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Scott

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Everything posted by Scott

  1. Shit website blanked out my update post when I submitted and didnt even do the kind thing and save a draft for me :(
  2. Added officer, broadcast, communications & voice permission to Jedi battalion MASTER class. Updated Armoury & Module system. Added better notifications for adding/removing modules. Fixed issues with sycing modules. Fixed issues with modules not showing in the UI when switching between weapons too fast. Updated Turret system Added overheating. Overheating will lock-out firing until the system fully cools. Updated UI to show health and overheating bubbles. Fixed HPTT firing position not updating when the turret moves too fast. Removed modules. Updated /voterestart to 70 hours from 100 hours. Updated RTS NPC status networking constantly updating for no reason. Updated F1 to show the quick-website link game UI tab. Updated HUD visuals. Updated Flash Grenade to be spawnable by Gamemasters. Fixed map toggle list. Fixed /go errors when looking at an entity that has no valid model. Fixed weapon sprinting talent. Fixed Medkit ignoring player-specific health boosts and talents. Fixed auto-event endgame stats displaying incorrect names when someone disconnects. Fixed ammo-booster not working with the HZ12. Fixed Zoom on CCTV monitors showing the incorrect icons. Fixed not being able to use thirdperson when sitting sitting. Fixed several non-game breaking errors with wiremod. Removed "GM Trooper" NPC as it was never a real NPC model. Removed "ESC Opens Menu" option Removed from debug printing.
  3. Most of these are already in the server over the last 2 months but I'm putting them here for historical purposes. Mainly the naval stuff which is new here. Added Radar system to left bridge. Added /gmback. Added Advanced Scope Module Lets you display health of your target when using a scope. Updated CCTV Camera system to support panning and zoom. Updated /voterestart to be 100 hours for restart instead of 70 hours. Updated DC-17 Duals to have the automatic firing mode. Updated NPC health scaling for auto-events. Updated auto-event invasion spawning to play the spawn effect every 3 NPCs instead of every NPC. Updated Combo-fists to actual combo fists to do more damage the longer you combo. Updated Gasmask so it can be used by Jedi. Updated RTS tracking through walls. Fixed issues with bank depositing. Fixed combo fists not using fist animations. Fixed map blacklisting. Fixed several issues with death timer Area Triggers. Fixed material errors with tool gun on bad installs. Fixed errors with RTS auto-focus when closing RTS menu. Fixed construction UI not removing when dying inside a construction zone. Fixed NPC group tool not saving correctly. Fixed an issue where teleporter unlocks were not taking unlock materials. Fixed location area for training room being slightly too small which caused room-based entities from showing inside the training area when up against the walls. Fixed /resetprice Fixed y-wing bombs not working.
  4. Added new Daily objectives: Fast travel x times. Pack conveyor packages x times. Also reduced required resource collection amounts. Updated weapon recoil to feel "smoother" on high recoil weapons. Updated Turret aiming offsets. Updated Communication Dish position. Updated Bly class to have the correct model. Updated Vambrace Added cooldown UI. Increased move speed. Reduced time to cast. Fixed issues with Vambrace when equipping a saber. Fixed muzzle flashes Fixed tool-gun effects showing for everyone. Fixed quests/simulacrum errors when connecting mid quest. Fixed construction items in bunks failing to spawn if no model override is set. Fixed an issue with certain classes/ranks showing as error models if the battalion they in have a model override set. Fixed Curved wall being available for everyone.
  5. Added construction mechanic from Coruscant into the Bunks areas. Used by officers. Added R-88 weapon to CG with stun mode. Added new stun ammo for use with the R-88 stun mode. Added "Stun Module" that can be crafted and added to any secondary weapon as a CG. Updated command descriptions in /commands for /cleanupmyroom and /cleanuproom. Reminder: /cleanupmyroom removes all props owned by you in your current room and /cleanuproom removes all props in the room. Updated font sizes for weapon switcher and loadouts menu so longer weapon names are displayed correctly. Updated 332nd Support class to use the secondary skin of the 332nd trooper. Fixed Crystal logs. Fixed Curved wall being available to all building kits. (on restart). Other minor tweaks.
