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Scott

Root
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Everything posted by Scott

  1. Added crossing arms. Added material crafting transfer Lucky Nickel -> Artifact (20 -> 15). Artifact -> Lucky Nickel (20 -> 15). Updated Lucky Nickel and Artifacts to take a flat 10 second rate to bury. Increased their max bury/med cap to 250 from 100/50 respectively. Updated ARC models. Updated CG models. Updated 187th models. Updated 41st models Updated PLX weapon model. Updated spectate to ignore flashbangs. Updated how much force power is consumed when absorbing Fixed door/property owning system for Coruscant. Fixed Perma-Ammo hook is called when clearing loadout. Fixed coffee machine. Fixed bed/sofa furniture showing debug outlines. Fixed CTs outside of a battalion able to capture points. Fixed cosmetic model tooltips showing error material icon. Fixed showing fractions in paycheck messages. Another update to follow on Tuesday inline with the Coruscant DDay.
  2. Doesnt really work with the massive prop counts right now. I think its a cool idea but 🤷‍♂️
  3. My bad (it will be more involved on CW tho)
  4. The only reason you would want to revert this is because you're avoiding pocket limits.
  5. Added 2 foot/wooden bridges to 327th building kit. Added discount token/items for the store that can be traded at the terminals. Added crowdfunder and sale UI to the top. Updated login rewards. Gives you a discount token at 7d, 30d, 90d, 180d, 365d milestones. (These will be given retroactively at another time). Chance to give you it through the item selections. Updated building kit UI a little bit to fix model positions and text wrapping on resources. Updated some custom class models Updated ARF & CG ARF. Updated Wulf Yularen. Fixed new lore hilts being hidden from their respective lore characters. Another update on sunday!
  6. You should totally connect to the server and check and then spend a few hours playing :^)
  7. Added FOB to building tool kit. Added Hilts to Jedi. Added 327th and 41st tags. Updated ARF loadout. Updated random quest starting parameters. Updated Cin Drallig to have a model. Updated HOUND and other CG ARF class stats so Boatly doesnt cry and shit his pants Fixed stat deaths for quests showing suicides. Fixed issues with Skybox setting being flipped. Fixed issues with group upgrades. Fixed issues with ADS and Thirdperson camera.
  8. Took me an hour but thanks.
  9. no and its back now
  10. On the next restart, there was an issue with it.
  11. Chess & Checkers Play Chess and Checkers around the fountain and put down wagers. Flamethrowers Grab the black market dealer and start crafting those flamethrowers. You can buy yourself some fuel cells via the F4 menu to use this beast on players, NPCs or your favorite breakable prop. Also a great tool for area denial. flame_killprop.mp4 Settings searching There are already enough settings to make it hard for new and veteran players to look for things and I plan on adding even more settings. Now you can search for a setting, yay! searching.mp4 Soundcloud Fuck Youtube ads. You can now use Soundcloud as an alternative music source for all to hear. Simply paste the songs URL or playlist into the radio menu. Other Additions Added an option to flip the UI on combo fists for left handed mouse users. Added apparel adjustments Updated zip-ties to play a different sound when equipping to distinguish between equipping and attempted zippin'. Updated several apparel settings. Updated Store shelf costs from $10k to $5k. Updated Hobo shelf costs from $5k to $2.5k. Fixed Item Loot Boxes failing to generate a reward and crashing players. (Please report if you experience anymore lootbox crashes)
  12. late reply but It works fine for me
  13. For the next restart. Updated Radio to support soundcloud. Updated rocket damage from Jetpack from 100 to 50. Updated Chaingun Increased damage to 45 from 40. Decreased spread when crouching. Fixed compass pitch indicator displaying incorrectly when a lightsaber is equipped. Fixed some battalion commanders not being set as a lorename or lorename with model. Fixed issues with chess tables. Fixed (possibly?) issues with packing particle content. Fixed several issues with satchel charges causing anything they were attached to removing themselves when the satchel was removed.
