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04/02/2020 - CW Update


Scott
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winner rating = another update next week. I am aware of the issues with the glass and MHB being too shiney. That will be addressed.

  • Updated map to b7a
    • Added railings from HangarB to MHB and HangarA to MHB
    • Added buttons to ESR and CSR to disable it's lighting + obs deck lighting.
    • Added the cubemaps finally pog?
    • Updated light brightness in MHB slightly.
    • Updated textures in Main Hangar Bay and Engine Room Lobby
    • Updated moonpool trigger_hurt damages and damage type
    • Updated window materials in CSR and Medbay
    • Updated positions of buttons in CSR to be lower
    • Updated lighting to ERL & MHB so it can be pitch black once more (also removed a lot of lights)
    • Fixed Hangar B door buttons not closing the doors
    • Fixed missing cubemaps (shine on things)
    • Fixed missing portal textures
    • Removed MessHall for a later update.
      • Moved CR/CT spawn to the old messhall location
    • Removed a lot of missing materials or fucked seams.
  • Added Dooms Unit. Replaces 9th battalion.
    • The 2 lore Jedi are likely to replace the current lore Jedi at a later date.
  • Added a spawngrid to ERL
  • Added Heavy class
    • Grenade Launcher (Increased damage for RC)
    • 5 slots
    • Slower movement speed
    • Increased Armour
    • Shield grenade will be added in the future
  • Added 2 Jedi models thanks to @Tobester and @Hot-son
  • Added some training NPCs @Tobester @Shax
  • Added default scaling to Yoda
  • Added default scaling to Tech
  • Added more collectables and crafting combiniations from @feen's suggestion thread
  • Added gresetloadout
  • Updated death screen damage tracking to use new GM.PostEntityTakeDamage
  • Updated saber burn damage to apply while a force ability is active + 1 second after
  • Updated ships to go "up" and "down" relative to the ship rather than the world
  • Updated saber damage to not "trap" you while you go through it
  • Updated patrols to timeout after 1 hour
  • Updated patrols to add a player to the patrol rewards based on current patrol progress
  • Updated cloaks to be visible by people in your group
  • Updated +walk speed to be slower
  • Updated ladder climbing speed to be slower
  • Updated Honor Guard slots to 9 from 4
  • Updated /go to show the model
  • Updated group tag text to make tag text more visible on light and dark backgrounds
  • Updated ARC HP to 350. Armour to 25
  • Added Foxtrot and Bad Batch models.
  • Fixed jedi deflect showing HL2 tracers instead of the weapons actual tracers
  • Fixed text inputs being docked to the bottom of the container when the layout is refreshed
  • Fixed instant revives (?)
  • Fixed patrol points on Liberator being unreachable
  • Fixed changing character not removing you from previous group's lookup table
  • Fixed Lock-on in ship base
  • Fixed mat_specular exploit(s)
  • Removed Sith default allegiance.
  • Other shit not mentioned here yes yes.
  • Winner 40
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Nice update although currently the cloaks are visible to everyone in the universe not just by your group and the grapple is still broken. Other than that Dooms is looking nice.

  • Optimistic 2
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Damnnnnn it's finally happened.

Btw alt walk is broken, cloak does not work anymore you can see their outline as if they were sprinting while walking, hangar b is still broken, grapple no worko, runspeed for CG arf still broken (not sure if fixed in update), spawns broken in spawn room (conflicting spawn points for the amount of people), walk ways for MHB has no safety guard (no-clipped?) Works in hangars, CSR lobby window lighting issue (creating beige color), TR missing all signs, need media player sign removed, door that connects Hangar A&B to MHB is something that kills people (unknown if bug), teleport point to and from OOC area has no indication.

This is all I got for now but this is simply from what other tell me 😄

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Let's goooo

12 minutes ago, Quarth said:

F4 menu Jedi is fucked, it crashes your game.

There are just so many folks. Some have not been logged into for 6-12 months at Initiate and Padawan. We've avoided deleting people but that might need to be something we clear out. 

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1 minute ago, Beck Swifteye said:

Let's goooo

There are just so many folks. Some have not been logged into for 6-12 months at Initiate and Padawan. We've avoided deleting people but that might need to be something we clear out. 

huh?

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2 minutes ago, Beck Swifteye said:

Let's goooo

There are just so many folks. Some have not been logged into for 6-12 months at Initiate and Padawan. We've avoided deleting people but that might need to be something we clear out. 

Good luck removing them if you cant access the F4 Menu :OMEGALUL:

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Loving the redesign to the areas on the ship, especially that OOC lounge / media player place. Also to the fellas posting little bugs and stuff, I imagine it may pick up a bit more traction if you post it in the bug reports section on the forums.

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