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Scott

Root
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Everything posted by Scott

  1. This matters because?????
  2. Next restart Added crosshair to weapons when aimed while in third person. Added training saber to all Jedi loadouts. Added numbers to Saber abilities. Added Saber crosshair. Added Saber brightness setting to F4 menu. Added baton to HG. Updated Saber thirdperson to now use the adjustable thirdperson if its enabled. Updated Master Dual Saber now has 200 force power. Was 150 which was incorrect. Updated credit description of VIP. Updated dual sabers to use the same targetting system as the single sabers. Updated meditate to be way more effecient. Updated AdvDupe 2 codec to allow newer shit. Might have broke all your older dupes. You can ban the people who whined for this to be a thing IDC. Updated meditate to give a small group heal every 3 seconds. 50HP within 100 units (about 1 metre). Updated compass to be more effecient. Also shows where you are looking rather than where your body is facing (should appear to move way smoother). Will now work with any vehicle correctly. Fixed heal sources not being increased when the healing effects talent is enabled. Fixed several exploits with meditation. Fixed being unable to noclip while the Saber is equipped. Fixed /me being weird. Fixed /roll. Fixed jail UI erroring when near a jailed player. Fixed 3 battalions having Lore class instead of Librarian class. Fixed emplacements erroring when over a player owned entity. Fixed cosmetic consumables not being removed from inventory once used. (Crystals and Hilts) Fixed battalion notes using the wrong netmessage id. Fixed jedi classes starting when they should be disabled. (>_>) Fixed LAAT errors Fixed speeder speed boosts Fixed speeder speed hud being offset wrongly. Fixed being able to enter vehicles when they are blown up. Removed baton from the Q menu. Removed the PK class. Removed AOE Heal XP from Group Heal.
  3. idk will u
  4. Droids can't join battalions.
  5. It's really hard to fix something when people make no sense. 😐
  6. thats nice
  7. For later today (a few hours or so). Will require content updates so you may have to restart your Garry's Mod client. Added /setoxygen <pl> <int:0-100> Added Saesee Tiin for RP Added Adi Gallia for Naval Added /gmtogglemodule Added Librarian class to all battalions Added weapon skins support Single desert camo skin to start. RC is not reflective of skins to be added in the future. You can disable weapons as usual in the F4 menu. If you are an arty person and actually want to make some nice looking skins go ahead and they might get added into the game. Added vehicle skins support Currently no skins. Skins applied when you enter the pilots/drivers seat. Someone else getting in the seat will override it. You can disable weapons as usual in the F4 menu. RC is not reflective of skins to be added in the future. If you are an arty person and actually want to make some nice looking skins go ahead and they might get added into the game. Added character notes to battalions Added structure repairs Added simple grid X and Y values to compass. Added /seteventname <player> <name>. /setname is now only a staff command. Added Logs Mostly GM stuff. Fixed some other shit. Most logs now show in the new playerevents windows instead. Updated knife damages. I don't remember what I did but it was like a 40% increase. Updated several weapons: Removed random decrease in accuracy the more you hold down the fire button. Increased Wester m5 scope accuracy and increased damage by 10. Increased both snipers damage from 85 to 100. Increased DC15s aim accuracy by 50% and hipfire accuracy by 25%. Updated scope effect to be more subtle. Displayed est distance where the player distance normal is and removed the innacurate distance display on the left of the scope. Some of the weapons have per-weapon display positions and may need to be fine tuned in the future. Updated lore tags from Jedi to their actual ranks. Updated Q menu to be in-line with the current Gmod Q menu searching (no crashing) Updated advdupe to ignore permaprops Updated rp_note to 1024 characters from 512 Updated combat cooldown to reset on spawn Updated building to allow you to build ontop of player spawned props. Updated material whitelist Removed it. No tolerence policy for overriding map materials instead. Updated force changing UI to be way more simple Will add some custom icons in the future. Can now scroll when in force select (F) mode instead of pressing numbers. Compass will now show above the selection bar. Updated Ammo UI to be somewhat like the old UI. Hold Use (default E) to force show the UI. Will flash red when your current ammo count is below 15% of the weapons capacity. Dispalys differently in first and third person. Updated bAdmin and Dash with latest changes. Fixed shield material showing bad env mat Fixed Peacekeeper model not being set Fixed being unable to delete building emplacements Fixed /togglelanguage Fixed some vehicle weapons not working correctly when multiple are spawned on the server.
  8. Not entirely sure why this seems to be happening to some people. I was sat with a constant 120fps with 80 or so people testing shit at ESR when the server was updated. I removed a few things from blast effects next restart. Maybe that will help. Probably wont happen. Removed the estimated distance. Smooth for me but you said you were getting framerate issues anyway. Not sure if that was a suggestion or just commenting on how it was changed. Seems like a non-issue. Added shift+e+r to quickly safety your gun on next update. nice
  9. yes it does?
