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Scott

Root
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Everything posted by Scott

  1. For the next available restart. Added the EMP grenade effect to the bomb tool. Added Player Storage box. Lets you place your own items into an extra, character independent storage box. Located in the ERL and Bunks hallway. Updated LVS to fix issues with Garry's Mod updates and other fixes applied to the official LVS github. Updated Bomb tool. Added EMP grenade effect. Added more model presets. Updated model checking to allow you to set your own models to the bomb with the hackcreator_model console command. Updated manned turrets. Updated targeting to hopefully make it feel less delayed when aiming. Updated scan-line effect to be barely visible. Updated XP orbs to only show your main XP orb and not all your battle-passes. Fixed damage pushback being disabled for explosives. Fixed combine turrets. Fixed LVS exiting issues. Fixed Body-group tool errors when selecting entities that do not have a weapon equipped. Fixed Binocular overlay material missing.
  2. Note: Multiple people were recommended as a GM this week as a one-off trial. If you were recommended enough or supported by the SGM+ team you may see an invite when you next select a character. If you would like to be part of the GM team please click Accept. Thank you :) Added /ident to set a name on ships that will be visible through AA or while manning other LVS vehicles. Added S1 Main notifications to Discord (#announcements-events). Assign yourself the tag in #info to get notifications. Added random name feature to character creation menu and name reset commands. Added/updated Jedi lore names. Added Yarael Poof. Updated Rahm Kota to lore name. Updated Trebor Model. Added models/a_jedi/a_jedi.mdl to cosmetic list for Jedi. Added a way for GMs to make workshop map requests in-game using the /changelevel /maps command. Added "Character" passive tree. Levels based on daily logins. Added more knives. Added an extra floor to the spleef mini-game. Added /temple teleporter for Gamemasters. Updated Hangar system. Now contains a set amount of stock that you can spawn. Stock health will degrade over time and must be maintained by a crew member (Next update). Stock can be sold and purchased with warframe funds (Next update). Stock can have modules much like the weapon modules (Next update). You must go to each hangar by and spawn the chosen stock in now. Stock must now be claimed via the hangar too. Updated Daily Login & Daily Quest Rewards. Experience Bundle 1 (Large lucky items, small artifacts). Experience Bundle 2 (Small lucky items, large artifacts). Rare Materials Bundle (Plastoids, Batteries, Metal Casings). Daily login reward intervals adjusted with these bundles too. Updated maximum character limit for character names to 20 from 15. Updated NCO permissions on Naval ranks. Updated CDT rank so they cannot use any special permission doors and buttons. Updated bombs to have gas and fire mode. Updated containers can set weapon tracer effect/colors for NPCs. Updated NPC routing/pathing in RTS. Updated lua error logging system. Updated medical module damage display warning to be more useful. Updated 104th WP battalion colour to stand out from the main battalion. Fixed old characters being invalid when they are removed from their battalions (?). Fixed GM Chat notifications. Fixed armoury text going invisible when the flashlight is enabled. Fixed typo in 41st/sb AOE talent id. Fixed Jetpack HUD paint errors when Jetpack is no longer alive. Fixed turret system not exiting to the same position you joined the turret. - 1 file modified. Fixed voiding issued tickets as non-enforcement. (Mainly for staff). Fixed spawning errors with the Y-Wing. Fixed valve unit to metre conversion being incorrect across most UI. Fixed some ships having the wrong default team.
