Scott Posted May 10, 2019 Posted May 10, 2019 This update is for later today Content packs have been updated. Please make sure to enable content downloads in your Garry's Mod folder and ensure you have correct folder permissions set. You may need to restart your Garry's Mod client. Update week 1 (of 4). Trello has been updated with weekly sections. I aim to update at the end of each friday for the next 4 weeks. Please be sure to check Trello here: https://trello.com/b/K1xzJ6PM/milrp I appolize for the delay in getting updates for MilRP out but I will be making this server my main focus from now on. Be sure to create suggestions and report bugs. Thank you 😄 Added rp_forrest_day and rp_forrest_night Added two vehicles to T side Added /grequestroute Allows you to request a route that anyone in your battalion can request. Will show one node at a time which you must go inside of to get the next location. Once completing the route your battalion members are rewarded XP and Money Added voting submodule to easily add officer votes for actions in the future Added /endtruce command for high officers A vote can only be called if there are more than 4 active officers. More than 4 or 80% (whichever is highest) of the officer core for the allegiance must agree to the vote before ending the truce. A 60 second warning is given to the whole server along with the initiators name. Added a way to repair land vehicles Added /setsky <preset> for HGM+ Will set fog, sky and sun to predefined settings. Currently only support default, night and summerneon Added a way for T side to become any civilian model Updated raid voting module to be more efficient & simple. Also removed some bugs Fixed raid progress cooldowns showing for the wrong allegiance Fixed threatcons sometimes showing for the wrong allegiance Made it so current raid info is displayed to the user on connect/changecharacter Updated loadouts to only allow 1 of each weapon per weapon slot Updated threat HUD UI from showing on T side since they are always a threat Updated modules to only be repairable once every 5 seconds Updated suicide belts cost and level requirements Updated several SSRP base gamemode features from CWRPs update Updated weapon scopes and replaced attachment system ready for changeable attachments Updated salaries US High Command $150 US Officer $100 US NCO $80 UK High Command $150 UK Officer $100 UK NCO $80 T s Updated Civilian class color to the terrorist colour Updated Civilian tag to Civ instead of CIVILIAN Updated several weapon stats Fixed stun sounds Fixed character search button in battalion menus not changing depending on gamemode loaded Removed VIP status from Civlians Removed auto Training 8 1 1 1
LMA0 Posted May 10, 2019 Posted May 10, 2019 My favorite past time in milrp is jumping in the rabbit hole on the nato side. Well, that and hitting Eric with an mrap. 1
BDGuap Posted May 10, 2019 Posted May 10, 2019 (edited) AYYYYYYYYYYYE NOICE BRUV Edited May 10, 2019 by BDGuap
Ameru Posted May 10, 2019 Posted May 10, 2019 9 minutes ago, LMA0 said: My favorite past time in milrp is jumping in the rabbit hole on the nato side. Rabbit hole? Also, time to get grinding on those routes for xp.
BDGuap Posted May 10, 2019 Posted May 10, 2019 16 minutes ago, Scott said: US High Command $150 US Officer $100 US NCO $80 UK High Command $150 UK Officer $100 UK NCO $80 T s Scott wanna explain the last bullet? Yeah Tali lets organize a riot for not receiving paychecks 1 1
Scott Posted May 10, 2019 Author Posted May 10, 2019 3 minutes ago, Nellsn said: F for auto training I want to see what happens with out it. Since the server is low pop it just allowed so many massrdmers and chat spammers in with no one around to stop them. Sure less new players are going to be able to get in easily now but at least the people who stick around are less likely to be hassled. Just now, BDGuap said: Scott wanna explain the last bullet? Yeah Tali lets organize a riot for not receiving paychecks Oh I must have got sidetracked and stopped typing. It works out a little higher than the US ranks I'll update it when im back at PC :V 1 1
Skullboi Posted May 10, 2019 Posted May 10, 2019 7 minutes ago, Nellsn said: F for auto training Nooooooo , it helps the server 1
Scott Posted May 10, 2019 Author Posted May 10, 2019 Just now, Gray said: Still sounds like a CWRP gun for me Read the first line in the thread :^)
Gray Posted May 10, 2019 Posted May 10, 2019 (edited) Just now, Scott said: Read the first line in the thread :^) Oh shit Scott where you pull that from I never said that no proof. I caught that part just as I posted it Edited May 10, 2019 by Gray 1
Skullboi Posted May 10, 2019 Posted May 10, 2019 1 minute ago, Gray said: Oh shit Scott where you pull that from I never said that no proof. I caught that part just as I posted it stop lying please milrp players dont appreciate it
TWO VHS COPIES OF THE IRON GIANT Posted May 10, 2019 Posted May 10, 2019 25 minutes ago, Scott said: Updated loadouts to only allow 1 of each weapon per weapon slot So if you are set to a special class in the battalion do you only get to have that one weapon? Like if im a sniper do i lose my M4 and only get a sniper? 25 minutes ago, Scott said: Updated weapon scopes and replaced attachment system ready for changeable attachments Amazing! 26 minutes ago, Scott said: Removed auto Training I really do think this will help. Since it was added the server had a lot of PV1's having 0 clue what to do. Good job Scott. We really needed this update. Thank you 1 1
Jaden Posted May 10, 2019 Posted May 10, 2019 1 hour ago, Scott said: Removed auto Training Thank you very much.getting the EXP grind again
Hood Posted May 10, 2019 Posted May 10, 2019 (edited) 2 hours ago, Scott said: appolize for the delay in getting updates for MilRP out but I will be making this server my main focus from now on. Glad to hear that. much appreciated Edited May 10, 2019 by Hood
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