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Posted
  • Added crossing arms.
  • Added material crafting transfer
    • Lucky Nickel -> Artifact (20 -> 15).
    • Artifact -> Lucky Nickel (20 -> 15).
  • Updated Lucky Nickel and Artifacts to take a flat 10 second rate to bury.
    • Increased their max bury/med cap to 250 from 100/50 respectively.
  • Updated ARC models.
  • Updated CG models.
  • Updated 187th models.
  • Updated 41st models
  • Updated PLX weapon model.
  • Updated spectate to ignore flashbangs.
  • Updated how much force power is consumed when absorbing
  • Fixed door/property owning system for Coruscant.
  • Fixed Perma-Ammo hook is called when clearing loadout.
  • Fixed coffee machine.
  • Fixed bed/sofa furniture showing debug outlines.
  • Fixed CTs outside of a battalion able to capture points.
  • Fixed cosmetic model tooltips showing error material icon.
  • Fixed showing fractions in paycheck messages.

Another update to follow on Tuesday inline with the Coruscant DDay.

  • Winner 9
Posted (edited)

scooooooootttttt hoooow loooong ya gonna keep cooking in the oven? we dont want it to get burnt mate

but seriously, the artifact to nickels thing is amazing, really helps declutter the inventory

oh, maybe when cooking gets added, you can de-craft food items to get base stuff to make better meals?

Edited by Grim_Reaper_913
  • Dumb 1
Posted

Epic update

  • Dumb 2
  • 2 weeks later...
  • Scott unpinned this topic
  • 1 month later...
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