  6. Good afternoon
  7. Added WEAPON_UTILITY_SHOVEL to 327KC. Updated conveyor system. Conveyor packages can accept items for multiple people. Once the first person adds an item it will wait 3 seconds before moving on. 10% chance to receive RC and XP at once. 50% chance to receive a random amount of RC from 1.5 - 3k. 40% chance to receive XP only. RC rewards are scaled based on the amount of players who contributed to the package. Lowering by 5% for each person to a minimum of 40%. Updated Conveyor belt leader-boards to sort by descending. Updated leader-board system. Updated UI to update rather than recreate and re-animate if a new leader-board was given while the current board is being shown. Fixed not showing your name and/or highlighting someone else if you were not in the top nth shown. Fixed animation issues looping. Fixed issues with the Campfire system. Loading the leader-board too many times. (Must now manually refresh too). Not giving the correct amount of blended crystals. Fixed Crystal costs in the daily vendor. Fixed item interaction UI incorrectly showing ALT key as the alternative interaction key instead of SHIFT which was leading people to consume certain items instead of adding them to inventory.
  8. Note: If you are currently on the server you may need to close your game FULLY before connecting again if you're seeing invisible player models/errors. Added "Campfire" activity rewards. Earn rewards while connected to the server. Gives RC, XP, Titles, Saber blade cosmetics, infuser cosmetics. RC & XP rewards will increase when the system is considered stable. See status and leader board in the "Character" section of the main menu. Added IGBC Terminal Open a banking account for 50,000 RC to start hoarding RC across characters! Found inside ERL near the trading terminal! Currently 0% tax when depositing! Added NPC Group/Formation tool Lets you create a "squad" like the CSR wave spawner. Added Conveyor Belt system. Fill the boxes to gain XP, RC and rarer items. Leaderboard Will have a talent tree and unique rewards later. Added Spade tool/weapon. Switch between build and attack mode. Added blended Yellow, Blue & Green Blended Blade cosmetics to the Daily store. Added VManip. Lets you use your second hand for certain actions. Currently visual to show opening doors and picking up items. Will include instant grenades in a future update. Added VJBase for NPCs and updated SUP tools, RTS mode etc to support this. Updated RC packs in the store to give more RC for less credits. Updated Hitmarkers New crosshair effects. New sounds. Can be disabled in the settings menu. Now works on NPCs. Colored to low health, head shots and armor damage. Updated Simulacrum/auto-event NPC health values. Updated NT-242 Damage 70 -> 85 Recoil decreased by 33% Ammo Capacity 10 -> 14 Updated CR2 recoil. Reduced by 50%. Updated Critical Shot stats. Decreased damage to 30% from 70%. Decreased chance in tree talents from 25%, 75% to 10%, 25% respectively. Critical chance aura increases critical chance to 15% from 10%. Updated Store event costs to be cheaper. Updated GM customs requirements 250 -> 200 for weapons 500 -> 375 for custom classes. Fixed weapons showing the circular shotgun crosshair under certain circumstances. Fixed errors with claw when being held by NPCs. Fixed errors with knives when being held by NPCs. Fixed errors when deflecting bullets with no custom tracer names. Fixed missing window errors GAS MASK HUD Bar. Fixed issues with module slots on ships when using the repair tool. Fixed being unable to pick up ship modules. Fixed the Simulacrum not taking your strange coins. Removed extra CCTV terminals from bridge.
  9. Small patch for Batuu change. Another update will be available for Christmas. Added Batuu Snowy. VMF and License can be found here Added Batuu waste module. Creates waste gasses around the base which will consume oxygen, filters or apply damage to you. Added Grapple to ARC. Added flight perms to RC Unknown & RC Roan. Updated Batuu to snowy terrain and arena zone. Updated RC class slots to 6 slots per class. Fixed repair tool errors on vehicles that do not have modules.
