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Scott

Root
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Everything posted by Scott

  1. Updated map to rp_liberator_sup_b7a Just removes snow. Added Group Tags High command can create a tag by name and colour. Officer and above can assign and remove these tags from players. Can be filtered Added Dooms models for GM use Added new CG models Added updated RC models Added updated ARC models Added several Naval lore characters Added /removecitation <citation number> to Double Admin and CG HC Added Beacon entity. Press E on it as a gamemaster to change its name and colour. Can be seen from afar. Added more craftable items Oxygen Fuel Pulse Ammo Added gravity command /gsetgravity percent player(s) Number is -0.1 to 5. 1 being normal. Added scrollpanel to bodygroup selection Added resource gathering system Removes metal drops from NPCs. Nodes are set on the venator (metal only) and Anaxes for now. Press E on them to collect these items. Foot items have no use currently but will be used for crafting foods for buffs (yay cooking) Added Routes from MilRP. Run /grequestpatrol Creates checkpoints to mark your "route". Rewarded RC and XP on completion to your whole battalion. Requires at least 2 battalion members to pass through the checkpoint to get the next one. May start in upper or lower bunks and armoury. Has a 60 minute cooldown and must be completed within 30 minutes. Updated Naval Model priority Updated FontAwesome and fixed several issues with icons missing Updated saber throw to 200 flat damage Fixed Badmin Twitch Emotes Fixed Dash cmd arguments incorrectly eatings too many subsequent arguements Fixed heavy attack not disabling cloak Fixed parent and children player get methods Fixes issues with markers not being sent to the parent battalion and possibly other issues with inheritence and command priority. Fixed (?) various linked order classes not having weapons and/or models set on them by default Fixed fuel perk not applying extra fuel Fixed armourregen capping at 100AP Fixed triumphs not showing a visible completion and instead showing the stats previous state Fixed gamemaster and removegamemaster commands Fixed saber exploit(s) Fixed deflection kills not giving RC or XP (?) Fixed inventory item count overflow from old legacy item counts Fixed NW turret seat being in the incorrect position Fixed missing training and Hangar logs Fixed grapple hook visual position Fixed event characters not keeping their weapon loadout from previous life Other things I cannot remember I'm currently aware of tags needing you to refresh the menu sometimes to show and patrol points in the air around some areas along with player models being hidden from the cosmetic menu (fix on restart). Remember to restart your game is models are showing as errors and make sure your gmod is set to download content correctly. An update to follow to add the rest of the stuff currently in the "Next Update" section of the Trello.
  2. Updated map to rp_liberator_sup_b7a Added new armoury to first floor of bunks, where 41st used to be. Added medbay decontamination thing Fixed several visual glitches around the map Fixed several textures being misaligned Increased width of walkway to the nose of the ship Increased width of walkway under ATC around moonpool Increased width of walkway around ERL ramp Removed skirting around bunks to make it easier to walk around with multiple people. Removed old Armoury Removed two rooms on third floor and turned them into two lounge areas Removed old RP bunk room and turns the area back into hangar space Removed some sit rooms Updated training room so the lights do not turn off when the ship lights are off Updated lighting in some areas Updated Medbay size Updated ERL to remove walls and remade the room to optimise the map more. It was loading a lot of MHB and first floor Updated textures of ERL, MHB, Hangar A & B Updated range that door under from ER Ramp to MHB starts openening Added temporary snow effects and floor materials to moonpool area and ERL Added Snowballs from DarkRP Added Cosmetics Santa Hat Christmas Wraps Gift Head Tree Head Ported by @Tobester Updated mines to be disabled by 9th Fixed issues with GROUP:GetPlayers(includeChildren) not getting the parent battalion too. Fixes issues with setmarker and likely other commands that require command priority. Fixed footsteps not playing for all robots. Now is only silent for Astromech Fixed objectives not syncing for newly loaded players Fixed fuel perk not applying extra fuel Fixed armourregen capping at 100AP Fixed triumphs not showing a visible completion and instead showing the stats previous state
  3. I will make him the triumph npc if you dont shut
  4. Battle Master. It should have been in there since first Anaxes update (3-4 weeks ago) but I put it in with a few others since it was never logged in an update.