  3. Added T21B to 501st. Hold right click to charge up a bolt that does more damage to vehicles and some Armour types. Added DC-17 Dual Suppressed to Fordo Added a basic U-shaped circuit for the hackable modules. Added jail type reason name to HUD when jailed. Added old-style LFS ships. Trade Federation Droid Bomber Nantex-class Fighter NBT-630 Heavy Bomber Clone Z-95 Belbullab-22 Starfighter T38 W-Wing Also cleaned up some weird design choices. Might improve performance in some areas. Updated Anaxes Added Sitroom points. Added casino tables and machines to furthest empty building across from the hangars. Added crafting and scrap machines to the empty building next to the casino. Added crafting and battalion storage box to the designated armoury room inside the base. Added holocron spawns. Updated /tickets to be usable while jailed. Updated ship button permissions: NCO can use the CSR buttons. NCO can use the MHB rayshield buttons. Updated Scattergun recoil. Updated Trando Uzi damage. Updated Westar ARM5 recoil. Updated DL44 issues to fix some syncing issues. Update GL Impact grenades to reduce the "bouncing" issue when the server is at a lower tick-rate. Updated map-changing to not allow a change on server 1 if the uptime is less than 10 minutes. Updated out-of-combat cooldowns to 30 seconds from 60 seconds. Updated /gmtogglemodule command to include a 5 second cooldown. Updated some UI elements in the F4 game-menu. Fixed floating module on floor 2.5. Fixed teleporters using the wrong material values. They will be slightly higher for people who haven not unlocked them yet. Fixed some map specific sounds not being packed with the map updates. Fixed picture frame issues. Removed useless default binds from the bind menu.
  4. Some of these would have been in the update from a day ago but I was unable to create an update thread at the time. Note about the liberator: I'm going to attempt to slowly replace all rooms and add additional rooms as I go. Currently the ERL is basically a testing area. As you will see it has changed twice already and there is another slightly different change when the map next updates too. I'll be using this to try and gauge what people want. Updated Liberator map Added back the ERL door. When the door module breaks the doors will close. Anyone who tries to go up to the door will receive near-fatal damage if they move away fast enough. Updated Brig with a new Brig that is currently placed on the right side of the MHB (where old armory used to be). Updated the doors connecting the ERL to MHB to automatically open when you get close as it used to be. Updated the position of the staff room. This allows slightly more room above the ship for flying (about 50ft more). Fixed some texture issues. Added parts module to the OBS area. When broken it will destroy the doors near by. Fixed training room teleport. Fixed Vambrace effecting ghost, cloaked and no-clipped players. Fixed 41st aura issues.
  5. Theyll get it out of their system
  6. Added RP Chat /rpchat to open the RP chat and subscribe to any available channels. RP Chat can be used to community directly with a battalion, player, allegiance or the whole server. This is two way although there are some restrictions on who can respond (GMs, WO+, ECs). Used to separate requests to and from GMs without needing to use the GM chat. When the menu is closed a more compact menu will show at the bottom right of your screen. More ideas for the type of requests can be suggested or @ me in discord. Added "Display Server Tick Rate on HUD" setting. No need to keep net_graph open. Majority of you are reading the wrong value anyway. Added RC Vambrace talent For now it will be srp_rcvambrace to use. Pushes back players in a cone and stuns them for 1.5 seconds. Added Cadet Rejoin Cooldown to the battalion settings. This only applies to them when they are kicked from the group. This is only checked when they try to join back as a recruit on their own. Getting invited means that they will not get checked for this cooldown. Added to the groups API. Added Simroom manager to the Jedi Temple sim room. Added new minigame/hackable. Input the characters you see on screen. Updated minigames/hackables. Added names and descriptions for each game. Overall UI improvement. Updated 41st talents. Added building aura talents. Interact with smaller builds to create an aura around it. Replaces Dioxis grenade talent. Updated claimable boards to be claimable by WOs. WO can claim 1st floor training rooms for anyone who didnt get the memo last week. Updated Dioxis Grenade Smaller radius Increased damage. Removed as a 41st talent Moved to the 41st armoury. Updated 187th/ARC lore names. Updated RC Added back 1 medic slot. Added Demo Trooper. Removed classes. Updated ghosting and returning to display to other GMs. Updated Jedi & Clone Salute emote animations. Updated bone animation system to blend movement a little to make the bad animations look a little better. Updated restart vote requirements Must have 70% of the players vote yes (anyone with less than 5mins afk time is considered active). Must have more than 60 players online. Must have not tried a vote within the last 30 minutes. Must have more than 70 hours of up-time. Must have less than 300 player owned props spawned. Must be in defcon 6. Fixed hatching egg battle-pass level requirement being set too high. Fixed button errors on HUD. Fixed /setname overriding any lore/class name overrides for the session. Fixed HUD scaling on lower res monitors. Fixed precision message errors. Fixed Safe Landing token activating Fail Safe arena game Optimized shit
  7. More of a miniupdate/hotfix thing but there was additions so more of a historical archive. Added more planet datacrons Added TR releporter. Added a toggle to the gamemenu to enable/disable ESC button. Added text to the tabs in the gamemenu to make things more obvious. Fixed ESC not closing the chatbox.