  14. I do not work on DarkRP. You're on it.
  15. Added Flamethrowers. Added to armory for GM. Apply fire damage to anything you're aiming at. Creates fireballs under flame stream and walls you touch. Fireballs from ceiling drip to the floor. Create giant fireballs if too much fire is around. Use fuel cells that are crafted from the crafting workbench. Added fuel cells for flamethrower (craft them). Added Jetpack missile for 187th Talents. Added 104th Talents. Chance for free repairs. Boost damage, accuracy, ammo, spread modules. Added Remote satchel charge. Place charges onto the wall. Set the same frequency on your trigger and explosive to detonate it. Detonate multiple explosives across ownership by using the same frequencies. Added FOB building to 327th Building Kit. Added blackjack store event to increase payback to 4/2. Added /SetGroupBlacklist command for staff Added Cloak & Jetpack actions to trigger tool Added Maroon infuser modules. Added particle effect entities. Updated Detonator Places faster. Can now set 45 seconds. Better orientation on placed charges. See the countdown on the charge. Fixed changing countdown selecting 5 twice. Updated Vulkan stats to be more inline with Westar. Updated Sky list to allow searching. Updated S2 and S3 to auto-change map when everyone disconnects (after 20 mins). Updated 2LT permissions to allow setting of class/lore Updated training menus to fix some UI issues Fixed issues with easy precision Fixed Ki-Adi-Mundi missing "Master" tag Fixed issues with explode radius not applying correctly on some explosive items Fixed Sky name changing
  16. Note: Available next restart. This was pushed early to fix some exploits. CC Changes. Updated ARF. Added grapple as a default utility item upon spawning. Added Vulkan to the armoury. Cloaking from attacking will give you a 20% damage increase for 1.5 seconds. Updated Building kit to allow any NCO+ or building battalion to salvage buildings. Updated Ki-Adi-Mundi to be a class instead of a lore name. Fixed RM Overstim talent values. Fixed issues with chess/checkers payout bonuses. Fixed several inventory issues with temp items a unique item for the first time. Fixed jetpacks not being given to target when using toolgun. Fixed (workaround) grapple nocolliding the floor it touches when a player is standing on it.
  17. Added Casino system! (BETA!). Real decks, tables use 8 decks. Watch others play on the table. Aim to interact with the 3D menu or press F3 to click with your cursor. Found in the OOC Lounge. Starting with blackjack! Dealer sticks on 17+ Dealer hits on soft 17 or under! No split bets, we keeping it simple! Low bet amount while its being tested on to clean up any bugs that may exist. Dealer will reveal his second+ card after everyone on the table has played. Note: Recommended to play with FOV of 90 at least for best experience. Will work with lower FOV but you're insane if you play any game with a lower setting anyway (fov_desired 90 in console). Added Chess and Draughts. Its chess and draughts.... what more is there to say. Found in the OOC Lounge. Added back custom items. Simplified menus compared to last time. Items can now be crafted into more than one item unlike the previous system. All items are shared across Gamemasters and can be spawned/removed by any GM. Are temporary. WILL remove on disconnect or when the item is deleted in the GM menu. Building Kit restrictions Some building kid items (mostly any large items) are now restricted to 327th. Updated default spawn limits for props to 500. Updated lucky nickel bury amount to 100 from 20. Updated event menu layout to be better for lower res players. Fixed "Hide own inventory" option not sizing the storage/store UI to fit the screen correctly. Fixed several issues with callbacks when a player leaves before they are called. Fixed(?) events not ending correctly when closed by a GM. Fixed lightsaber error spam. Fixed an issue that stopped you from selecting any of your weapons when you have "Unlock all weapons" store item enabled.
  18. happy birthday
  19. Added new auto-quest "Virtual Reality". Enemy spawning steps only. Vote on what faction you want to spawn in (Sith come later). Currently does not support avatar changing per-faction. Please do not make a bug report on this. Updated Cargo Day. Dynamic cargo drop off depending on players online. Max Defcon 4 when in combat. Updated Auto-Quest system. Can dynamically change factions. Can dynamically change objective goals. New voting system for quest steps. Updated 41st models. Updated Naval models. Fixed slot issue with hidden slot store item (for Battalepasses) Another update Saturday.
  20. Updated RC Battalion models. Updated 501st Battalion models. Updated ARC Shadow Trooper class model. Updated 32nd Battalion models. Fixed Stimkit still being in debug mode. Fixed kicking lorenames when they are offline. Another update tomorrow.
  21. Another update Tuesday. Added Lucky shot + Force to level 55 to Lucky Prayer passives. Added level 30 scrapper speed to Crafting passives. Updated Bowcaster spread to be a lot tighter. Updated smoke effects on grenades to reduce FPS issues. Fixed focus issues with callingcards, death screen and scoreboard. - 3 files modified. Fixed legacy item slots being invisible when the slot number is higher than the max allowed slots. Slots will now show and any empty slots between them will be shown as a red padock Fixed walls being offset too much into the air on the build tool. Fixed 104th Taught being in the incorrect battalion. Fixed CG Bel not having correct primary weapon loadout for ARF. Fixed several saber issues. Minor rendering issues (not cosmetic). Shock effect error spam. Fixed self-stim using global stim cooldown. Fixed grenades using developer-mode cooldown (3 seconds) instead of per-grenade cooldowns and talents. Fixed an issue where tags were not synced correctly when added/removed from another battalion. Fixed error when trying to start redlight Fixed issues that may arise from the last player disconnecting in Spleef before the round can cleanup. Removed the weight system for inventory. Any weight upgrades were turned into slot upgrades.
  22. Added /resetprice for casino machines. Added Mortar Smoke and Dioxis shells. Added back summer bundle Added new summer bundle/july 4th bundle Cheaper for VIP+ users 3 Hats 1 Pet 1 Emote 1 Firework Other minor goodies Fixed issues with achievements Fixed Witcher Gate issue(s) Fixed imprint purchases increasing by 1 instead of max level. Other fixes and minor changes. Bigger, normal update next week!