  5. Yes halloween update for everyone to complain about even though its 1 of 365 days can't wait!
  6. Content was updated. May require you to restart your game. Remember to enable downloads in the options menu if you are having issues. Models provided by @Tobester. Updated gamemode base to be inline with MilRP changes. Gamemode loaded differently. Faster, fixed bugs (loading configs twice) and load orders UI changes Added several (not all) cosmetics. @Tobester Added landmines Added Triumphs Added dual DE10 Added cloak to omegalul squad Added color change option to bodygroup cosmetics section Changes your players model color if it supports it. Mainly for Twilek, ARF and R2 models Added srp_cloakremove Added srp_jetpack & srp_jetpackremove Added Hound + Stone Model Added 104 and 104WP + Lore Models Added back water animations for players Added aquadroid mans from @Freddo Added GM Objectives Allows Gamemasters to set objectives to everyone or to a group. Display in the top right corner. For the commands the <position> argument is where its placed on the HUD. Status can be complete, failed, inactive and active. There are group versions that will only show to the group or to GMs if they have it enabled in the F4 menu. /gobjectivegroupremove <groupid> <position> /gobjectivegroupupdate <position> <groupid> <status> /gobjectiveaddgroup <position> <groupid> <status> <name>|<description> ------------------------------------------------------------------------------------------------- /gobjectiveremove <position> /gobjectiveupdate <position> <status> /gobjectiveadd <position> <status> <name>|<description> Added GM Containers test Lets you add configurations on a per NPC, player, group or entity class. A simple way to save stats for your GM events. You can share settings with others by going to /data/sup/gmcontainers/ and sharing the json files you want to share. Currenly only supports NPCs but the other selections will be added once this is known to be working well. Added turret base Basic turret added to the Liberator. Added the ability for GMs to spawn one for their own ships. Added Grapple Hook Deployed by ARF Shoot under/on ledge to place hook Walk up to climb it like a ladder. Press E or space to jump off the hook. You must move away from the hook once you get to the top to get back on it again. Can shoot while climbing Viewmodel made by @Tobester Added republic shotgun to loadouts Added ARF to RP Added BM to battalions Added 327 Lore names to F4 menu Added back droidbait to 501st TC Added 187th Lore Characters Added jetpacks & cloaks to event characters Added hangar permissions to RCION Added impact grenades Added the ability to pay RC to change name at HR droid Added Weapon Skins by @Tobester Updated spawn menu to show what spawn point you have selected Updated Guardian health by 10% Updated setrank/setclass menu Updated setmarker to broadcast to all players in the radio channel Updated setmarker to 2 minute duration Updated feedback menu to always grab focus (no longer goes behind menus) Updated 501 ARC runspeed and removed medkit from Jesse Updated RC repair tool loadout slot & moved stungun to slot 3 Updated 327 colour Updated Luminara model Updated funcmodule rendering Updated gun base to allow firing underwater Updated gunbase to be inline with MilRP changes Gun aims where the recoil is going to. Gun recoil is no longer completly random, Safetying cannot be disabled by shooting. Updated togglelange text to show as yellow Updated Radio channel UI Update all weapon stats from Walkers suggestion Updated RP spawnpoint Updated R2 mech to change color Fixed toggle forceleap disabling all force powers Fixed GM remove commands not working for offline steamids Fixed droid classes all showing as "Droid" in the F4 class change dropdown Fixed being able to drop items while jailed Fixed third person throwing animation on grenades Fixed talent menu only selecting the first 3 talents (so only RM would ever show for LVL40) Fixed GM given time not updating Fixed heavy attack not uncloaking player Fixed missing training and Hangar logs Fixed map list order in /changemap Fixed jetpack and cloak being visible while /ghosted Fixed spriting reseting attack cooldown on gunbase Fixed cosmetic loading v23423423253 Fixed "Online Only" f4 menu not applying automatically Fixed being able to cloak while firing Fixed /runspeed Fixed crafting table not working if its the base table Fixed having to run /notarget twice instead of once when you die with it enabled.
