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Scott

Root
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Everything posted by Scott

  1. Fixed /setnpcdamage not affecting other players. Fixed Missing textures and models from the new content pack system. Fixed Creating a non-clone character will not update their model in the character creation screen. Fixed No Grenade damage in logs. Fixed view and world model material overrides on grenades. Fixed groups list not showing online players Fixed F4 menus not updating when you change battalion, leave a battalion or change characters. Pretty much everything okay. Fixed group demotion not working Fixed Inventory item bugs when trying to interact with empty fields Fixed age old inventory bug that is harmless but still a little annoying... Fixed ARC inconsistent group permissions compared to everyone else. Fixed Promotion and demotion forum sync seems to be fucking promotions and demotions Fixed E5 missing from NPC weapon selection. Fixed pesky GetAttacker error in logs for module damages. Also fixes module damages... Fixed deleted characters still counting towards max count for that play session Fixed load errors with Bly and Wullfe or w/e his name is Fixed world models on some weapons... no more finger guns lol Fixed CG Jedi missing baton Fixed saber staffs Fixed Dual Saber left saber damage. Fixed /setvoicerange and /toggleglobalvoice Fixed all forms/stances being visible and being unable to change forms. Fixed misc content pack not downloading (foot steps sounds, altos props etc) Fixed animation locking on saber force powers. Fixed HP/Armour (basically all stats) seemingly being re-applied at "random". Woops. Fixed /setarmour not having a max value like /sethealth does. Updated /roll to be 0 - 100 inclusive. Now you can use it for 50/50 smh. Updated sabers block to no longer deal damage. Updated meditate. You now take 6x damage while meditating. Updated lightsaber animation hooks to be faster. reee. Added new content loading system. This will sadly require you to download 400 MB when you connect but it means we have a lot more space to deal with extra event models and such. Yay. Added notes system. Will be expanded on at a later date to look more Sci-Fi. Added prop damage to players back to the server. Added /setscale . This will scale a player from default scale * float. One being 100% or "normal". Added promote/demote permissions to 2nd LT. Added /toggleglobalvoice and /setvoicerange Toggle global voice will make your voice global. Requires SGM+ to set it on yourself only. setvoice range will allow anyone who ISNT an officer to set their voice range between .1 and 1 of the default range. Officers can set this from .1 to 2.5. This means that the old command to talk further has been removed and now you can yell or whisper with your microphone. /setvoicerange 2 would be the same as toggling voice range in DB beforehand. Please don't abuse this as it would be cool to keep these relaxed restrictions. :( Added new death screen. This comes with a give up and call for help button. You can give up after you have waited for the usual death timer. Also comes with a simple death recap. It will tell you what damaged you, what they/it damaged you with, how much damage and where it hit you. Possibly going to add more stuff to it like spawn points in the future. Added RC Ion. Added Yoda. Added some other classes. Added a 5 second cooldown to heavy attacks. Plenty of other things I forgot about.
  2. As some of you probably know @Veridian-Phantom has resigned from CWRP Council. I want to thank VP for all the work he has done for the 3 years that he has been with SuperiorServers with DarkRP and for the great work he has done on our CWRP servers. Cheers and while you will still be hanging around I wish you the best in what you decide to dedicate your time to next.
  3. Next restart for server 1 and when events are finished on server 2... Any changes from Server 2 are now on Server 1 (check the previous update). Fixed group invite not working correctly. Added keypad and fading door tools from DarkRP. Updated the map. Thank @Dr-Alto-Clef Fixed mess hall lights. Fixed naval bridge windows. "db door thanks for not telling me after a billion DBs with this problem this is what complacency does to people" - Alto Fixed being able to jump into Jedi portal by going into the ATC. Fixed engine room lighting. Fixed staff sit room lighting being affected by ship lighting. Fixed observation deck windows. Added Gravity Generator Room to first floor. Added Shield Monitor room to first floor. Added health monitor to second floor. Added telecoms unit to left bridge. Added door controller to third floor. Added force field controller to third floor. Added window shutters to brig. Added jail cells to brig. Added a bar to mess hall Added new citadel stuff Updated Jedi Portals to look more like portal things. Updated sky box and exterior textures.
  4. It doesn't say that?
  5. Optimisations and Battalion forum sync test. Only available on S2. Fixed inventory items being stored in the wrong sections. Fixed some ARC permissions and 1LT tag. Updated F4 menu to hide all but your battalion and the naval battalion from the roster tabs. Updated group/character look-ups to be way way faster. Updated UI to be a little bit cleaner Updated @Veridian-Phantom 's Jedi to be in the Senator group. Added fading door tool (since I pushed this out to add battalion syncing some of the features do not currently work). So yeah this is just an update for rank sync mainly. Report any bugs in the bug section blah blah blah if it isn't on the damn list then I didn't add it so don't spam steam.
  6. if battalion syncing fails blame @KingofBeast
  7. Try turning off unlimited scroll and see what happens.
  8. What threads did you try, this one? Have you tried relogging and clearing your cache? Do you have pagination enabled or unlimited scroll? Tits or ass?
  9. Blazing is illegal go flame yourself
  10. I would of kept it but I won't be around to remove it :( party hats on cwrps first birthday tho ;)
  11. Next restart... Possible fixes for weird TFA shit like effects coming from others guns. Removed Halloween shit. Removed some other shit. Replaced a shit ton of code in TFA, Lightsabers and some other swep related things so if something seems broken, it probably is! Make a bug report on it and I'll try fixing it right away. CWRP smallest update lul