  10. No although I wouldn't mind doing that while inspecting ECs.
  11. Added "Stat Tool". Lets you set any props health and max health. Can be repaired with the repair tool. Added Shadow-strike cool-down UI to ability. Added Gauntlet and ARC170 cosmetics. Added Supply Kits to pay-classes. R2D - Armor Kit. Wookiee - Medkit. Combat Droid - Ammo Kit. Added Several container avatar options from suggestion. https://forum.superiorservers.co/topic/81163-avatar-container-suggestion Added Hangar mechanics. Added Vehicle Modules. Reinforced Plating. Increases vehicles max health by x%. Energized Shields. Increase max shields by x%. Fuel Injector. Increases max thrust by x%. Blast Enhancer. Increases blast radius of all weapons by x%. Weapon Loader. Decreases reload time / fire delay of all weapons by x%. Weapon Propellant. Increases munition velocity by x%. Signature Reduction. Reduces your vehicle signature against enemy missiles by x%. Note: This means the enemy needs to be aiming a lot closer to you in their "cone" for the missile to lock-on. Added Vehicle module broken parts/data used to craft the new vehicle modules. Added the ability to rename vehicle stock. Updated stock UI to list vehicles by their vehicle names rather than class names. Added new loot table to LVS vehicles when you destroy a vehicle of the opposite team. Contains default loot table items (much rarer) Contains the new ship module scrap/data items for crafting ship modules. Added Gas Mask and Gas Mask Filters. Added to 41st Armoury. When equipped you will not take damage from Dioxis while filters are in your inventory. Filters are consumed every x ticks of damage (depends on damage source, dioxis is currently every 6 ticks). Updated LVS Missiles. More forgiving attack angles. Longer tracking time. Both of these should help with missiles circling targets or losing targets easily. Updated Gauntlet UI positions for cosmetics menu. Updated CIS and Zombie faction HP for auto-quests/simulacrum. Updated 1LT rank to LT. Please update any apps/sheets that use the API if you want this rank to keep working! Updated ISP building tool spawn offset to stop it from spawning into the floor. Updated Cuffs. Left click -> Cuff. Right click -> Uncuff. Added "Inspect Inventory" to "reload" menu to inspect a cuffed player's inventory. Update Bossbar commands to support players and per-room bars. Added gmaddbossbarplayer <target name/steamid> <name> Added gmaddbossbarroomplayer <target name/steamid> <name> Added gmaddbossbarroom <name> Added armor UI to the boss bar for player targets. Updated Z6 and Chain-gun price to 65,000 from 120,000 RC. Updated Temp Item creation limit to 60 from 25. Updated item mini-tooltip UI to include descriptions where available. Updated several ship HP values (increases by 20% or more). Fixed Barriss Offee missing Jedi permissions stopping them from using Jedi chat, talents etc. Fixed popcorn errors. Fixed several quest daily errors when trying to sync timed-out quests. Fixed Battle-pass weapon unlocking. FIxed issues with armoury item unloading when changing characters? Removed door permissions inside the brig.
  12. Enjoy 24% EXTRA credits for this Thanksgiving until Monday on all servers! DarkRP: https://superiorservers.co/darkrp/credits CWRP: https://superiorservers.co/cwrp/credits
  13. Small update focused on CG related issues. Updated Liberator. Added "security" door to the brig. Added new room to the Training Room Lobby that replaces the moving targets. Updated textures in ERL as a test. Updated Brig jail door buttons so anyone can now open them from the outside. Fix issues with Brig lighting. Optimizations. Brig Update. Added CCTV camera to security room door on 2.5. Moved brig exit/entrance to 2.5 in the form of a security room teleporter. Moved Brig bail bot to 2.5. Fixed Teleporter effect removing after 15 seconds. Fixed Batuu teleporters showing at the bottom of the map.
  14. Smol update. Updated Turret No longer targets ghosted players. Now has HP. Sparks will show when HP is below 10%. Damage increased to 55 from 50. Range increased by 30%. Tracers correctly offset. Updated Supplykit Auto-remove after 10 minutes. Pickup to remove kit and reduce cooldown to 50% of max cooldown if current cool-down is higher. Updated UI of AmmoKit to show the available ammos to make it clearer what is available to re-arm. Updated BO Shotgun fire sound to have a fixed pitch. Fixed shield placement offset. Fixed missing materials for weapons from previous update.
