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+1 on the update

But i will say my peace about it, so take this with a grain of salt.

For a talent Tree, when you reach a higher level you should be happy for better and more useful upgrades and such. So why does the Lvl 25 through lvl 35 Health Upgrades ALL the same? all of them are 15%?? idk if you need to code each different talent, and these are just placeholders i hope. would be great to get some insight on this.

Health Regen lvl 25 || Health Regen lvl 35 || These talents are EXACTLY THE SAME, for a lvl 25 i can understand the 15 health every 10 seconds, so i would expect the lvl 35 to be like 25 health every 10 seconds, but its the exact same???

The damage changed from 50+ dmg to 50% damage is awesome :D, and it works very well.

Most games that have learned to use %based upgrades have done very well with it, so most of our's should be the same +1

Ammo on Kill || Having ammo on kill is pretty neat, but it feels worthless UNLESS your a jedi now (since it gives force back for kills - here goes the repulse spams :D) Since you can grab both 10RC which gives 20RC per kill. and each ammo box is worth 75 RC for 500 rounds...it doesn't round up very well, i know its not supposed to be exact, but at least make it so we have this changed into something that would give your weapons CLIP(currently loaded ammo) ammo every kill, for continueous firing, but make it a low low talent which gives like 3 ammo or so. idk just spitballin.

Quote

+1 on the update

But i will say my peace about it, so take this with a grain of salt.

For a talent Tree, when you reach a higher level you should be happy for better and more useful upgrades and such. So why does the Lvl 25 through lvl 35 Health Upgrades ALL the same? all of them are 15%?? idk if you need to code each different talent, and these are just placeholders i hope. would be great to get some insight on this.

Health Regen lvl 25 || Health Regen lvl 35 || These talents are EXACTLY THE SAME, for a lvl 25 i can understand the 15 health every 10 seconds, so i would expect the lvl 35 to be like 25 health every 10 seconds, but its the exact same???

The damage changed from 50+ dmg to 50% damage is awesome :D, and it works very well.

Most games that have learned to use %based upgrades have done very well with it, so most of our's should be the same +1

Ammo on Kill || Having ammo on kill is pretty neat, but it feels worthless UNLESS your a jedi now (since it gives force back for kills - here goes the repulse spams :D) Since you can grab both 10RC which gives 20RC per kill. and each ammo box is worth 75 RC for 500 rounds...it doesn't round up very well, i know its not supposed to be exact, but at least make it so we have this changed into something that would give your weapons CLIP(currently loaded ammo) ammo every kill, for continueous firing, but make it a low low talent which gives like 3 ammo or so. idk just spitballin.


Seems like you should be posting in the bug report and suggestion section, rather than the update thread.
  • 1 year later...
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