  12. The head error just requires you to restart steam so your cwrp packs update...
  13. What? TF2 is free.....
  14. Next restart... well.. probably midnight EST or something... Restart your game fully (or restart steam) if you're not seeing the pumpkins on your head. Added some Halloween stuff. Requires TF2 for some optional things.... Added memes Increased Salary by 25% for Halloween. Increased Experience by 10% for Halloween. Fixed ARF Jedi Master run speed to reflect an actual Jedi's run speed. Made it clear that there are no fog controllers available when doing /fog Naval no longer requires VIP until 5th November. You will not be removed past this date, you are there until you're demoted, you leave or you go inactive. When you realise it was never actually set as VIP this whole time....
  15. Screenshot?
  16. Not available until next restart. CWRP 2 now has the update. Fixed revive re-spawning you at CR spawn. Fixed setnpchealth and setnpcdamage. Fixed a bug in the stacker tool
  17. Just type /fog. It explains itself. If you're not in "Revive Mode" it is 10 seconds.
  18. Revive is bugged right now, worked fine with Hinds and I on the test server though so nto sure whats up. Won't be able to fix it for like 8 hours.
  19. Revive is disabled when there are no RM online. It will just be a 10 second respawn timer. Event mode no longer effects respawn times.
  20. CWRP 2 will be updated sometime later today. The map will be updated sometime in the next week or two, which is when the other modules will also release. Added new Character Creation menu. Added setnpchealth and setnpcdamage commands. Added Fog Controller menu /fog. Added global /describe. Added PVS Radio. Added event status to Character menu. Added more CG logs. Added NPC Relationship tool. Added several props and player models ported by @JeffChase Added revive. You can only be revived once every 5 minutes. Medics can revive. Medics can mercy kill. Don't get kappa-tured. Some other things in the future. Updated /setgamemaster to work on offline steamids Updated Stimkit Only medics can self heal. HP greatly increased. Cool down greatly increased. Medics can still over heal but cannot over heal themselves. Updated health grenade to give me HP per tick and fixed the colour errors. Fixed local describe showing numbers at the front of messages. Fixed Toggle name on the cloak. Fixed parent and child company control for all officers. Fixed the search system in the Q menu for real this time. Fixed error messages on the character creation menu not showing up. Fixed cloak not hiding your name Fixed Witcher gates teleporting props. They will now only teleport players. Fixed setspawnpoint
  21. In the chat? It seems fine to me but there might be a problem with lower res screens. I'll take a look but eh.
  22. Anything can do damage and cg will probably arrest you for max time.
  23. Update will be out once I've played PUBG :kappa:
  24. CWRP UPDATE Disabled the dynamic destruction to be replaced with something else in the future. Added Bowcaster to the Wookiees. Added E-5 to droids Added new spawn system. Added 'c' alias to /comms Added citation logs Added Ship Modules Added Grenades Flash Bang Frag Grenade Pulse Health Grenade Added models ported by @JeffChase Added new icons for items made by @BrudrBear Updated Sabers to be slightly more optimised. Updated Saber targeting system to be more predictable. Updated Saber heavy attack system (basically reverted). Updated skill reset to only work when you have equal to or greater than max health. Updated side arm damages again... Updated portals, particle effects and ladders to remove them on disconnect. Updated /give cool down: 20 -> 10 seconds. Updated F4 menu to allow editing of parent, children and sister groups. Fixed Group and Focus Heal resetting HP when HP is higher than max HP Fixed Unknown Character bug Fixed issues with Mass Effect Props 3 pack causing crashes (I deleted it XD) Fixed frag Grenades giving too much ammo on use. Fixed jail timer not expiring. Fixed rank specific salaries. Fixed last seen not updating if the server crashes or loses connection. Fixed Q menu searching. Fixed toggle-name not resetting when changing characters Fixed button tool showing incorrect name. We don't actually have balloons! Fixed comms being usable while jailed. Fixed scoreboard icon priority (GM will show before VIP now). Fixed group tag options (custom classes have correct tags etc) Removed CTR SHIP MODULES These are new systems "entities" placed around the ship. The first two to be added are on first floor. Each module has a set amount of health and while turned on they will do nothing. However if they are turned off or are destroyed the will all have a unique debuff. The debuff will reflect the module that was broken. These can be repaired (for now by anyone, just press E and have refined metal in your inventory) by engineers with a repair tool. However, in some cases it might be beneficial to turn this off when being attacked, this is up to the Naval officers to decide. NOTE: This isn't aiming to be "realistic" it's aiming to be something different for players to experience. I will be denying anything that wants change because "hurrr it aint realistic". Green = complete Gravity Systems ON -> Gravity will be as it is currently, nothing changes. OFF -> Gravity will be lower for players on the ship. You can jump higher but move slower. Items that are not secured will start to float upwards. Shield and Hull Health Monitor ON -> Nothing changes. OFF -> Sparks and explosions will happen around electrical devices and pipes. If an explosion happens on you it will do 150 to 500 damage. Stay the fuck away. Engine Monitor ON -> You're safe :4head: OFF -> Disruption in the warp drive will slow down time until the system if repaired or automatically repairs itself. Health Systems ON -> You're alive :kappahd: OFF -> Oxygen levels will start to drain. After they have drained you will start to bleed out. Make sure you have a nice supply of oxygen tanks on you! NOTE I didn't realise (because solo play) that the grenade sound was global. The sound and F4 menu "Edit Player" bug is fixed next restart. Commands still work though.

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