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Posted

Next restart.

NOTE: As usual, when new models are added to the workshop you are REQUIRED to RESTART (not reconnect) Garry's Mod in order for steam workshop to update.

  • Lots of internal changes and optimisations to lower networking load.
    • Many thanks to @KingofBeast for converting a major part of the networking to a newer, better system. <3
  • Fixed Lore Jedi getting weapons.
  • Fixed Lore Jedi Run speed being too low.
  • Fixed weapons not being removed when changing battalion.
  • Fixed weapon changer erroring when you have no weapons (mainly when jailed).
  • Fixed Westar M5 (or w/e the fuck it's called) not showing in the Q menu.
  • Fixed Jedi Group Heal, Targeted Heal and Stimulation Kits no longer remove custom health values higher than the targets max health.
  • Fixed CT Loadouts resetting on death.
  • Fixed CG Shields not removing when changing character.
  • Fixed Stat reset giving unlimited HP.
  • Fixed Jedi Sentinels unable to purchase the arrest baton.
  • Fixed CT stats not resetting when leaving a battalion.
  • Fixed CT stats not applying when being invited to a battalion.
  • Fixed swrp_hud 0 not hiding the compass.
  • Fixed possible issues with sparring causing death.
  • Fixed cloak force ability not disabling when changing weapon.
  • Fixed SA+ not being able to kick offline battalion members from any battalion.
  • Added Senior GM "rank" alongside head game master.
  • Added increase salary when the server is above 80 players.
  • Added back hilt selection to Lightsabers.
  • Added /changemap to Senior Game Master (Abusing this will get your GM rank AND your staff rank removed).
  • Added a setting in the F4 menu "minimal mode" which will turn off various effects and rendering options. This will be used more in the future.
  • Added simple grey-scale effect that reflects your current health. The more injured you are the less colourful your view will be. Can be disabled in the F4 -> Settings menu.
  • Added player rendering over distance option. If you have the "minimal" option checked in the settings you will not render players at a distance unless they or you are in a vehicle.
  • Added back auto-train to CT when you have another CT+ character created.
  • Updated Side Arm damages.
  • Updated Z6 ammo capacity and accuracy.
  • Updated Lightsabers, adjusting force pools, damages and abilities for certain ranks.
  • Updated 41st and 212th Battalion models.
  • Updated player nameplates to be more minimal.
  • Updated player nameplates to give a general idea of someone else's HP.
  • Updated Loadout and Inventory UI.
  • Updated Inventory to hold more slots and removed the Saber section as it will never be used.
  • Updated spawning to select Holster as the default weapon. No more grenade accidents.
  • Updated VIP boost to now give 50% more RC instead of 10%.
  • Other changes that I cannot recall.
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Posted

Now we just gotta get that sweet sweet senator update next and It's gonna be a grand time. Thank you so much for the update scott, You're a great guy.

Posted
Quote

* Updated spawning to select Holster as the default weapon. No more grenade accidents.


I'm more worried about the physgun accidents that cause bunks to be destroyed so often. :kappa:

Posted
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"Other changes I cannot recall"

My favorite update.


DAMN IT CARBINE, you beat me to posting this >.> but yah thanks Scott!
Posted

OMG yes! Edited force abilities! Yes! More RC! I think !Cloak was added as it was in trello? Maybe you forgot to add that to list. Yes! great Update thanks for all the hard work you put in!

Posted
Quote

OMG yes! Edited force abilities! Yes! More RC! I think !Cloak was added as it was in trello? Maybe you forgot to add that to list. Yes! great Update thanks for all the hard work you put in!


*dabs*
Posted
Quote

Now we just gotta get that sweet sweet senator update next and It's gonna be a grand time. Thank you so much for the update scott, You're a great guy.


this guy is squeezing his post count

Thanks for the update scooter

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