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SSRP Updates mentioned here are also included in this update.

SSRP (CWRP + MILRP)

  • Updated character menu to use a scrollpanel for smaller resolutions.
  • Fixed several issues causing grey screens on new and old players.

MILRP

  • Added auto-training
    • This is in BETA and missing several panels but the basics are there.
    • No more recruits. After they've gone through training they will be made a PV1/Rec.
    • Because only new people can see this please report any bugs shown in OOC by them.
    • Rec (Recruit) is now the basic trained rank for Terrorists instead of Trooper.
  • Added SAS and Easifa Unit
    • 50 Armour base
    • 190 runspeed base
    • VIP required
  • Added tellall to truce to be more obvious
  • Added polls to the HQs of each faction
  • Added blackhawk to helipad
  • Added a timer to suicide belt
    • When you press the "explode" button it will start a 3 second countdown.
    • When the 3 seconds runs out OR you are killed it will set it off.
    • Can no longer explode while jailed lol
  • Added coloured smoke grenades
    • For signaling not for cover
    • Press reload (default R) to change between colours)
  • Added AKM as default weapon for T side and moved AK74 to Loadouts
    • AKM has the old AK74 stats.
    • AK74 has the stats of the MK18
  • Updated reward pool for random events
    • 10% chance to get 500xp.
    • Removed AFKs from XP and resource reward pool. (still get $)
  • Updated suicide belts to be unarmed for 5 seconds after leaving a vehicle
  • Updated suicide belts to be unarmed while inside a vehicle
  • Updated threat system to always apply to terrorists. Current system moved to the civilian class.
  • Updated (Reverted) MRAP not being able to be damaged by small arms fire
  • Updated Nato base armour from 50 to 20
  • Updated all health to 150 from 200
  • Updated all bodygroups on playermodels @Walker
  • Updated Rice Field to Poppy Fields
  • Updated 10th to 75th Ranger Regiment
  • Updated needed scrap metal for refined metal from 10 to 5
  • Updated Infantry to GU Guerilla Unit
  • Updated Infantry3 to TU Tactics Division
  • Updated Infantry4 to Recon Forces
  • Updated recoil on M1911
  • Updated sidearm cooldown to 1 seconds from 3
  • Updated mosin damage to reflect hitbox changes on Nato side
  • Updated ammo types of M14, M1911A1 & UMP45
  • Updated RPG damage and blast radius
  • Updated rocket cost to 1k for 3
  • Updated helicopter HP
  • Updated falldamage to reflect health changes
  • Removed Armour & Health level bonuses
  • Updated medkit to give a 3 second ready time
  • Updated shotgun damage and decreased spread
  • Fixed unrealistic rolling of scope view when scoped in
  • Fixed helicopter camera issues with high uptime

FIXED ON RESTART - DONT REPORT THESE

  • Updated sniper damage from 180 to 140
  • Fixed classes on SAS
  • Fixed AK74 using wrong ammo type. (It's using 5.56 right now)
  • Fixed error in loadouts menu created by incorrect smoke grenade data

 

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21 hours ago, Scott said:

Updated (Reverted) MRAP not being able to be damaged by small arms fire

:FeelsGoodMan:

21 hours ago, Scott said:

 Added a timer to suicide belt

  •  When you press the "explode" button it will start a 3 second countdown.
  •  When the 3 seconds runs out OR you are killed it will set it off.

 

chrome_2019-02-02_00-12-09.png

Ok. Now this is epic.

What about the new T ranks? It doesn't say anything about that.

Edited by ThatTimothyGuy

 
 
 
2
23 hours ago, Scott said:

Added a timer to suicide belt

  • When you press the "explode" button it will start a 3 second countdown.
  • When the 3 seconds runs out OR you are killed it will set it off.
  • Can no longer explode while jailed lol

@UaE.BosS

2 hours ago, DisguisedKoala said:

Looks good.

 

just one big question:

how does TU become Tactics Division.

i don’t mind it bu TD would be more appropriate.

He just made an error, make a bug report.

11 minutes ago, sma$hy said:

He just made an error, make a bug report.

I noticed ingame that it is only stated as TU in here.
In-game is perfectly fine.

I forgot about the comment so that is why I did't edit or remove it. 

no need to worry anymore

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