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Posted
  • The karma update stage 2:
    • Anyone over 100 or below 0 karma has had their karma reset
    • You now earn 25 karma every 15 minutes you play
    • Removed gaining karma from microwaves (May be readded in some form)
    • Removed gaining karma for arresting players (May be readded in some form)
    • Doing drugs now makes you lose 5 karma
      • Doing heroin makes you lose 10
    • Rape now makes you lose 5 karma
    • Murder now makes you lose 5 karma
    • Adjusted/Added the following karma losses/gains to use a ratio (1 karma per $150):
      • Loss for receiving welfare
      • Gain for posting bail
      • Gain for arresting illegal items
      • Gain for buying a property
      • Gain for paying property taxes
    • NOTE: Karma may be reset again next update (hopefully we won't have to this time though)
  • Raised welfare from 100 to 200
  • Fixed killing a hitman when you don't have a hit not making you lose karma
  • Fixed losing karma when you collect your bounty for killing 3 hitman
  • Fixed /go reversing owner and entity class
  • Fixed missing font error when first opening text screen tool
  • Fixed an uncommon error with shipments that could totally break your game

(And yes to those of you who look at trello this was pushed early before it was finished. Uptime was high.)

  • Disagree 2
  • Winner 5
Posted
Just now, aStonedPenguin said:

Anyone over 100 or below 0 karma has had their karma reset

fuck u

  • Agree 2
  • Funny 3
  • Dumb 6
Posted

No!!!! My blowing up 100+ people a day with my cancer slam bases gone! Oh well... I'll just have to open up Kappel's Cancer 2.3

Posted
4 minutes ago, aStonedPenguin said:

 

  • Removed gaining karma for arresting players (May be readded in some form)

 

  • Agree 1
  • Funny 1
  • Dumb 2
Posted
11 minutes ago, aStonedPenguin said:

Removed gaining karma for arresting players (May be readded in some form)

You citizens of danktown may have won the battle, but you have not won the war! 

  • Dumb 1
Posted
48 minutes ago, aStonedPenguin said:

Adjusted/Added the following karma losses/gains to use a ratio (1 karma per $150): 

  • Loss for receiving welfare

 

 

48 minutes ago, aStonedPenguin said:

Raised welfare from 100 to 200

So we're still gonna be losing 2 karma for welfare but now it's just +$200 instead of +$100?

  • Dumb 1
Posted (edited)

if you don’t gain 3 karma from $10 microwaves, if u set it to $10 won’t you just earn nothing at all?

Edited by Insert Name
Posted
33 minutes ago, Insert Name said:

if you don’t gain 3 karma from $10 microwaves, if u set it to $10 won’t you just earn nothing at all?

 

22 minutes ago, aStonedPenguin said:

Currently yes.

That’s dumb, just remove the option to put it that low at this point.

Posted
6 minutes ago, LMA0 said:

That’s dumb, just remove the option to put it that low at this point.

If you'd have read you'd know that may change and this update was pushed early because uptime was high.

Posted (edited)
4 minutes ago, aStonedPenguin said:

If you'd have read you'd know that may change and this update was pushed early because uptime was high.

I’m adhd as hell lol, you think I actually read every point on there? I just skim through it.

Edited by LMA0
I’m not very smart ( ͡° ͜ʖ ͡°)
  • Dumb 6
Posted
6 hours ago, aStonedPenguin said:

Removed gaining karma for arresting players (May be readded in some form)

Cop mains on suicide watch

  • Agree 1
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