  15. Added Support class. 320 HP. BO Shotgun. DE10 sidearm. Armor & Ammo Supply kit. Personal Turret. Added Personal Turret. Place on the floor. Will auto-shoot at enemies. Requires you to give ammo to it. Added Supply Kits. Ammo -> Gives certain ammo types to your main clip (not reserve). Armor -> Gives 10% of your armor every charge. Medkit -> Gives 10% of your HP every charge. Each kit has a set amount of charges that are taken when a player in range can take from the kit. Added Medkit to Medics. Added Batuu stuff. Added spawn points. Added teleports. Added defcons. Updated BO shotgun damage and range. Updated Precision tool. Updated "Crossing Wires" hacking game to show symbols for the colorblind. Fixed "Cannot change character" notif breaking character changes instead of showing warnings. Fixed errors with calling card calling and disconnected attackers. Fixed restart command with cache limits(?). Fixed artillery spawning with creation tool so you can call in mortar/artillery fire from toolgun. Fixed containers trying to set tracers on npcs that do not accept weapons/have weapons.
  16. Small update for Halloween before we transition into Batuu for 7 days sometime next week. Please keep an eye out on Discord for the official date. Next update will be to accommodate this switch-over followed by an update when we come back to the ship. If you have issues with the Halloween visuals you can turn off seasonal content in the settings menu! Added Halloween Battle-pass. Titles, backpack cosmetics, title effect, calling cards etc. Added Halloween decorations. Provided by some of the GM team. Added Backpack cosmetics. Added the yearly Halloween seasonal content. Updated all BP costs to 1000 from 1250. Updated EE4 capacity to 40 from 30. Updated Cosmetics to try and find a more suitable position for back cosmetics when available. Updated UI for collection/achievements menu Achievements Added reward tag to show that the achievement has some kind of reward. Added reward list when expanding rewards. Collectable Holocron Menu Added reward tag to show that the achievement has some kind of reward. Titles & Title Effects Added to collection menu. See what titles you have yet to complete and their sources. Able to select titles and title effects from this menu. Updated Battlepass UI Updated UI to show all battlepasses in a single tab-based UI. Updated title reward cards to display the title name instead of an icon. Updated Battlepasses to be displayed by release date. Updated Context C menu. Updated UI position to center vertically. Updated UI visuals to be a little more readable. Removed battlepass buttons and replace with a single "Battlepasses!" button. Should be much better for smaller resolution users. Updated Domination Added the ability to set CIS and REPUBLIC as a team. Updated Domination Capture Point UI to show the zone around the capture point. Updated Domination Team UI Grid based stacking. Smaller to show more on smaller resolutions. Fixed an issue where /dominationaddteam could fail if the second arg was not provided. Updated restart rules for restart voting while the server has reached the model cache limit. Uptime requirement is reduced to 10 hours. GM props are ignored. Vote threshould is reduced to 30% of active GM/Staff. Updated store menu. To be a little more inline with the F4 menu changes. Should be better for low resolution users. Updated Character Menu to show when an update was recently released. Updated button whitelisting to allow CT to interact with certain bridge buttons. Updated /eventstart UI size to fit better on smaller resolutions. Updated Jedi Baton cost to 1k RC from 5k RC. Updated XP bubbles to show the latest Battlepass. Updated Daily Quest buy-in cost to be more reasonable. Updated Vambrace walk speed to 80 from 50. Fixed /setgamemaster command permissions. Fixed LVS Juggernaut being on the wrong team. Fixed issues with the EOD examine note menu. Fixed typos in the Data Input hack-able game. Fixed MTK/FFA trying to give a knife that no longer exists (weaponless bug). Removed useless .ain file that was causing connection times to be very slow.