  8. This was already changed for restart. You can go to settings to disable the ESC bind and instead use F1 instead. If you decide to keep ESC as the bind the chat will now close with it still too.
  9. Happy June 1st. Another update will release this week with the remaining weapons and various GM and battalion additions. Added new game-menu. Moved all major menus to the new game menu. Opened with the binds you are used to (F2/F4) along with ESC key. Group menu and cosmetics menu will be completely reworked in the future. Comes with multiple QoL changes that the older menus lacked. Added character deletion to the character selection screen. Added character restoration to the character selection screen. Character must have at least 5 hours of playtime. You will be reconnected to the server for this process to take place. Added Datacron collectables. Collect Datacrons around the map to unlock rewards. (not all rewards are set, will retroactively apply). Some Datacrons will gain knowledge to fast travel to 3 new fast travel points around the map. Updated character selection screen. Added scrollpanel for people with a lot of characters. Updated character list to sort by faction. Updated profanity warning to not show to staff. Updated 212th Switch cosmetic alt-models (?) Updated Relationships name to "Force Dyad" Updated achievements to be more performant. Updated event ratings so they are only visible to gamemasters. SGM+ and the event runner will be able to see all their event ratings via the website later this week. Updated HZ12 damages and falloff distances. Updated the EC request popup to have a red header so it stands out more. Updated casino table wagers. Allows you set a specific bet amount. Fixed issues with entering any vehicle while not in a group. Fixed issues with flash-confirm objects. Fixed ship destroyed achievement tracking. Fixed cosmetics lightsaber "ignition" effect. Fixed issues with NPC spawning on quests. Fixed issues with quests trying to run server logic on the client. Note: If you've been having very high ping or have been unable to connect to the server recently this is due to a host issue. You can temporary fix this by setting "clientport 27006" into console. If this does not work try restarting your Garry's Mod client first. You may also need to increase this number by 1 until it works.
  10. Added new battalion gold upgrades 5% RC per level extra for patrols. 5% XP per level extra for patrols. 5% extra chance per level for materials from the default NPC loot-table. Added new character menu Cleaner flow for newer players to understand. Works better when there are issues with loading characters. (Welcome screen/loading screen and a way to manually request your characters after x amount of seconds). Added Cadet Timer to Battalions. Allows you to specific the amount of time someone can be Cadet for before they're kicked from the battalion (closest restart). Updated Jetpack crosshair to only enable then an ability is active and you are not on the ground Updated LVS repairs to give full ammo Updated DC17 MBR damage to 35 from 30. Updated DE-10 ammo size from 12 -> 16. Updated DE-10 damage by 10. Updated Republic Shotgun name to DP-23. Updated sniper rifles to reduce ready-time to 2 seconds. Updated single side-arm ready-time from 1 second to .25 seconds. Updated /setmarker to increase damage against NPCs marked through a sniper scope by 10%. Possible fix for issues with cloaking materials. Fixed dynamic lighting not working on cosmetic hilts under certain circumstances. Fixed zombie spawning with area triggers. Fixed Jedi flashlight being stuck on when changing characters. Fixed detonator first person model becoming visible when changing weapons after placing a detonator.
