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5/13/2023 - DarkRP Update


aStonedPenguin
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Org Overhaul Continued - Allies and Enemies:

  • You may now mark other orgs as allies or enemies
  • Allied/Enemy status is noted above other players heads and on doors with an icon
  • You are not required to reciprocate an alliance/enemy status, you may change another orgs status at any time regardless of what they have your org set as
  • Other orgs who have defined you as an ally/enemy will be displayed under "external relations"
  • Requires the manage org permission to change relations

image1.png image2.png  image3.png imag4e.png

Spoiler

 

Sledge Hammer:

  • The sledge hammer is both a mele weapon and versatile raiding tool in one
  • This does not replace other raiding tools, but it does augment them
  • Cost 45k for a shipment of 10 from Black Market Dealers
  • Does 50-112 damage per hit based on distance and RNG
  • Raiding Actions:
    • If you are not a raiding class these simply won't work
    • Can break down doors in 10-15 hits (20-30 seconds)
    • Can destroy a prop in 4-8 hits (8-16 seconds)

EssentialTermite.png

 

Deployable Lock Drill:

  • Deployable lock drills are functionally the same as deployable crackers are to keypad crackers
  • Takes 5 seconds longer than a lockpick for a total of 30 seconds without upgrades
  • Cost 21k for a shipment of 10 from Black Market Dealers
  • Pro Thief spawns with one

NewGoldfinch.png

 

Walk/Run Speed System:

  • The way walk/run speeds are handled has been totally re-coded to be more consistent
  • Instead of things such as taser or drugs setting your speed to a static number these things now add stacking percentage buffs or debuffs to your base speed
  • What this changes:
    • Speed alterations stack so for example you may now take Meth and Coke for a combined +210% speed
    • You may use speed altering drugs freely to help in evading a tase
    • Coke gives +100% speed
    • Meth gives +110% speed
    • Taser takes -90% speed
  • This fixes multiple things:
    • Fixes taking more than one speed altering drug resetting your speed when the high from the first drug expires
    • Fixes taking speed altering drugs while being tased bugging your speed
Spoiler

 

New Entity Models:

  • Replaced some models that couldn't be gravity gunned
  • Shrooms
  • Poop

MemorableIguana.png OrganicAsiansmallclawedotter.png

 

New Skill - Professional Tweaker:

  • Increases spawn health as Meth Head
  • Level 1:
    • 30 HP
    • Cost 1k Karma
  • Level 2:
    • 35 HP
    • Cost 2k Karma
  • Level 3:
    • 40 HP
    • Cost 4k Karma
  • Level 4:
    • 45 HP
    • Cost 6k Karma
  • Level 5:
    • 50 HP
    • Cost 8k Karma

 

Misc:

  • Added apparel adjustments
  • Added a HUD indicator when your purchased credits arrive
  • When a ziptied player is being carried their name tag is now shown
  • Fixed being unable to strangle on ZRP
  • Fixed a bug where rona events wouldn't end
  • Fixed an issue with our cache server not connecting when the server starts making it so RP names can't be changed

 

  • Winner 20
  • Friendly 2
  • Useful 2
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yo this is actually nuts

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23 minutes ago, aStonedPenguin said:

Deployable Lock Drill:

  • Deployable lock drills are functionally the same as deployable crackers are to keypad crackers
  • Takes 5 seconds longer than a lockpick for a total of 30 seconds without upgrades
  • Cost 21k for a shipment of 10 from Black Market Dealers
  • Pro Thief spawns with one

NewGoldfinch.png

 
Spoiler

preview_7573_1474291785_ada6e1f21a8edffd

 

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Another feature-packed update that brings some exciting changes. 

That ally/enemy indicator is something I've fantasized about since my RXA days, though I never did get around to actually suggesting it. 
 

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11 hours ago, aStonedPenguin said:

Org Overhaul Continued - Allies and Enemies:

  • You may now mark other orgs as allies or enemies
  • Allied/Enemy status is noted above other players heads and on doors with an icon
  • You are not required to reciprocate an alliance/enemy status, you may change another orgs status at any time regardless of what they have your org set as
  • Other orgs who have defined you as an ally/enemy will be displayed under "external relations"
  • Requires the manage org permission to change relations

image1.png image2.png  image3.png imag4e.png

  Reveal hidden contents

 

Sledge Hammer:

  • The sledge hammer is both a mele weapon and versatile raiding tool in one
  • This does not replace other raiding tools, but it does augment them
  • Cost 45k for a shipment of 10 from Black Market Dealers
  • Does 50-112 damage per hit based on distance and RNG
  • Raiding Actions:
    • If you are not a raiding class these simply won't work
    • Can break down doors in 10-15 hits (20-30 seconds)
    • Can destroy a prop in 4-8 hits (8-16 seconds)

EssentialTermite.png

 

Deployable Lock Drill:

  • Deployable lock drills are functionally the same as deployable crackers are to keypad crackers
  • Takes 5 seconds longer than a lockpick for a total of 30 seconds without upgrades
  • Cost 21k for a shipment of 10 from Black Market Dealers
  • Pro Thief spawns with one

NewGoldfinch.png

 

Walk/Run Speed System:

  • The way walk/run speeds are handled has been totally re-coded to be more consistent
  • Instead of things such as taser or drugs setting your speed to a static number these things now add stacking percentage buffs or debuffs to your base speed
  • What this changes:
    • Speed alterations stack so for example you may now take Meth and Coke for a combined +210% speed
    • You may use speed altering drugs freely to help in evading a tase
    • Coke gives +100% speed
    • Meth gives +110% speed
    • Taser takes -90% speed
  • This fixes multiple things:
    • Fixes taking more than one speed altering drug resetting your speed when the high from the first drug expires
    • Fixes taking speed altering drugs while being tased bugging your speed

 

New Entity Models:

  • Replaced some models that couldn't be gravity gunned
  • Shrooms
  • Poop

MemorableIguana.png OrganicAsiansmallclawedotter.png

 

New Skill - Professional Tweaker:

  • Increases spawn health as Meth Head
  • Level 1:
    • 30 HP
    • Cost 1k Karma
  • Level 2:
    • 35 HP
    • Cost 2k Karma
  • Level 3:
    • 40 HP
    • Cost 4k Karma
  • Level 4:
    • 45 HP
    • Cost 6k Karma
  • Level 5:
    • 50 HP
    • Cost 8k Karma

 

Misc:

  • Added apparel adjustments
  • Added a HUD indicator when your purchased credits arrive
  • When a ziptied player is being carried their name tag is now shown
  • Fixed being unable to strangle on ZRP
  • Fixed a bug where rona events wouldn't end
  • Fixed an issue with our cache server not connecting when the server starts making it so RP names can't be changed

 

ADD NEW JOBS PLEASE

 

  • Agree 1
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