Jump to content

Recommended Posts

Posted

Detective Overhaul:

  • Added an icon / short range ESP to items you can detect
  • Added a sound that others can hear when you're detecting
    • Also fixed the sound playing forever for yourself
  • Lowered time to detect dead bodies by 25%
  • Changed karma for a completed detect to 2
  • New Items you can detect:
    • Recently lockpicked doors (33% chance)
    • Recently hacked biometrics/keypads/tolls (33% chance)
    • Any player to see if they're disguised (10% chance)

ScrawnyFirebelliedtoad.png EmbellishedSablefish.png

 

Sledge Hammer:

  • Sledge hammer now works on PD tunnel
  • Police may now use sledge hammer raiding actions

HonorableIchidna.jpg

 

Doctor:

  • Reviving a player now sets them to 50% health instead of 5 health
  • Lowered base time to revive a player by 25%
  • Fixed med kit sound getting stuck playing forever

 

Respawn Times:

  • Changed default re-spawn time for all jobs to 20 seconds (this was hotfixed after last update)
  • Changed re-spawn time for police to 30 seconds

 

Misc:

  • Added apparel adjustments
  • Lowered the minimum and maximum number the mayor may select for Guess The Number lotteries to 10-150 from 20-250
  • Thief now spawns with a deployable lock drill
  • Improved riot shield placement for thug
  • Fixed weapons list in the job menu erroring and making selecting a class impossible

 

  • Agree 1
  • Winner 8
  • Intellergent 1
Posted

Thank you Penguin, very cool.

  • Dumb 1
Posted
1 hour ago, aStonedPenguin said:

Any player to see if they're disguised (10% chance)

Are we allowed to do warnings like

”10s to show baton or demote” anymore? if so doesnt this defeat the purpose of detective looking for fake gov or na

Posted
2 minutes ago, Eastie said:

Are we allowed to do warnings like

”10s to show baton or demote” anymore? if so doesnt this defeat the purpose of detective looking for fake gov or na

if they scan you its assault, you can just kill them if you feel like it

  • Informative 2
  • Useful 1
Posted (edited)
18 minutes ago, sza said:

if they scan you its assault, you can just kill them if you feel like it

that wasnt the question, it was does the scan replace the warning now, sorry for the miscommunication 

Edited by Eastie
Posted
24 minutes ago, Eastie said:

that wasnt the question, it was does the scan replace the warning now, sorry for the miscommunication 

the scan doesn't replace any warnings, you can scan people with risk or you can do a warning with no risk

  • Informative 1
Posted
1 hour ago, sza said:

if they scan you its assault, you can just kill them if you feel like it

ah yes, im going to scan somebody completely unarmed for 15 seconds and have a 10 percent chance to maybe want them and risk getting killed. Great content

  • Dumb 2
Posted
3 minutes ago, Salami said:

ah yes, im going to scan somebody completely unarmed for 15 seconds and have a 10 percent chance to maybe want them and risk getting killed. Great content

ok.gif.a1c0e4a6c154c07b2cf7f00d22328eed.gif

  • Funny 1
Posted

I have a question.

Why did you choose the sound that you did for the magnifying glass?

I think just about everyone I use my magnifying glass near says that the sound is awful. I'd have to agree.

  • Agree 2
  • Funny 1
Posted
20 hours ago, SladeAZ said:

Why did you choose the sound that you did for the magnifying glass?

Because it used the same sound as the medkit just at a lower pitch, playing the sound at that lower pitch is what caused it to get stuck playing forever. @The Spartanwanted the keyboard.

  • Informative 2
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...