  11. Added WIP multi-step routing/moving for RTS. Will support looping route setup in the future. Hold Shift and right click to create a route like classic RTS games. Added search to trading item filters. Added new Avatars CIS Ship 1 CIS Ship 2 Naval Cadet Naval Officer Updated panels so they don't play the radio sounds if too many avatars are being shown. Updated Area Trigger Added Set health/damage over time Set how often it should run. Set if it should only run while the person is moving. Set the amount of health (negative values do damage). Added Play Sound Repeating Set how often the sound should repeat Set the delay between repeats Set if it should only run while the person is moving. Added Avatars Run an avatar with selected text and description when you enter. Moved "Remove entity" to the correct category. Shows icons on trigger definitions for anything that runs constantly while someone is in the trigger. Fixed RTS selection ignoring visibility. Fixed quests under-spawning NPCs because of the change to dynamic step goals. Fixed issues with step networking. Fixed end of screen auto-quest stats showing yourself instead of the real player. Optimize model-panel drawing.
  12. 2033 Sbox 3
  13. Updated hacking XP Added an XP cool-down on hacking device failures. Added XP when failing a security point hack. Updated dailies menu to show % off from imprints on the purchase button. Fixed errors with weapon reloading and ammo perks on client. Fixed rendering issues with new pet cosmetics. Fixed priority for chat tags being given to classes instead of lore names (fixes rank displaying with lore names). Fixed CG lore name senate guards having a slot count of 10 instead of 1. Fixed notification errors/not showing when you have temp items removed from your inventory. Fixed issues with building construction menu trying to request building when you do not have the required resources. Fixed issues with removing buildings under certain conditions. Fixed errors for guns that use the "slug" fire mode. Fixed ability targeting failing server-side when class filters are set. - 2 files modified. Fixed several client-side tracer errors. Fixed Nextbot collision errors. Fixed effect errors when using entities as a target instead of player (flash bang spam fix). Fixed fortification props not spawning. Disabled Easter content. Removed Jetpack "deny" sound when using your ability as it is confusing.
  14. Happy Easter Added Gargantuan SW prop pack. Added Easter Battlepass 2025 Updated scatter-gun stats. Fixed issues with duplicate quest objectives not completing in some instances. Fixed issues with AGM point progress on the gamemaster pass.
  15. Added EMP Rifle to 212th Added Scattergun to ARC Added defensive props for GMs Search "fortification collection" Added some requested player-models for GMs Update GM rewards Changed 75% sale to 50% but made it repeatable. Changed random knife store unlock to be repeatable. Updated shotgun crosshair Updated weapon "empty" and "safety" clicking sounds to something from Starwars. Updated loadout menu to sort and display item names.
  16. Activated Easter stuff. Added new talents. Chance to reload for free. Defense passives for specific enemy groups (Droid, HL2 Mechanical NPCs, Antlions, Zombies, Combine). Chance to avoid death. Updated Battalion Talent tree. Max rank increased to 200. Moved battalion talents to level 55. Updated Hitbox damage scaling to remove the over-complicated damage scaling. Fixed fireworks not showing in the store. Fixed issues with Jetpack HUD drawing and cool-downs. Fixed rank tags not being updated on promotion. Fixed issues with repulse.
  17. Added DL-44. Added DC15LE. Updated hacking fails to give half the usual completion XP. Updated jetpacks to enable multiple different abilities for 187th. Press ALT to switch between rockets and boosting. Only need to enable the 1 "Jetpack Ability" to unlock both. Fixed Jetpack ADS issues. Fixed "tax" message incorrectly showing when taking Warfunds as Gamemaster.
  18. Added Baccarat card game. Added Wiremod. Added Warfunds item /takewarfund <amount> <reason> to create the item in your inventory. You can only take 10% of the current warbonds. Updated containers. Added material overrides to NPC and Player containers. Added weapon material overrides to NPCs. Fixed Massif being unselectable. Fixed issues with 212th model(s).
