Jump to content

05/22/17 - CWRP Update


Scott
 Share

Recommended Posts

Available next restart. You may need to restart your Garry's Mod fully to see the new Naval Skins. You know the drill by now.

  • Added new Lightsaber system
    • Base was made by "King David" - https://steamcommunity.com/groups/wiltostech It's pretty neat
    • Multiple forms and stances which can be saber specific.
    • Pretty easy animation system
    • Most of it is still default "out of the box" but a few core changes will be made over time
  • Added prone mod
  • Added battalion linking system
    • No battalions are in yet, waiting on models and some more tests, but it's there
  • Added ragdolls on death
  • Added permanent prop limit of 1500 per map. Remove some to gain some
  • Added fast weapon switching support
  • Added compass
  • Updated character changing to require at least 80% HP
  • Updated Navy models
  • Updated Group UI to support extra battalions
  • Fixed Group UI error when rank doesn't have a fully qualified name set
  • Fixed a bug while changing characters and sitting down
  • Fixed Agenda Permissions for all battalions
  • Fixed 3rd Person snapping to players behind you
  • Fixed weapon switcher with shields and other things
  • Fixed Z6 accuracy
  • Fixed various LAAT bugs. Breaking inconsistently so it was mostly guess work, fingers crossed.
  • Fixed models sometimes not saving when changing characters
  • Fixed stimkit bugs
  • Reverted Defcon UI changes
  • Removed hangar access from Initiates and Apprentices
  • Other fixes, additions and updates I likely forgot to mention
Link to comment
Share on other sites

  • Replies 70
  • Created
  • Last Reply

Top Posters In This Topic

Quote

Available next restart. You may need to restart your Garry's Mod fully to see the new Naval Skins. You know the drill by now.

  • Added new Lightsaber system
    • Base was made by "King David" - https://steamcommunity.com/groups/wiltostech It's pretty neat
    • Multiple forms and stances which can be saber specific.
    • Pretty easy animation system
    • Most of it is still default "out of the box" but a few core changes will be made over time
  • Added prone mod
  • Added battalion linking system
    • No battalions are in yet, waiting on models and some more tests, but it's there
  • Added ragdolls on death
  • Added permanent prop limit of 1500 per map. Remove some to gain some
  • Added fast weapon switching support
  • Added compass
  • Updated character changing to require at least 80% HP
  • Updated Navy models
  • Updated Group UI to support extra battalions
  • Fixed Group UI error when rank doesn't have a fully qualified name set
  • Fixed a bug while changing characters and sitting down
  • Fixed Agenda Permissions for all battalions
  • Fixed 3rd Person snapping to players behind you
  • Fixed weapon switcher with shields and other things
  • Fixed Z6 accuracy
  • Fixed various LAAT bugs. Breaking inconsistently so it was mostly guess work, fingers crossed.
  • Fixed models sometimes not saving when changing characters
  • Fixed stimkit bugs
  • Added LightSaber Fidget Spinner for 250,000 RC to credit shop, Still thinking about dab.
  • Reverted Defcon UI changes
  • Removed hangar access from Initiates and Apprentices
  • Other fixes, additions and updates I likely forgot to mention

There are certainly more important updates that I see here that will make the server run so much better, but everyone knows which one i'm more excited for amirite. Great update guys :).

alt text

Link to comment
Share on other sites

@Scott Advanced Lightsaber Combat System Summary An intuitively designed combat system made to get the player more involved in their saber battles. Includes light attacks, heavy attacks, directional combos, blocking, and bullet deflection.

Features Custom Animations System that syncs server to client making for accurate hitboxes and prediction 3 Forms, each with 1 heavy attack, 3 aerial attacks, and 3 stances, with 3 directional attacks per stance making for a total of 39 unique attacks. Block attacks and deflect bullets where you aim, with angular calculations to ensure you are only blocking where you can Dual Wielded Lightsaber Optional Stamina System Optional hilt restriction by usergroup and team/darkrp job Reactive Animations to blocking and hitting New force abilities! ( Group Heal, Cloaking, Charge, Shadow Strike, Meditation, Storm, Lightning Strike, Force Push, Force Pull, Saber Throw, Rage, Force Reflect ) Force Icons taken straight from SWTOR Force Power selection menu with support for more than 11 force abilities Modular base so you can create your own lightsabers and customize just about every property you can think of in an easy to understand format. Hilt-on-belt support for more than 1 lightsaber ( think greivous ) Basic Lightsaber Crafting Bench Animation Extension support

Configuration Current configuration files listed as follows in order of importance: sh_serverwos, sh_swlwos.lua, sh_hiltwos, sh_stamina, prone_init

Configuration includes various server utility options, distributing forms/stances by usergroup, distributing hilts by usergroup or darkRP job, enabling and customizing the stamina extension, and enabling the prone extension

Media Media withheld. A demo can be streamed on request only. Please allow a day for the server to be prepared for streaming.

Price Due to various issues with communities, I am only selling the complete package now. Buying the complete package grants you all future content updates for free. You can get the current price of the complete package on the steam group page here

THATS THE THE NEW LIGHTSABER THING? THATS INSANE

Link to comment
Share on other sites

Okay I know I'm gonna get shit for this but I don't like the new naval models. Looks imperial like Wilhuff and doesn't fit to the clone wars as naval as suppose to be Clones. Although them not being clones doesn't bother me as much as thry look imperial af.

Link to comment
Share on other sites

Nice to know your working with David @Scott he really knows how to make the lightsabers and trust me he is great at making new skills and already made a saber crafting system, ask him, he can tell you more then I can

Link to comment
Share on other sites

Quote

Okay I know I'm gonna get shit for this but I don't like the new naval models. Looks imperial like Wilhuff and doesn't fit to the clone wars as naval as suppose to be Clones. Although them not being clones doesn't bother me as much as thry look imperial af.


They aren't Clones? That doesn't make sense, I'm kinda confused why we are moving away from the Clone Wars show and into Star Wars Rebels.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...