  7. As usual restart your game to get the correct packed content if it is buggy for you. A lot of these base features will also be available on CWRP in the next week. AK47 is temporary changed to the CSS model until I find out what is wrong with it Added updated map. Map source provided by the original map creator and further edited by @Yous Added a few buildings to each base Added underground to the fields Added Power Plant Added HQ/Mosque place in the Rebel base Added FOB around the gas station Updated several buildings in each base Updated jail cells Added "Underground Bunks" point to the underground area Added triumphs backend Tracking stats ready for when the menu is ready Can see the work in progress by typing "triumphs" into console. Added swrp_quickswitch to the options menu Added zones to parts of the base (Recruitment, Day Area and the base itself) Mostly used so I can designate video player audio triggers Added weapon hud_lastwep to switch to the previous weapon Added error notifcations to /endtruce Added YT player to Day Areas Added additional raid modules Medical Equiptment Delays spawning for defenders, reduced for attackers Jail cell security Forces open all Jail Cells Vaults Invest in next raid and get a 20% return if you don't let the vault break. If you are the attacker and you blow up the vault the total investments are split among the active players on the attackers side. Giving a minimum of 2.5k. Whichever is more. Cannot be repaired. Automatically repaired when a raid ends. Communications Tower Disables Communicaiton for the defenders Each module gives you 2.5k for destroying. Updated Terrorist side to Rebels. Updated raid time to 30 minutes from 20 Updated deploy timer to only apply on deploy now and several exploits fixed Updated shields (can /pickup like CWRP etc) Updated gate module to stop the gate from closing automatically when it is turned on Updated ADS speed to be a lot faster Updated nameplates Now display armour and multiple levels of HP Displays more than 1 status icon at a time Updated gamemode loader Fixed bugs with double loading configurations and trying to load the base gamemode when it didn't need to. Increased loading performance. Added a list of configs that were loaded to the console. Added colouring to be easier to seperate different load states. Added faster way to load clientside permanent props and some other shit you don't care about. Updated /spawnvehicle <id> permissions to GM+ Updated gmtogglemodule to fix modules as well Fixed a bug where cooldowns were being reset when trying to enter vehicles (fixes not being able to get into the vehicle most of the time) Fixed SAS CBM not being able to buy medical gloves Fixed fast weapon switching not working with number keys Fixed poll ui %ages Fixed/catched possible Group menu bugs Fixed (?) group permissions with connected groups (for CWRP doesn't have a use here yet) Fixed several suicide vest exploits Fixed /emote exploit Fixed (possibly) weapons being give back to jailed players on reconnect Fixed edit permissions on UK MAJ+ ranks Fixed T-posing NPCs Fixed several issues with secondary weapons being removed when a utility item was selected in loadouts Fixed cosmetics loading too early when selecting a character for the first time Removed thirdperson view for vehicles What is being worked on for next update? New weapon for SAS Changing how IEDs are used so they have to be placed. Will increase the damage to compencate for that. Adding an actual vehicle base instead of using the base source vehicles. Should mean more vehicles will be added soon. Making gas station capturable that will spawn ammo, motorpool and a single heli spawn zone for the faction that owns it. (Only way Rebels will be able to spawn a transport helicopter). Triumphs - Earn rewards and shit for doing stuff ingame. Cuffs/Binding of players. Requires a time to bind them. If you are in an enforcement battalion and you use it on your own faction it will be instant. Whatever outstanding bugs that are reported on the forums
  8. garry doesnt update gmod guys lmao Willox and Rubat do
  9. Signatures were added for all VIP+. VIP and Moderators will require 250 posts before they can use them. They follow the rules just like everything else and abusing them will result in a lengthy ban. This is a test run so they may be removed. If you find any bugs please DM a Root. They will not show quotes, code or large images (it will scale to 64x128px max). They will also not be viewable on Mobile Devices. They are intended to add minimal customisability to your posts which is why they are intentionally limited. You can enable signatures here: https://forum.superiorservers.co/settings/signature/ You may need to clear your cache to see these.
