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Posted

All:

  • Fixed reserved slots system moving random afk players instead of the player that's been afk the longest

DarkRP:

  • Added Pick Pocket for Anarchist:
    • 50% chance of failure: 50% chance of HIV if you fail on a hobo
    • 40% chance of getting money
    • 10% chance of pulling an item out of your targets pocket
    • 3 minute cooldown
    • Disallowed in spawn
    • Will fail on AFK or poor players
  • Kidnapping Tweaks:
    • Disallowed in spawn
    • Disallowed noclip while being carried
    • Disallowed spawning props while tied
    • Hopefully fixed the crash issues with it
  • Changed weapon switcher sound
  • Split mall into 3 bases
  • Split PD lobby, mayors office and prison into 3 different properties (only access change is mayors office)
  • Removed a material that could be used to make props invisible
  • Fixed spawnmenu search crashing the game more often than not
  • Fixed closing org menu with the bank menu open leaving the bank menu stuck on your screen
  • Fixed crazy physgun color button in cosmetic settings

 

(C18 will be updated later tonight/tomorrow morning)

  • Funny 1
  • Winner 4
Posted

Great Update!

Posted (edited)
1 minute ago, aStonedPenguin said:
  • Split PD lobby, mayors office and prison into 3 different properties (only access change is mayors office)
  •  

Does that mean there can be 3 fading doors per property, essentially 9 in PD? Or still only 3 total? 

Edited by yourmcgeek
  • Agree 2
Posted
1 minute ago, aStonedPenguin said:

its one building isnt it

Yes, but that doesn't answer the question does it? The mall is technically 1 building, but will that mean the properties inside the building will have to have 1 fading door each? 

  • Agree 1
Posted
10 minutes ago, aStonedPenguin said:

20% chance of pulling an item out of your targets pocket

I really dislike this. The point of the pocket is to hold valuables, so I think 20% is too high of a chance

  • Agree 2
Posted (edited)
15 minutes ago, aStonedPenguin said:

 

  • Added Pick Pocket for Anarchist:
    • 20% chance of pulling an item out of your targets pocket

Lmao niggas about to be mad asf.

Also, does this take like one item out a shipment or what

Edited by Tittles
  • Agree 1
  • Funny 1
  • Dumb 1
Posted
9 minutes ago, Tittles said:

Lmao niggas about to be mad asf.

Also, does this take like one item out a shipment or what

It drops the whole thing in front of the player you're pick pocketing

  • Funny 1
Posted (edited)
16 minutes ago, Your Boy Cherl Terell said:

I really dislike this. The point of the pocket is to hold valuables, so I think 20% is too high of a chance

Do you know what a pick pocket is? I mean, that's kind of the point. I've robbed 3 people so far and have gotten nothing from it. It's also a wopping 3 minutes cooldown lol. You'll be fine.

25 minutes ago, yourmcgeek said:

Does that mean there can be 3 fading doors per property, essentially 9 in PD? Or still only 3 total? 

3 total for PD

Edited by sma$hy
  • Informative 1
Posted
5 minutes ago, sma$hy said:

3 total for PD

with the exception of a single fading door for the jail right?

Posted
1 minute ago, Shy said:

with the exception of a single fading door for the jail right?

Yes:

Can the Mayor/Police chief have a 4th fading door? ➢ Yes, they can have an extra fading door for the jail buttons only.

Posted

 

1 minute ago, " Nick " said:

Yes:

Can the Mayor/Police chief have a 4th fading door? ➢ Yes, they can have an extra fading door for the jail buttons only.

but c18 doesnt have buttons

Posted
Just now, Shy said:

but c18 doesnt have buttons

Then you cannot have a fading door for it

Posted

FUCK YEAH

i said if zipties gets fixed, id be on 24/7 until i ship out. i intend to keep that promise.

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