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Featured Replies

All:

  • Fixed reserved slots system moving random afk players instead of the player that's been afk the longest

DarkRP:

  • Added Pick Pocket for Anarchist:
    • 50% chance of failure: 50% chance of HIV if you fail on a hobo
    • 40% chance of getting money
    • 10% chance of pulling an item out of your targets pocket
    • 3 minute cooldown
    • Disallowed in spawn
    • Will fail on AFK or poor players
  • Kidnapping Tweaks:
    • Disallowed in spawn
    • Disallowed noclip while being carried
    • Disallowed spawning props while tied
    • Hopefully fixed the crash issues with it
  • Changed weapon switcher sound
  • Split mall into 3 bases
  • Split PD lobby, mayors office and prison into 3 different properties (only access change is mayors office)
  • Removed a material that could be used to make props invisible
  • Fixed spawnmenu search crashing the game more often than not
  • Fixed closing org menu with the bank menu open leaving the bank menu stuck on your screen
  • Fixed crazy physgun color button in cosmetic settings

 

(C18 will be updated later tonight/tomorrow morning)

  • Replies 51
  • Views 8.5k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • DrDerpenstein
    DrDerpenstein

    This whole thing is ridiculous... What's the point of buying pockets if they're not safe and have to be fully loaded with empty ships just to dilute the % chance of loosing valuables? As sta

  • For sure, a lot of people have full pockets and space upgrades Just saying it’s bound to happen to someone sometime and they are bound to be pissed off lol. Some anarchist got lucky and spen

  • aStonedPenguin
    aStonedPenguin

    its one building isnt it

1 minute ago, aStonedPenguin said:
  • Split PD lobby, mayors office and prison into 3 different properties (only access change is mayors office)
  •  

Does that mean there can be 3 fading doors per property, essentially 9 in PD? Or still only 3 total? 

Edited by yourmcgeek

1 minute ago, aStonedPenguin said:

its one building isnt it

Yes, but that doesn't answer the question does it? The mall is technically 1 building, but will that mean the properties inside the building will have to have 1 fading door each? 

10 minutes ago, aStonedPenguin said:

20% chance of pulling an item out of your targets pocket

I really dislike this. The point of the pocket is to hold valuables, so I think 20% is too high of a chance

15 minutes ago, aStonedPenguin said:

 

  • Added Pick Pocket for Anarchist:
    • 20% chance of pulling an item out of your targets pocket

Lmao niggas about to be mad asf.

Also, does this take like one item out a shipment or what

Edited by Tittles

16 minutes ago, Your Boy Cherl Terell said:

I really dislike this. The point of the pocket is to hold valuables, so I think 20% is too high of a chance

Do you know what a pick pocket is? I mean, that's kind of the point. I've robbed 3 people so far and have gotten nothing from it. It's also a wopping 3 minutes cooldown lol. You'll be fine.

25 minutes ago, yourmcgeek said:

Does that mean there can be 3 fading doors per property, essentially 9 in PD? Or still only 3 total? 

3 total for PD

Edited by sma$hy

5 minutes ago, sma$hy said:

3 total for PD

with the exception of a single fading door for the jail right?

1 minute ago, Shy said:

with the exception of a single fading door for the jail right?

Yes:

Can the Mayor/Police chief have a 4th fading door? ➢ Yes, they can have an extra fading door for the jail buttons only.

 

1 minute ago, " Nick " said:

Yes:

Can the Mayor/Police chief have a 4th fading door? ➢ Yes, they can have an extra fading door for the jail buttons only.

but c18 doesnt have buttons

Just now, Shy said:

but c18 doesnt have buttons

Then you cannot have a fading door for it

FUCK YEAH

i said if zipties gets fixed, id be on 24/7 until i ship out. i intend to keep that promise.

3 minutes ago, Terror said:

Wait wym C18 will be updated? New map?

I think he means that DT already got everything listed above, C18 just hasn't gotten this patch update yet.

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