  23. Added Mortar Added Summer Battle pass Early access to the railgun 12 cosmetics 8 calling cards 4 Title Effects 6 Titles 1 Special Emote (jaws) XP, RC, weight increase etc. Added Railgun Cannot be purchased until the 21st. Can be purchased beforehand with the battlepass or “All weapons” store item. Slightly higher damage than the Z6 with less ammo capacity. Requires you to crouch to increase accuracy. Added "Clear All" button to cosmetics Added "Disable passives" checkbox to the talents menu Added "Buy All Weapons" store item Added tabs to the store page Added credit purchase option to imprints Added Grenade Ammo item. Added Grenade Ammo crafting recipe. Gives you 20 grenades per box. 2 boxes per craft Updated staff/GM password prompt so it now auto-focuses the password field. Updated Stimkit Burst Mode and Trickle mode with differing Cooldown and heal values for medics. Updated salary notification to show the VIP boost Updated VIP+ to give 10% off to battlepass Updated Inventory Max stack is now 400,000. Max of 60 slots for non-battalion members. Updated Grenade Launcher grenades Updated Grenades Right click will underhand throw the greande Right click while crouching will roll the grenade. Grenades are now colour coded to their main types White = Flash Red = Explosive Yellow = Dioxis Blue = Shield/Heal You must now equip Grenade Ammo. (unless you have the perma ammo store upgrade) This also updated the Grenade Launcher. Updated login rewards to give Grenade Ammo. Updated bomb tool Added name tags for all to see Right click to replace prop with bomb Updated "setattachment" (module) cooldown to 1s from 3s Fixed toolgun prop spawning Fixed moving non-owned inventory items Fixed trading sell orders being disabled from inventory update Fixed markers for people in radio Fixed calling cards overlaying the "Give Up" button Fixed some consumable items not adjusting or applying correctly Fixed Grenade Launcher applying range and damage modules incorrectly Fixed class talents showing in talents list overview
  24. Updated Inventory system The inventory & item system was greatly updated on the server to support multiple cells of the same type and also store custom & persistent information on items as needed. For example we can now have modules with custom stat rolls when crafting, foods with custom stats and even crafting weapons in your loadouts to have different stats on them. You can drag cells over to other items to add to the stack or switch around the order. (hold shift to split stack.) There is a maximum amount of cells you can have and a maximum amount of items that can be stacked. These will change over time as I find a nice spot for them. They cannot be unlimited as the new crafting system will allow infinite combination of items which I will not want to store. Updated Weapons Experimental Recoil changes likely to be reverted in a week. Updated how akimbo blaster effect fire works. Updated scope and animation code to help with performance. Updated Cuffs R to interact. Can bind feet to stop someone from moving. Increased movement speed. Show a cuff icon above cuffed players. The icon is red when their feet are also bound. Updated 104th models and lore/classes. Disabled Easter content. Latest optimizations from Garry's Mod Lua updates. Fixed issues with several entities thinking they were NPCs. Fixed issues with custom bone animations. Fixed issues with VIP+ Fixed issues with Galactic Marine talent. Fixed Jet runspeed Fixed ARC Muzzle model path. Fixed some issues with weapon organizer.
  25. Enabled Easter seasonal content. Added Incubator. Put in a special egg that can hatch after 6 hours. Upon hatching it will give you 3 random gifts (present system). Rare drop from NPC kills. Will be given in a seasonal quest released during the week. Added some new easter cosmetics. 3 Calling cards. 2 DC15s skins. 1 NT-24 skins. (some pets to come later that can be obtained by the Incubator). Added Enable Crosshair on ADS. Added change weapon organiser. Order your weapon switcher UI as you please. Accessed by the C menu or /weaponorganiser. Requires VIP+. Added back /setprice for gambling machines. Added support for secondary crystal on "single" sabers (E.g. using a staff hilt). Updated CG. Updated Jedi classes between CG and ORG. Updated Navy. Added LTCMD - CAPT to grey naval cosmetic models. Added lore names. Fixed lore name typo. Updated 327th. Added 1 of each Jedi class to KC. Moved heavies to KC. Updated Wookiee class to use Bowcaster by default. Updated NT242. Increased damage by 2. Increased fire rate by 33%. Updated jetpacks to have active state saved across death for the session. Updated Trading Terminal. Added History. Added terminal to ERL and removed terminals from OOC lounge. Updated UI. Fixed sorting. Updated crafting menu to warn you that your inventory is too full. Updated cosmetics to save and load the latest preset on connect. Updated PLX so it does not need a target to fire. Updated medic talents to be on their own talent tier. Fixed srp_radiomute. Fixed how VIP+ store item checks for permanent VIP. Fixed spawnmenu sorting. Fixed LVS Maintenance Station. Fixed containers and triggers not displaying all available weapons to spawn/give. Fixed bossbars showing above weapon switcher. Fixed Weapon Module whitelisting (Fixed GL and Grenades). Fixed errors with the present system when receiving RC instead of a random cosmetic. Removed Grenade Launcher Grenades and Rocket Launcher Rockets from the droid store.

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