  17. Thanks for the typo. The random characters are intentional. The material was fixed since restart.
  18. Note: If you are seeing playermodel errors please close your Garry's Mod client fully and then try connecting again. Note2: The jedi classes are currently not showing the F4 menue but will when the server restarts. Sorry! Added Global (autoquests) Quest "Simulacrum" terminal in the ERL Use your strange coins to start a global quest for everyone. Can run one every hour after a global quest has ended. Can run one every 4 hours from when an event was started. Added LVS Gauntlet Added LVS IPV-2C Stealth Corvette Pressing the special key (default: space/jump) will activate the buff mode. Friendlies: Increased thrust and ammo replenishment every interval. Enemies: Decreased thrust and minor shield damage every internal. Self: Shield damage every internal. Pressing the secondary special key (default: f/flashlight) will activate cloak mode. No-targeted while in this mode. May be seen by players if you move fast enough. Shooting disabled the cloak. Mostly a shield tank with minor HP. Manage your shields while using the buff. Added LVS Infantry Support Platform and build kit mode for S2/S3 Added LVS Boss bar support Added search to loadout UI Added Cadet Disable Group Chat Updated hacking Added Data-Input mini-game. Repeat back the character sequence and press ENTER/SPACE when ready. Added Wire-matching mini-game. Click and drag the left ports to the right ports with matching colors to complete the mini-game. Added "Inspect Mode" to the EOD tool which attempts to tell you information about the bomb. Updated Mortar Increase smoke thickness. Increase max firing distance. Increased initial velocity of mortar shells. Decrease deviation offset amounts. Decreased trail size. Fixed issues with mortar deviation offset when travel time was large. Fixed issues with mortars firing on uneven ground. Fixed not making any firing sounds. Updated cosmetics skins/cosmetics to be disabled when set as a cadet. Updated Communications Dish to disable CCTV and Global Communications bridge device. Updated Oxygen to not deplete while in a vehicle/ship. Updated master class to be split into their sub classes while in a battalion. JEDIGUARDIANMASTERC, JEDISENTINELMASTERC & JEDICONSULARMASTERC for the API. Updated LVS toolgun. Set Max Health and Health. Set Max Shield and Shield. Set Max Thrust. Set Max Velocity. Toggle shield regeneration. Toggle AI status upon spawn. Set Material upon spawn. Updated LVS. Added cool-down to the special 2 key (F/Flashlight). Added Clone Z-96, T-38 & NBT-630 ships to hangar. Updated ARC170 to use the better ARC170 model. Updated Camera system to make custom ship cameras better. Updated Max Health and Max Shield to be networked. Fixes issues with tool-gun, diamond target UI, HUD etc. Updated HUD to show shield status. Updated Nu-Shuttle door cool-down (reduced). Fixed issues with exit positions. Reorganized vehicles in the spawn menu based on their AI teams. Updated 104WP model access in cosmetics menu. Updated Area Triggers. Added sound browser menu for both sound options. Updated the save list to be a file browser. Updated Give Weapons to sort into slot type and sorted alphanumerical. Filtered single stat resets to only show stats that can be changed by the GM. Updated NPC Spawner to use containers. Updated NPC Spawner to follow NPC limits. Updated S2 with new maps Lots of new maps to try. Updated containers Added scroll-panel to tag list. Updated tag list UI. Updated Weapon, Weapon Tracer, Model and Material components to be optional. Fixed "Weapon Tracer" option show as "Weapon". Fixed "Reload" option filtering by the last tag rather than "All". Fixed containers showing as active when they were not in certain instances. Updated HZ12 Shotgun Increased normal mode pellets by 2. Increased range by ~50cm. Increased slug damage. Increased slug range by ~80m. Updated Vambrace Fires slightly faster. Increased movement speed by 10%. Updated EMS to have "setclass" permissions. Updated NPC Spawn tool. Updated NPC list to sort by Friendly, Hostile and Nextbot. Fixed certain NPCs spawning as errors. Updated Quests/Dailies Updated avatars to no longer display on players that are in sim-rooms (To be less annoying for sim enjoyers). Fixed GM rewards. Fixed Hangar UI filtering Fixed Hangars erroring when the stock-list does not match the current stock on the server. Fixed issues relating to LVS HUD/Seat switching errors. Fixed GM Dooms run-speed.