  10. Added new weapon base. All damages and accuracy has been changed. Added Republic AT Launcher New scopes. New animations and model adjustments. (Many thank yous to @JeffChase) New tracers. Tracer dynamic lights will be disabled when minimal mode is enabled (saves a lot of FPS for people with issues). Better movement E+R to change modes. Duals can run and gun All weapons have better accuracy when holding right click. Added a way to avoid knockback damage from weapons (will be tweaked over time, currently a little buggy). Added sounds to npc deaths, hurt and random convo bites Fixed error from invalid character name message Fixed error when trying to set an invalid rank on a character Fixed error when trying to interact with a keypad owned by a disconnected player Fixed kicking online players from group Fixed multiple scoreboard errors Fixed presets being set wrong when leaving or being kicked from a group Updated botw to reflect the new name changes. Added gsetlia alias to gsetbotw as well. Thanks for the extra update line LUL. Updated e5 to 40 damage Updated material tool to whitelist only Updated max battalion members to 600 Updated door and monitor health From 10k to 3k Updated NPC to basically aimbot with the e5 Removed ARF Known bugs: Stimkit first person and thirdperson is fucked. Det first person is fucked. Reload effect on M5 and DC15A is not implemented. Sliding didn't make it in this update as it was too buggy. Will come next update 😄
  11. Yes let me warn him that none of his sand was deleted.
  12. Added SA+ Characters officially Added module controllers throughout the ship. Used to repair broken walls. Used to repair broken pipes. 1% chance for a module to break every 5 minutes (0.5% for brig uhoh). The ERL door now has a controller as well and will also break. Multiple walls/pipes/doors can be broken at the same time. Added a limit of 10k to each unqiue inventory item type. Fixed radio UI being out of sync (?) Fixed some cosmetic model permissions. Fixed radio permissions. Fixed blaster colours still being orange. Updated GM to 21st Nova Corps Removed old random pipe/wall breaking system.
  13. Added PK to Naval Added ARC models to classes Added ARC NULL class Added Lore hilt cosmetics to some Jedi Fixed linked lore characters not having cosmetic models Fixed cosmetics not clearing when you change model or character Fixed boost displaying incorrect session time to the player Fixed ARC having slower runspeed than they should have Fixed event characters being unable to do damage to ship modules Fixed ex-jedi keeping their jedi model when they are kicked or leave the battalion. Updated knife damages Updated /roll to /roll <max (optional)> Updated agenda edit window size Updated some agenda bugs Updated agenda so it can scroll. Updated agenda space Updated Radios to work** Removed halloween update settings ** On next restart
  14. Accidently reverted this. Back on restart.
  15. Kind of trying something different so you might actually hate it XD.
  16. Update out in about an hour. Added out of combat cooldown to loadout changing Added /radio <message> Added notfications to radio when a player joins or leaves the channel Added radio UI to show who is in the radio channel with you Added /gmtoggle <setting> Added /ghost for gamemasters Added confirmation to /gleave Added HG Class Added toggle for cross server chats Fixed battalion promotion message Fixed PK class having incorrect health and runspeed values Fixed tooltip ui flickering and sticking to screen Fixed Building Kit UI visual disappears "randomly" (?) Fixed prop removal period working for non-gamemasters Fixed toolgun spawned entites not cleaning up when player disconnects Fixed all lore runspeeds Fixed a bug where players will fail to load if their groupid no longer exists (now makes them a CT). Fixed Linked lore cannot see model cosmetics Fixed 9th trooper missing materials. Fixed rare bug where cosmetics will sometimes apply the wrong cosmetic. Fixed rare bug where the gm loader will load module configs in the wrong order. Updated talent level bonuses 4 HP per level reduced to 2 HP Halved Armour per level. Updated toolgun to be invisible in first/thirdperson Updated GM chat to be more obvious when the chat is from another server Updated knive skin prices Updated fuel costs from 200 to 40 Removed /togglecomms, /togglebroadcast, /togglejetpack, /togglelrbroadcast Removed Pikes from PK For Halloween (reverted on the 1st): Added Halloween Pumpkin Hat. Added Halloween Skeleton player model. Thanks to @JeffChase Added random shit around the ship Fixed bucket. Updated random ship breaking chances (faster/higher chance) Updated fog (do not chance it admins/gms or u die) Updated screenspace effects Updated UI changes Updated XP and RC gain by 20% Something broke still? Read the trello! If it isn't listed then you can make a report here following this format and rules. You can also suggest things here and clicking the suggestions and guidlines at the top.
