs unkillable? how do you get rid of them now? Didn't zombie class already have 10 slots max?
Cruel Posted February 18, 2018 Posted February 18, 2018 Quote This legit has me hyped! Please leave this for ZRP! I agree!!
KingofBeast Posted February 18, 2018 Posted February 18, 2018 Quote1. I spawned in the middle of town as a zombie, Thanks penguin What's penguin have to do with this? Quote2. Headcrabs unkillable? how do you get rid of them now? **Zombies** can't kill headcrabs Quote3. Didn't zombie class already have 10 slots max? It was a hotfix, not an original part of last update. Therefore, it gets listed here.
Dario Posted February 18, 2018 Posted February 18, 2018 Needed changes, thanks for the frequent updates and hotfixes.
KingofBeast Posted February 21, 2018 Posted February 21, 2018 Hot change: Zombies can now bust down doors, Thug style.
steamboat Posted February 21, 2018 Posted February 21, 2018 Quote**Hot change:** Zombies can now bust down doors, Thug style. 
sza Posted February 21, 2018 Posted February 21, 2018 Quote  https://media3.giphy.com/media/uDwKGxTFrADvO/200.gif
whodini Posted February 21, 2018 Posted February 21, 2018 QuoteUnbreakable tool is now SA+ (only applies to ZRP) What if someone is trying to build with wooden breakable props and someone keeps breaking them? Since that can't kill them for doing so. Could you make it so zombies just by-pass the unbreakable tool if possible? Thanks for the rest though.
Garry Bot Posted November 10, 2019 Posted November 10, 2019 This topic was locked on 11/10/19 due to inactivity.
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