  19. They should be breaking less if they're not connect to a business.
  20. For whenever the server restarts. Added some basic ammo and health pickups for GMs to spawn. Gives HP/ammo when you walk into them. Added Umbaran models. Updated mail system. Added a way to send RC to the recipient. Fixed some layout issues with the mailing list. Updated GM rewards. Reduced final money reward to 100k but made it repeatable. Fixed low level XP reward being unrepeatable. Any unrepeatable cosmetics already will give RC instead. Updated several item pickup positions when a model is missing the required attachment point(s). Crates. Shields. Jetpacks. They might still look odd on some models but this is the best you'll get. Updated cleanup system to ignore Ragdolls. Updated CCTV. Updated microphone range to be a lot shorter around the Cameras. Fixed issues where the camera selection UI might be hidden on smaller resolution screens. Some global voice optimizations. Updated UI on talents to show their descriptions. Updated shield placement code to try and combat it getting stuck in you. Updated Binos to allow you to mark things while cloaked. Fixed wire-mod spawning. Fixed AT-RT errors that happened while under maintenance. Fixed grenade popper errors when used against players. Fixed mine swep errors when given to NPCs. Fixed weapon sprint talent. Fixed Turret ceiling npcs. Fixed missing NCO permissions for some naval ranks.
  21. Added CCTV System CCTV around the map that can be accessed via the CCTV Controller. Drones will broadcast as if it were a ship CCTV camera. Added CCTV Controller View any camera available to you. Placed on Right Bridge and Brig. Only players with NCO permissions or an EC can change the camera source. Added left bridge communication controller. Allows you to use global voice while the device is enabled and you are close enough to it. Only players with officer permissions or an EC can enable or disable it but anyone can use it. Added Binos as a default weapon for ARF units. Added HPTT turrets. Replaces the front left and right DBY turrets we currently have. Updated medical gloves. Left click will now start a revive. Right click will open the interaction menu. Updated RTS Added toolgun support. NPCs now follow GM Container rules. NPCs now cancel their routing if they are given a movement changing command (stop, wander, guard etc). NPC Actions and object creation are now their own menus. Objects menu now shows all spawn-able NPCs. Updated object viewer theme. RTS notargets you. Updated dailies Track daily completion stats so we can have a scoreboard. Updated RP Chat Simple text request, response and number request texts are now wrapped. Increased the width of the quick response/preview menu that shows in the bottom right. Updated Battlepass and Dailies XP reward to give you 1kRC + 10% XP into RC if you are max level in that specific tree. Updated XP bubbles to show for any non-battlepass XP. Updated/Optimised Light Tool lights. Fixed Force push/pull issues when a player or NPC does not have any force points. Fixed player storage. Fixed special weapons not playing their reload sounds. Fixed 212th Medic/ARF issues (?)
  22. Added Object Viewer to RTS See entities within a 100m proximity to you. Track entities so you can see them at any distance. Right click to interact with them as if you were right clicking them in the world. Really useful for going moving around the map or adjusting an entity without needing to the be there. Maybe even checking if someone destroyed something that was required for the event etc. Added /setscreenfilter (/setcolorfilter). Allows GMs to set a global color filter. Available under the settings tab in the GM Menu. Added Noir Green, Noir Red, Noir Blue color filters. Simple filters to allow only these colors through. Added Screen Fade effect to the trigger tool. Accepts mode, color, duration and hold time. Updated t21b. Updated overcharging to be its own firemode. Updated sounds. Updated damage and fire-rate. Updated overcharge damage to be global rather than shield/armour only., Updated overcharge damage (starts at base damage always, ramps up to max damage). Updated Galactic Marines Added DU Dooms's Lore Model back. Updated ARF Low and High officers to use the DU ARF model. Updated ARC Added CDR Trauma as a lore name Added ARF Trauma models as a selectable ARC model in the cosmetics menu. Update RTS Speed mode (LSHIFT) speed was doubled. Increase pitch on look angles. Allows you to look straight down at the floor now. Updated "Enable Global Physgun" Renamed to "Enable Global Tools" Physgun and most tools will allow you to interact with other peoples entities when this option is enabled. This means that advdupe can now be area copied without copying entities you do not have ownership of. Updated Advance Dupe limit to 650 from 400. Updated Armory "Base Damage" stat to show the base damage. Now displayed as "Min damage - Base Damage - Max Damage". Note: The min and max damages were always damages based on multipliers for a standard player hit-box against the base damage. They were never tunable. Updated GLs to support switching between frag and impact grenade modes. Note: this is currently set to LALT + R. May be changed to a bind in the future. Updated Cloak You can now see anyone who is cloaked while they are in your radio channel. Updated Vote-Restart Lowered cooldown before you can make another vote to 20 minutes from 30 minutes. Reduced minimum players required to restart to 20 players from 40. Updated map request menu. Increased window size. Set the reasons to wrap. Overall more readable. Updated NPC Spawner You can now disable the ignition chance. Added the ability to set a model of your choosing as the drop-pod. Added the ability to give a mode offset from ground for smaller/larger drop-pod models. Fixed overcharge bars on several battalion weapon ammo UIs. Fixed Dwarf Droid AI target switching when damaged failing. Fixed errors with Post Death area triggers when using the "Give Cloak" definition. Fixed Lightsaber attacks failing under certain situations. Fixed grenades not exploding when their owner is invalid. Fixed Nextbot Patrols Fixed Containers trying to run weapon commands on NPCs.