  17. Oh yeah I didn't restart the server just yet. Give it 5 mins just checking something. ?
  18. All content packs have change format and therefore require you to redownload them. if you have content downloads disabled then you must enable them. Your Garry's Mod may require a restart before and/or after downloading the content packs. Added ship module warnings to the HUD. Added confirmation to building deletion. Requires you to press ALT+E to get a confirmation now. Added player damage when seated. Added Save XP boost for 15 minutes over server restarts and disconnects. Added a 15 minute grace period for disconnected entity cleanup. Added player models to Jedi cosmetics. Added training saber to loadouts. Added holster to NPCs. Added "All Members" drop down to the F4 menu. Added battalion status messages to chat. Added borris to 41st. Added Eeth to RM. Added several GM models for players. (look at GM doc I guess?) Added invite permissions to WO1+ in the Navy. Added zombie animations to models/galactic/troll/troll.mdl' models/galactic/swtorrhak/swtorrhak.mdl Added radio channels: /rjoin <number> Was something quick will expand on next update. /radio will let you type to the people in the channel. /rleave Added /ghost (gms go invis) Added a passive 4hp per level to talents Added translations to event characters /togglelanguage makes them speak like a pleb. Only certain battalions can read the messages in chat. Has a chance to not convert some things correctly. Added playtime cosmetics to chat and the scoreboard Added agenda editing menu Added crystal crafting bench Added chat colours to Admin chat and other areas where names would show as white Added battalion of the week cosmetic. (TEST) You are given a medal to display on yourself for that week., Previous winners lose comsetic. Only the people in the battalion at the time get the medal. /gsetbotw <groupid>. Super Admin+ Only. Added /setchatcolor <player> <r> <g> <b> and /removechatcolor <player> Added /setallegiancespawn Added /gms window to hold all gamemaster functions in the future Moved /fog menu to here Added some basic setting toggles Added npc weapon dropdown from F4 settings Added containers panel for class container feature (not implemented yet) Fixed NPC spawners not working correctly Fixed /tellall and announcements getting stuck on screen when spammed Fixed cosmetic menu not refreshing on group change or leave Fixed ARFTU spawning in the training room Fixed salary dailies Fixed priority checks on group commands. Fixed incorrect bit count in bodygroup netmessage Fixed ENS missing from Naval ranks Fixed /removegamemaster not working if they are online Fixed and updated RC for new users Fixed /trainer not checking trainer permissions correctly Fixed cosmetic models ui infinite loop on equipped. Fixed setclass for naval (?) Fixed button permissions (?) Fixed XP/Levels not loading for non-battalion classes. (?) Fixed runspeed and walkspeed not being set on specific ranks/classes (?) Fixed weapons not being stripped when being kicked from a battalion class Fixed loadout tool tips sometimes sticking on the screen (?) Fixed stun gun loadout description Fixed envmap on riot shields. Fixed /gforceinvite classid not saving to database. Fixed /setvoicerange global voice. Updated ship module access to group members only. Updated salaries for each rank Updated scoreboard to show all players to event characters Updated PVS radio and added Global Radio for server 2 No this does not fix radios. Only Garry's Mod devs can fix that (anywhere between now and never) Updated cosmetics to be enabled by default Updated crystal crafting from 4 to 2 days Updated fall damage by -20% Updated loadouts to remove group/allegiance specific loadouts if selected Updated clamps on setnpchealth, sethealth & setnpcdamage to be ignored by SGM+ Updated setnpcdamage to 250 Updated citations to delete reports older than 4 weeks Updated /setnpcdamage to accept most entity class names. (includes door damages, tripmines, trigger damages etc) Updated Grenade damage and range damage 300 -> 400 range 500 -> 250 Removed /fog A bunch of other shit I don't remember. (mostly halloween and new gun base prep?)
  19. Yeah I also love an API that makes no sense, a shitty storage system and a useless administration panel. Very superior, would use again.
  20. Some of these fixes are already in but the rest will be available next server restart. Added path specific dual sabers. Added several sabers to classes. Added Knight class rank. Added kick button for battalion classes. Updated character kick button to be usable by a SA+. Updated dupe tool to ignore entities with missing models. Updated body group tool to ignore clones/jedi. Updated /invite menu to ignore players already in a battalion. Updated F4 menu to sort characters alphabetically. Fixed /train not working on players who connected for the first time. Fixed group info losing sync when characters are changed on the other server(s). Fixed Naval missing invite permissions. Fixed baton unwant and other errors. Fixed cosmetic purchases. Fixed RC & GM health. Fixed /jedi chat being unavailable to linked Jedi. Fixed linked talents not taking into account classes. Fixed 9th missing shields. Fixed /invite showing event characters. Fixed event characters spawning in the training room. Fixed button permissions for Naval, CG and High Officers.
  21. I fixed all the bugs that were reported in the quick test on server 2 yesterday. Going to put Server 2 back up for testing. https://trello.com/b/tCdmsn2g/ssrp (under "Beta Bugs")

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