  10. I will try and do mini-updates as soon as I have things done instead of waiting for everything. Yes. Updated on restart. Updated srp_base to be inline with changes made in the CWRP update. Added more Terrorst Ranks. Added bandages to civilians Added emotes from CW to MRP Updated how recoil works again Will now generally land where your crosshair is aiming. Correctly adjusts to scope changes now. Each weapon has minor horizontal kick as well. Carbines will all move right and AKs will move left very slightly. Updated /attachment menu Does not require you to buy them yet. Incomplete. View progress here: https://trello.com/c/ucy5GGb8/308-added-attachments Updated truce Only activates when there are more than 50 people online Decreased from 4 to 3 ingame days Non-truce days increased to 80 ingame days from 60 Officers required to cancel reduced from 4 to 3 Updated GU to Grenadier Unit (I know they wanted a specific name but I'm not sure on it atm. Needs a db change anyway which I can't do while the server is up.) Updated gate module to auto-repair when non repairmen are on / AFK Fixed SAS CPT and MAJ being unable to set classes Fixed multiple weapons missing parts in first person view Fixed vehicles not blowing up on mines Fixed being able to snipe impound Fixed several issues with notifications and group messages
  11. It wouldn't let me tag Tobestar in the main post when I updated it so @Tobester there.
  12. Some other shit will come over the weekend (like peoples custom characters). Was going to wait until the 19th but might as well add what I have with deployment day. Added arrest readon "DB Violation" as a Sev 4 Added Online and sorting to battalion menu Added back fixed reticle sigh Added /location to CG and Admins to show the current location of the target Added /gms agenda settable by HGMs Added cosmetic loading to certain catagories Weapons Vehicles Apparel Sabers Added custom spawn points Everyone can spawn in the Training Room. Jedi lores and attached Jedi can spawn in the temple. Added salvaging to buildings Added RC BB Added new 501st models Added Combat Droids to battalions (not sub battalions) Added Consular, Sentinel & Guardian Master ranks Added Master Saber Artisan to battalions Added Warden, PK and EWS to Battalions Added Shadow class to the Order Added /toggle forcejump Added Council to use any weapon from the loadout menu Added armoury point to Temple Added /notargetall - Notargets the whole server. Only works for Server! Added multipart skin support Added ARC-170 Razor skin @Tobestar Added LAAT nose paints @Tobestar Updated range of the claw attack Updated fall animation to no longer play certain animations (was causing multiple issues) Updated loadouts to only allow 1 primary and 1 secondary Updated lightsaber throw Better hit detection Now flys towards crosshair instead of way below it Updated Heavy Attacks to take 60 force power on release Updated sabers to suppress uncloak so they can handle it themselves Allows Shadow Strike to work for later Updated Force Pull and Force Push Both powers now nullify any velocity before pulling the target towards the player Force Push 10 second cooldown. Was 15. 700 Range. Was 600. Force Pull 250 Range. Was 200. 