  23. For the next available restart. Added the EMP grenade effect to the bomb tool. Added Player Storage box. Lets you place your own items into an extra, character independent storage box. Located in the ERL and Bunks hallway. Updated LVS to fix issues with Garry's Mod updates and other fixes applied to the official LVS github. Updated Bomb tool. Added EMP grenade effect. Added more model presets. Updated model checking to allow you to set your own models to the bomb with the hackcreator_model console command. Updated manned turrets. Updated targeting to hopefully make it feel less delayed when aiming. Updated scan-line effect to be barely visible. Updated XP orbs to only show your main XP orb and not all your battle-passes. Fixed damage pushback being disabled for explosives. Fixed combine turrets. Fixed LVS exiting issues. Fixed Body-group tool errors when selecting entities that do not have a weapon equipped. Fixed Binocular overlay material missing.
  24. Note: Multiple people were recommended as a GM this week as a one-off trial. If you were recommended enough or supported by the SGM+ team you may see an invite when you next select a character. If you would like to be part of the GM team please click Accept. Thank you :) Added /ident to set a name on ships that will be visible through AA or while manning other LVS vehicles. Added S1 Main notifications to Discord (#announcements-events). Assign yourself the tag in #info to get notifications. Added random name feature to character creation menu and name reset commands. Added/updated Jedi lore names. Added Yarael Poof. Updated Rahm Kota to lore name. Updated Trebor Model. Added models/a_jedi/a_jedi.mdl to cosmetic list for Jedi. Added a way for GMs to make workshop map requests in-game using the /changelevel /maps command. Added "Character" passive tree. Levels based on daily logins. Added more knives. Added an extra floor to the spleef mini-game. Added /temple teleporter for Gamemasters. Updated Hangar system. Now contains a set amount of stock that you can spawn. Stock health will degrade over time and must be maintained by a crew member (Next update). Stock can be sold and purchased with warframe funds (Next update). Stock can have modules much like the weapon modules (Next update). You must go to each hangar by and spawn the chosen stock in now. Stock must now be claimed via the hangar too. Updated Daily Login & Daily Quest Rewards. Experience Bundle 1 (Large lucky items, small artifacts). Experience Bundle 2 (Small lucky items, large artifacts). Rare Materials Bundle (Plastoids, Batteries, Metal Casings). Daily login reward intervals adjusted with these bundles too. Updated maximum character limit for character names to 20 from 15. Updated NCO permissions on Naval ranks. Updated CDT rank so they cannot use any special permission doors and buttons. Updated bombs to have gas and fire mode. Updated containers can set weapon tracer effect/colors for NPCs. Updated NPC routing/pathing in RTS. Updated lua error logging system. Updated medical module damage display warning to be more useful. Updated 104th WP battalion colour to stand out from the main battalion. Fixed old characters being invalid when they are removed from their battalions (?). Fixed GM Chat notifications. Fixed armoury text going invisible when the flashlight is enabled. Fixed typo in 41st/sb AOE talent id. Fixed Jetpack HUD paint errors when Jetpack is no longer alive. Fixed turret system not exiting to the same position you joined the turret. - 1 file modified. Fixed voiding issued tickets as non-enforcement. (Mainly for staff). Fixed spawning errors with the Y-Wing. Fixed valve unit to metre conversion being incorrect across most UI. Fixed some ships having the wrong default team.

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