Everything posted by Scott
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02/25/18 - CWRP Update
Available next restart. Today is also the Garry's Mod update. So if you are on the server when it restarts next then remember to also restart Garry's Mod or you will not be able to join. Updated to latest dash (radio fix) Updated limits to be disabled on CWRP2. If I see constant outright ridiculous shit on CWRP2 I will put it back. Updated cosmetics to remove cosmetics when you change model. Updated /jail to be used by DA. This must only be used as a last resort, let CG deal with it. Fixed several issues with cosmetic caching and "floating" items. Fixed a possible bug where you can purchase cosmetics twice if the MySQL connection is poor. Fixed cosmetics not hiding when you are in first person. Fixed several battalions WO rank having access to officer chat. Fixed ARF Cols missing promote permissions. Fixed caching issues with /citations and /arrests. Fixed possible crash with ship modules. Fixed errors happening with /ginvite
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02/21/18 - CWRP Update
I think they actually have it. Also update def wont be out until later tomorrow. My internet isn't working well enough to upload stuff right now. :(
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02/21/18 - CWRP Update
You mean like how we have castles all over the world still even though we don't use them for what their purpose was anymore??? Also stone age is wayyyyyyyy before Medieval ages lol
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02/21/18 - CWRP Update
This is not what Windows API does. It will flash your screen and icons in the task bar if it isn't focused.
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02/21/18 - CWRP Update
Updated what Ive done already just so we can get some maps on. This update will go out sometime tonight / tomorrow afternoon. Fixed some settings in the F4 not working as intended. Fixed item collisions causing problems. Fixed crafting benches spawning in any map. Fixed (possibly) some models not working with /setmodel Added PM sound setting and will now also flash your window (useful if you're tabbed out). Added new maps event_fortified gm_dddustbowl2 gm_bay gm_construct_extended gm_fork gm_medievalsiege gm_mountainlake2 gm_ninfield_v2exp gm_spoon rp_coastalimprobable rp_fs_coast_07_003_pak rp_industrial17_2017 rp_locality rp_ryloth Added /emotename to run an emote by its name. Added /arrests . Displays the last 10 arrests made by the player. Available to Officers and Admins. Added /citations . Displays the last 10 arrests made against the player. Available to Officers and Admins. Added some cosmetics. @JeffChase Several weapons that you can holster on your back. Medical backpack for medics only. Shoulder plate Several strap variations around the chest, like ammo, slings blah blah. Sidearm holster and pouch for left/right legs. Updated typing to hold your ear once more. Updated the settings menu to be a tiny bit more organised. Updated metal costs for everything. Updated ammo to now be 75RC instead of 100RC. Updated minimal mode to be disabled by default.
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02/14/18 - CWRP Update
After a restart as always.
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02/14/18 - CWRP Update
That was changed last update.
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02/14/18 - CWRP Update
Fixed compass offset being incorrect and missing elevation. Fixed Jedi deflection not working as intended. Fixed ship modules being un-repairable. Fixed various bugs with the new build mechanic. Fixed various lag sources from last update. Fixed being unable to create C3PO droid. Update HUD to improve readability and increased font sizes. Update prop protection (forgot this was even a thing, was never on before) to be.... better. Added Spade to 41st GC and Jetpacks to 212th AB.
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02/12/2018 - CWRP Update
Guh, okay. I disabled Crafting and Building temporarily while I try figure out what the hitching is being caused by. As for the HUD I will make it a little bigger tomorrow, maybe add a scaling option if it isn't too annoying. Wookiee rules.
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02/12/2018 - CWRP Update
yawn its finishing up
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02/12/2018 - CWRP Update
Just waiting for inventory conversion to finish....
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02/12/2018 - CWRP Update
Forgot to mention that I re-enabled TFA crosshairs for first person view and compass now works with the vehicles.
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02/12/2018 - CWRP Update
Also I will be removing/replacing/adding a lot of maps this week after the update.