10 second cooldown. Was 15 . Updated saber hit detection system Should be way more reliable! Reduced all damages by 50% Set burn damage to 30 Optimised damage functions a heck ton Updated ammo to be refunded upon disconnect Will refund to the closet amount of ammo per default item stack 600 pulse ammo will give 1 box 750 will give 2 ammo boxes 749 will give 1 ammo box ETC Updated /want and /unwant to show last known location fo the target. Updated all AOE heals to ignore the player triggering the action Updated claimable boards to show the person who last changed it and menu additions Load last set claim type and description Make UI wider to sort of match alignment with the board Shows who changed the board last Wraps text so it no longer goes off the screen. Text limit increased Removed animation when nothing is set. Will instead show the whole thing in green when unclaimed to make it easier to tell from a distance when you are able to go and claim it. Updated srp_pickup command to /pickup or ssrp pickup Updated several gamemasters /set* commands to accept multiple targets /sethealth <number> <target1> (<target2>, <target3>, ...) /setoxygen <number> <target1> (<target2>, <target3>, ...) /setarmour <number> <target1> (<target2>, <target3>, ...) /setscale <number> <target1> (<target2>, <target3>, ...) /setrunspeed <number> <target1> (<target2>, <target3>, ...) /setjumpheight <number> <target1> (<target2>, <target3>, ...) /togglenames <target1> (<target2>, <target3>, ...) - Toggles them all on/off. It doesnt toggle their current settings. Updated setoxygen to work for non-event characters when on Server 2 Updated /setspawn to /setbattalionspawn and added /setspawn as an alias to make things more obvious Updated GM commands setnpc commands unified setnpcdamage supports all classes and subclasses (for example combine_s will set all droids damage, droid_training will only set that one etc) setnpcdamageupdate supporst all classes and subclasses resetnpcdamage - Only works on npcs spawned after. resetnpchealth - Only works on npcs spawned after. Updated GMS model menu Left click to set model to self Right click to copy to clipboard Changed UI to 3d models Added names to models if available Updated rooms that do not require oxygen Training Room Sit Room Updated some UI container elements Added borders to all UI Removed base padding to all UI Updated loadout UI Updated Lighting Coil to do 60 damage Updated toolgun settings in c menu to not interfere with servers menu Updated saber varients and their force powers Pike forcepower loadout changed Added Consular Pike Updated Dual Master and Master sabers to remove Strike and Group Heal Updated loadout menu to hide weapons from the order Updated order class weapons to the loadout menu Updated all sabers to be in slot 1 Updated saber crosshair to be a circle thing instead of that crosshair stuff Fixed pickup being used on any other players pickupable items Fixed Force Repulse not gradually increasing in power and doing no damage to NPCs Fixed Life Support giving knockback damage Remove 21st battalion references in database Was causing some previous 21st characters being unable to join other battalions
  13. Huh
  14. I removed headbob and the reload headbob is minimal now.
  15. Might require a full restart of your Garry's Mod client. Make sure you also have fastdl enabled and your folder permissions are correctly set on your Garry's Mod install folder. Added some attachments Do /attachments to see a menu that you can freely change stuff on if the weapon supports it. (for currently equipped weapon) Adding more over the next few days since they are ez to add now. Updated reload head sway to be minimal Removed headbob while moving
  16. Scott posted a topic in Announcements
    Please welcome the new CO for CWRP @Walker @Krassz Keeping the Brit gang alive.
