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Posted
  • Added Jedi passive tree
    • Increased Force Pool
      • Increases your max Force Pool
    • Increased Force Push Power
      • Increases how far you can push someone.
    • Increased Saber Throw speed
      • Increases the speed at which the lightsaber travels.
    • Increased Leap Power
      • Increases how much power your leap has.
    • Increased Meditation Rate
      • Speeds up your meditation rate.
    • Increased Heal
      • Increases heal on the single target ability.
      • Increases range on the AOE ability.
  • Added new Passive Talents
    • Added Grenade Throw passive to Strength tree.
    • Added another Epic Strength passive to the Strength tree at level 30.
    • Added another Hack Failure Saver passive to level 75.
  • Added Artifacts Item
    • Added to NPC loot tables.
  • Added Grenade Modules
    • Increase Damage.
    • Increase Blast Radius.
    • Explode on Impact.
  • Added restrictions to some modules
    • Shotgun spread module can only be equipped on shotguns.
    • Grenade modules can only be equipped on grenades.
  • Added media player toggle + volume to context menu.
  • Added Saber "Simple View" ability bar option to the F4.
  • Added Commando Droid CIS Character Preset
  • Added Jedi lore names
    • Hett
    • Trebor
    • Kcaj
    • Rancisis
  • Updated 501st
    • Added Kano, Ringo and Oz models to their respective classes
    • Added Echo Alternative mode to cosmetics.
  • Updated 327th + KC
    • Updated to latest model suggestion.
    • Updated Heavy & Medic model paths to new models.
    • Updated lore names to new models.
    • Updated lore classes to lore names.
  • Updated GMS model panel
    • Right click to copy or set on a specific player.
  • Updated Armoury Point
    • Added to Police Station on Coruscant.
    • Updated collision box to make it easier for GMs to place on S2.
  • Updated stun gun range by about 20%
  • Updated 104th Shakoon class to become a lore-name class instead.
  • Updated Meditation AOE Heal range.
  • Updated RC colours to be slightly lighter.
  • Updated Claimable Boards to show battalion colour and prefixes where appropriate. 
  • Updated Jedi to not use base battalion or allegiance weapons.
  • Updated several custom class models.
  • Fixed Aiwha 13 Sarge name.
  • Fixed CG ORG alternative model being Bel instead of Niner.
  • Fixed 212th + AB using high officer ARF models on trooper class.
  • Fixed Passive Talent Tree UI level spacing being uneven.
  • Fixed weapon module removes modules from every slot instead of the single slot. Only effected client side UI.
  • Fixed weapon modules showing as equipped client-side when changing character.
  • Fixed spacing on weapon selection list when a category does not have any weapons.
  • Fixed PLX-1 being placed in the wrong weapon list slot.
  • Optimized animation system
  • Optimized tool system.
  • Winner 13
  • Informative 1
Posted
On 10/13/2023 at 2:44 PM, Scott said:

Added Jedi passive tree

  • Increased Force Pool
    • Increases your max Force Pool
  • Increased Force Push Power
    • Increases how far you can push someone.
  • Increased Saber Throw speed
    • Increases the speed at which the lightsaber travels.
  • Increased Leap Power
    • Increases how much power your leap has.
  • Increased Meditation Rate
    • Speeds up your meditation rate.
  • Increased Heal
    • Increases heal on the single target ability.
    • Increases range on the AOE ability.

 

 

 

  • Zing 1
  • Scott unlocked this topic
Posted

Epic update, Watch Jedi Spam Push and Saber Throw for Exp and start saber throwing at the speed of sound

Posted

Thank you Scott. Very cool.

  • Funny 1
  • Dumb 1
Posted

+/- neutral support

good application length, don't really see you in the AU timezone though so not sure how active you are.

  • Funny 3
  • Useful 2
Posted (edited)

Time to stun snipe @sza from across the map when they Bhop arround Moonpool




 

Spoiler

For Legal Reasons this is a joke

 

Edited by Nomad
  • Funny 1
  • Informative 1
Posted

Are artifacts able to be traded / sold between players or are they locked to the player?

  • Disagree 1
  • 1 month later...
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