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02/12/2018 - CWRP Update
Yes I know it isn't out yet but you know what, fuck you. It will be out pretty much when I wake up. There have been a lot of module re-codes this update. This mean that there may be some bugs that have reintroduced themselves. Please report them and I'll try and fix them today/tomorrow. So while it may look like there has been a lot of stuff added, its really just a lot of core improvements. Included new content in the dat files. Added Jetpacks to 212th AB. Added two new NPCs. Added 150k RC store package. Added barnacle and testnpc to the npc blacklist. Added CG arrest/citation history menu. Added several props to the Q menu under Server Props. Thanks @JeffChase Added Younglings store package. Added Bipedal droid store package. Added kick to the Ensign Rank. Added defensive emplacements. Added name claiming if the name is older than 6 months (I thought I already coded it but I guess not!) Updated TFA to enable crosshairs in first person once more. Updated new user's (not alts fuck off) load out to include a 1k RC cash injection. Updated fuel to give 20 units from 10. Updated /changemap to allow Gamemasters to create a vote. The vote requires that 30% of the gamemasters vote yes to start the countdown. SGM+ can start a map as normal. If they vote yes it will skip voting and start the countdown. An SGM+ or the initiator can cancel the map change. Updated revive timers to help with traveling to a downed user. Updated force cloak to no-target the player. Updated various UI elements. HUD Defcon UI Inventory Menu Store Menu Dialogues Crafting Map Change Updated Inventory system. Updated Crafting system. Updated Store system. Updated ammo price from 25 -> 100. Updated Saber Cloak to last for 10 seconds instead of 5. NPCs will also ignore you. Updated Force Pull targetting range, decreased cooldowns by 5 seconds and reduced the power on pull (so the target comes to your front instead of behind) Updated Weapons Buffed Z6 accuracy Buffed republic sniper damage and made the scope more accurate Updated the Westar scope to be more accurate Fixed FOV for several weapons and improved npc accuracy on some of them Fixed Saber block/reflect and absorb. Also buffed them both. Removed pool drain from holding block. Block force changed from 5 -> 3 Absorb force changed to 20% of damage instead of some weird expensive shit that it was doing before. Throwing Saber will now use the base damage * 2 or 1000 damage, depending which one is lower. Added a 10 second cooldown from throwing. Fixed several Cloaking bugs and overall more reliable/less exploitable.Removed Advanced Cloak. Fixed heavy attacks sometimes disabling all attacks. Fixed Force Pull distance indicators and improved the landing position (so its nearly always right in front of you now) Fixed load out system not correctly checking use permissions for Jedi. Fixes baton checks.. Fixed Jetpack pitch out of range warning. Fixed notes titles being cut off. Fixed Apprentice and Initiate Sabers being set to random colours (I hope) Fixed NPCs targetting Armourer and Pilot NPC. Fixed some NPCs not being damageable. Fixed the chances of tracer effects going through walls and out of the wrong weapon. Also changed the effects a little. Fixed compass not working correctly with vehicles. CRAFTING Crafting is now done inside the armoury only with an overhauled crafting menu. You can interact with the crafting bench and then add an item to the queue for that specific crafting bench. The item will be physically crafted by the bench instead of magically appearing in your inventory. Other users can take the items once they have been made. Make sure large crafts are monitored by CG or something. This is the first step to making the armoury useful. I will be moving the load outs to here in the future using a different selection system instead of having a UI (yawn). Foods, Water, Oxygen and other building items will be added over time and will turn into the basics of a progression system later on. INVENTORY & STORE Nearly function the same as normal except there is a 2048 stack limit, there is a 12 slot limit for each type of item and the same items take up 1 slot only. Menu syncing and store menu syncing has been improved to make it easier to tell when you have purchased everything to offer. You can hold shift while clicking the "Drop" or "Purchase" buttons to show a number input where you can specific the amount of items to drop/purchase. EMPLACEMENTS This will allow 327th, 41st & 9th battalion to build defensive emplacements on the map. Each user can place 4 emplacements at a time and cost resources that must be crafted. They must buy the spade (no model yet) and select it. The controls should be obvious from there. The types of emplacements will be improved on over time.
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1/29/2018 - Forum Update
Pretty much
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1/29/2018 - Forum Update
Stacked categories. You're welcome you bugging shits. Blame stoned if it breaks.
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1/29/2018 - Forum Update
thinking
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01/03/2018 - CWRP Update
For Darkrp? When stoned/king update.
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01/03/2018 - CWRP Update
Next restart for server 1, already on server 2. Added costs to cosmetic items. Fixed icons on the cosmetics menu. Fixed cosmetic items not unloading on player disconnect. Fixed armoury missing fuel items in the munitions store. Fixed cosmetics parenting to world if the player or entity failed to collect. Fixed modules not being repairable unless you're an officer LUL
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01/02/2018 - Update
Update is out later today. However you will have to download the content packs again when you connect, hopefully for the last time. All Fixed nwvars using incorrect bit count. Now the 128th player works. Updated twitch emotes for the new twitch emote API. (now your emotes work again). CWRP Added Jetpacks Added Fuel Added emotes for R2-Astromechs. Added some animations to the character menu because why not. Added cosmetics system and two items to test it. This is for testing and may not work. You need to enable Cosmetics in the F4 Settings menu. If something bugs out on it and you don't report it ON THE FORUMS then it isn't going to get fixed. More items and types of cosmetics will be added over time. There are no refunds. Updated and refactored loadouts to support item other than weapons. Updated notes so they can be picked up by pressing CTRL + E Fixed weapons missing from content packs. Fixed a very rare error with malformed model paths in the character menu.
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12/05/2017 - CWRP Update
Hotfixes next restart Fixed Dual Saber left saber damage. Fixed /setvoicerange and /toggleglobalvoice Fixed all forms/stances being visible and being unable to change forms. Fixed misc content pack not downloading (foot steps sounds, altos props etc) Fixed animation locking on saber force powers. Added a 5 second cooldown to heavy attacks.
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12/05/2017 - CWRP Update
A little update will be out later to fix some issues with the lightsaber forms and possibly the absorb bug. Rip.
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12/05/2017 - CWRP Update
Ya that and other people's stuff was going to be in but I've got to stay off my pc for a little while so no can do.
- 12/05/2017 - CWRP Update
- 12/05/2017 - CWRP Update