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11/28/2018 - SSRP CW Update


Scott
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For later today (a few hours or so). Will require content updates so you may have to restart your Garry's Mod client.

  • Added /setoxygen <pl> <int:0-100>
  • Added Saesee Tiin for RP
  • Added Adi Gallia for Naval
  • Added /gmtogglemodule
  • Added Librarian class to all battalions
  • Added weapon skins support
    • Single desert camo skin to start.
    • RC is not reflective of skins to be added in the future.
    • You can disable weapons as usual in the F4 menu.
    • If you are an arty person and actually want to make some nice looking skins go ahead and they might get added into the game.
  • Added vehicle skins support
    • Currently no skins.
    • Skins applied when you enter the pilots/drivers seat. Someone else getting in the seat will override it.
    • You can disable weapons as usual in the F4 menu.
    • RC is not reflective of skins to be added in the future.
    • If you are an arty person and actually want to make some nice looking skins go ahead and they might get added into the game.
  •  Added character notes to battalions
  •  Added structure repairs
  •  Added simple grid X and Y values to compass.
  • Added /seteventname <player> <name>.
    • /setname is now only a staff command.
  •  Added Logs
  •  Mostly GM stuff.
  • Fixed some other shit.
  • Most logs now show in the new playerevents windows instead.
  • Updated knife damages. I don't remember what I did but it was like a 40% increase.
  • Updated several weapons:
    • Removed random decrease in accuracy the more you hold down the fire button.
    • Increased Wester m5 scope accuracy and increased damage by 10.
    •  Increased both snipers damage from 85 to 100.
    • Increased DC15s aim accuracy by 50% and hipfire accuracy by 25%.
    • Updated scope effect to be more subtle.
    • Displayed est distance where the player distance normal is and removed the innacurate distance display on the left of the scope.
    • Some of the weapons have per-weapon display positions and may need to be fine tuned in the future.
  • Updated lore tags from Jedi to their actual ranks.
  • Updated Q menu to be in-line with the current Gmod Q menu searching (no crashing)
  • Updated advdupe to ignore permaprops
  • Updated rp_note to 1024 characters from 512
  • Updated combat cooldown to reset on spawn
  • Updated building to allow you to build ontop of player spawned props.
  • Updated material whitelist
    • Removed it. No tolerence policy for overriding map materials instead.
  • Updated force changing UI to be way more simple
    • Will add some custom icons in the future.
    • Can now scroll when in force select (F) mode instead of pressing numbers.
    • Compass will now show above the selection bar.
  • Updated Ammo UI to be somewhat like the old UI.
    • Hold Use (default E) to force show the UI.
    • Will flash red when your current ammo count is below 15% of the weapons capacity.
    • Dispalys differently in first and third person.
  • Updated bAdmin and Dash with latest changes.
  • Fixed shield material showing bad env mat
  • Fixed Peacekeeper model not being set
  • Fixed being unable to delete building emplacements
  • Fixed /togglelanguage
  • Fixed some vehicle weapons not working correctly when multiple are spawned on the server.
  • Agree 4
  • Winner 6
  • Informative 1
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8 minutes ago, Scott said:

Updated material whitelist

  • Removed it. No tolerence policy for overriding map materials instead.

 

giphy.gif Many good fortunes to you and your next generations of Scott's

Edited by BauLAD
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