  19. Added Pac3 For game-masters and VIP+ who are set as event characters. Lets you create custom player models, effects, gun attachments etc etc. Extremely powerful for events if you take the time to learn it. Please see here to learn it in single-player or to watch some videos of its potential: https://steamcommunity.com/workshop/filedetails/?id=104691717 https://wiki.pac3.info/ Updated cosmetics to support linked cosmetics (Crystal color 2 and hilt 2 now share ownership with their main counterparts). Fixed 212th lore names having the incorrect models set. Fixed old bundles displaying the local player as purchasing the bundles instead of the one who did the purchase
  20. Added CG Massif Has the claw weapon. Added secondary hilt selection for dual sabers. Added GM lore/class models Added two new imprints Couch Potato Veteran - Gain more XP and RC while AFK. Loyalty Card - Permanently reduce costs of daily quest buy-ins. Added 212th models Updated all time-restricted bundles/passes in the store to always be available. Updated claw weapons Reload plays idle voice lines. Reload + Shift plays alert voice lines. Updated Blurrg and EE4 stats to reflect something more suitable for secondary weapons Updated Vulkan stats. Increased damage. Reduced firing speed. Updated blackjack tables Display countdown between rounds. Display placeholder cards to fill empty UI space. Action UI will show the total card value of your hand. Reduced round countdown to 10 seconds from 15 seconds. Fixed an issue where lore-names were resetting when you were promoted/demoted while online. Fixed group chat not giving suppression message when using team-chat bind instead of /g Fixed issue with weapons being stuck in action mode when using Jetpack in certain situations
  21. Added EE-4 to 327th (KC tomorrow). Added SE-14r for 104th and 104WP. Updated Blurrg overcharge damage. Updated (reduced) the amount of lights produced from the gambling machines. Fixed DC12U main fire mode effect not showing. CC Updates/changes.
  22. Added blackjack. One table in spawn. Added business buffs. If your job matches the business and you're the main owner then you will be given certain benefits. Cook Quicker cooking times. Cheaper stoves. Bartender Crafting is 10% faster. Gun Dealer Crafting is 10% faster. Drug Dealer Crafting is 10% faster. Fix refiners not removing on job change
  23. This was supposed to say "unable". Allowing Jedi to go and link with other batts again.
  24. Added repair UI to repair tool. Displays total items required and the targets repair %. Works on buildings, modules and ships. Added new weapons RT-97C For 187th Faster firing and accurate LMG Recoil decreases when prone. Uses the "Sniper" sensitivity setting when crouched or prone. DC-12U For Galactic Marines. Primary Mode: Slow firing. Secondary Mode: Toggle a laser that constantly damages the target. (Note: laser effect might be missing, will fix). Blurrg-1120 For 32nd Contains several fire modes. Last fire mode is an "overcharge" that will consume 3-5 blast ammo and do more damage. Updated Rahm Kota class. Updated quest step UI to make grouping of quests objectives for dailies clearer. Updated flamethrower model. Updated Galactic Marine base models. Fixed issues with quests being unloaded for everyone when someone leaves. Fixed arena tokens being instantly consumed before vote completed. Fixed Jedi being unable to leave the order. More guns for the other battalions will be added this Friday.
  25. Added Anakin alternative model. Added Barbed wire to 41st. Barbed wire will slow you down and do damage to you over time. Crouching will remove the sounds but still damage you. Increased rate of damage and sounds for trying to sprint inside the wire. Added CG Senate guard lore names and class. Updated dailies. Decreased amount of revives needed. Decreased the buy-in cost scaling on money and XP rewards. Decreased the buy-in slightly on store items but heavily decreased the chance for them to appear. Updated building tool Added shift + scroll to increase the height offset for some building. Large building health values increased. Allow other buildings to be built on-top of bridges. Updated form stance UI and added quick select hotkeys. Updated how forms and stances are selected. Updated broadcast to use bold font. Fixed Gamemaster rewards view. Fixed cosmetics showing on spider vehicles. Fixed daily crystals causing the cosmetics menu to error.

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