  17. New gpakr content is needed for this update. This means you might have to restart your Garry's Mod and make sure you have FastDL options enabled. Added new models for 101st, 1st and 75th Added new models for SAS. (rip swimming mans) Added Sterling Added mp40 Added HP debuff to FOBs when placed too close to POIs Added sway and reload viewpunch back to weapon base Added cooldown support to spawnpoint base Added 120s cooldown to FOB spawning Added shotgun ammo Added salvaging to right click on repair tool Updated the cooldown to 5 seconds Added /impound and salvaging on owned vehicles and badly damaged vehicles Will receive scrap metal when salvaging (right click with repair tool) Will remove when doing /impound. Added /location command. Mostly for CWRP but designated areas of the map will be assigned names over time. Added mines for engineers Must be prone or crouched Cannot be placed in super steep areas. Press E on the mine to burry them some more. Right click with repair tool to remove the mine. The mine will be armed when something goes over it. Will not explode until the last thing to go over it walks off it. Updated ammo to be refunded upon disconnect Updated raid cooldown from 90 minutes to 60 minutes. Updated raid duration from 15 minutes to 20 minutes. Updated shotgun damages Updated how recoil works on all weapons. Experimental. Likely way easier to control so recoil on some guns may need to be adjusted Updated /want and /unwant to display the players last known location if a location they're in is set Mostly for CWRP but designated areas of the map will be assigned names over time. Fixed raid timer trying to sync to new players when the raid had already finished Fixed being able to stun the enemy faction + showing wrong tracer Fixed weapon caches not exploding Fixed being able to avoid minefield damage Fixed /endtruce Disabled RAM pickup for now (seems to be causing crashes?) Removed eventmode requirements from /raid and added a note in confirmation window to warn you
  18. Added Keanu Reeves on restart
  19. Added weapons MP5K TOZ (T-Side shotgun) Added several crash prevention thingies Added a craftable desguise item for T side Makes you look like Civilians Lasts for 5 minutes Will disable if you shoot Added spawnpoints to deathscreen Added tips to deathscreen Added XP and $ for destroying enemy vehicles Added marking system that will mark a position for 10 seconds for your battalion /setmarker Does not move with players or vehicles, it's meant to be a warning system not wall hacks. More icons and colours for different things will be added in the future. Mainly for drones to spot in the future but also works for your battalion anyway. Added 1 spawnpoint to Terrorists West Side Cabin Added spawnpoints to Civilians West Side Cabin Wheat Field Central Oil Cabin Added spawnpoint emplacements for Engineers Named "FOB" FOBs must be at least 5k units apart Allows whole faction to spawn on it Can only spawn on it if there is no enemy within 500 units (50m~) 18500 Health 5 sand. 10 refined metal. 2 allowed per team Cannot be placed near eachothers bases Added stacker/weight tool from CWRP for GMs Updated RPK Lowered Firerate Increased Accuracy Decreased recoil Updated all primary and secondary weapon costs (reduced by 2-5k) Also reduced the explosive belt from 200k to 150k Updated Rocket system Added direct impact damage Added small arc drop Added backblast (25 damage if you're stood behind the weapon when its fired) Updated max velocity to be lower Updated AOE damage to reflect direct impact additions (75% dmg reduction) Updated collision detection to be way more reliable Fixed "freezing" bug Fixed patrol points showing for everyone Fixed /gleaveclass Fixed AK74 ironsight alignment Fixed cache and radio placements being under the map for the forest map
  20. One hour.
  21. The server hasn't restart yet thats why. I'm about to restart. Decided to finish routes and add them instead of restarting later.
  22. We don't use workshop. Content is downloaded when you connect.
  23. A continuation of the update deployed yesterday, which you can view here Added /grequestpatrol Requires you to be in a battalion. Will assign your battalion to a random route (only for 4 each faction, more over time) Walk into each point to trigger the next point Receive XP and cash once you have went to every point Starts at the gate Anyone in the battalion can go into the point and everyone in the battalion gets rewards Added new vehicles for T side Tahoe 1000 HP 5 seats 1000 LIRA Ram 1250 HP 1500 LIRA 9 Seats Added AT and SUPPORT to EU battalion Added AT class to SAS Added a default weapon to the Civilian class Updated XP to no longer be given if the damage dealt is less than 5 Updated SAS to have their own weapons for their classes. Fixed several loadout issues Fixed a bug where you were always revivable when killed Fixed a bug where you could still be revived when killed by a headshot Fixed "Drop Item" not allowing you to shift click on it Fixed Scope alignment being fucked Fixed M249 Missing Scope Fixed /setsky Fixed SAS models Fixed weapon points floating slightly Fixed gate modules not closing and opening the correct gates Fixed ain not being on fastdl
  24. Read the first line in the thread :^)

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