Everything posted by Scott
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5/10/2019 - MilRP Update
I want to see what happens with out it. Since the server is low pop it just allowed so many massrdmers and chat spammers in with no one around to stop them. Sure less new players are going to be able to get in easily now but at least the people who stick around are less likely to be hassled. Oh I must have got sidetracked and stopped typing. It works out a little higher than the US ranks I'll update it when im back at PC :V
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5/10/2019 - MilRP Update
This update is for later today Content packs have been updated. Please make sure to enable content downloads in your Garry's Mod folder and ensure you have correct folder permissions set. You may need to restart your Garry's Mod client. Update week 1 (of 4). Trello has been updated with weekly sections. I aim to update at the end of each friday for the next 4 weeks. Please be sure to check Trello here: https://trello.com/b/K1xzJ6PM/milrp I appolize for the delay in getting updates for MilRP out but I will be making this server my main focus from now on. Be sure to create suggestions and report bugs. Thank you 😄 Added rp_forrest_day and rp_forrest_night Added two vehicles to T side Added /grequestroute Allows you to request a route that anyone in your battalion can request. Will show one node at a time which you must go inside of to get the next location. Once completing the route your battalion members are rewarded XP and Money Added voting submodule to easily add officer votes for actions in the future Added /endtruce command for high officers A vote can only be called if there are more than 4 active officers. More than 4 or 80% (whichever is highest) of the officer core for the allegiance must agree to the vote before ending the truce. A 60 second warning is given to the whole server along with the initiators name. Added a way to repair land vehicles Added /setsky <preset> for HGM+ Will set fog, sky and sun to predefined settings. Currently only support default, night and summerneon Added a way for T side to become any civilian model Updated raid voting module to be more efficient & simple. Also removed some bugs Fixed raid progress cooldowns showing for the wrong allegiance Fixed threatcons sometimes showing for the wrong allegiance Made it so current raid info is displayed to the user on connect/changecharacter Updated loadouts to only allow 1 of each weapon per weapon slot Updated threat HUD UI from showing on T side since they are always a threat Updated modules to only be repairable once every 5 seconds Updated suicide belts cost and level requirements Updated several SSRP base gamemode features from CWRPs update Updated weapon scopes and replaced attachment system ready for changeable attachments Updated salaries US High Command $150 US Officer $100 US NCO $80 UK High Command $150 UK Officer $100 UK NCO $80 T s Updated Civilian class color to the terrorist colour Updated Civilian tag to Civ instead of CIVILIAN Updated several weapon stats Fixed stun sounds Fixed character search button in battalion menus not changing depending on gamemode loaded Removed VIP status from Civlians Removed auto Training
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[Poll] Would you use a SUP launcher?
This has everything to do with player convenience. We use GMAs outside of Workshop and our own content pipeline to make mounting content way easier and efficient. Letting clients avoid the hassle of mounting issues, folder permissions and addon conflicts is a pretty good reason to have a seperate launcher. If you're so concerned you can always inspect it yourself. Or just don't use it. Also if you know what you are doing Gmod is not sandboxed. Gmod has always been filled by sketchy servers that abuse exploits. Not that it means anything.
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5/3/2019 - CWRP Update
This is fixed. Fun while it lasted ¯\_(ツ)_/¯
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5/3/2019 - CWRP Update
This update requires new content. Make sure you have enabled content downloading AND your Garry's Mod folder permissions are setup correctly (owned by your user). WEBSITE Moved CWRP & MILRP to a unified system instead of copy pasting code smh Updated Character Search Display group or allegiance Mark hidden/deactivated characters as Red Only shows the 10 recently used characters Updated Moneyboard Stats Faster Added Killboard Added Polls Page CWRP/SSRP Added Navy missing bluecoat Added weapon ADS sensitivty slider Added Trandoshan, Magna Guard and SBD NPCs and playermodels Added 501st Republic AT cosmetic Added /cleanupmyroom and /cleanuproom For Admins and GMs /cleanupmyroom will remove all props in a room that are owned by you. /cleanuproom will remove ALL ENTITIES spawned by any player in that room. Added Sovereign custom Jedi model Added some ships suggested by Buzz Added a viewmodel to revive weapon Added anti-spam feature to chat for future show releases and other fuckboy protections Added /gmtoggle cloaking Disables the use of the cloaking device Added stats to weapon tooltips Added RP permissions to ATC buttons Added back Jedi ship to hangars now that hangars got an overhaul Added the ability for me to let classes also use their rank loadouts Added screens to claimable areas that can display that its currently in use by a battalion or FFA + a custom message Updated damage of the Wookiee weapon Updated ARF class runspeed to 210 Updated navy cosmetic model costs from 30k to 20k Updated Z6 damage Updated stungun Fixed viewmmodel and world model Removed fail chance Fixed lack of blaster effect Updated /viewgms Updated Admin+ and GM permissions to allow physgunning and toolgunning of props owned by disconnected players. Updated interactions to use the delayed interaction functions Updated 9th spawn so they dont spawn infront of the doorway Updated area checking functions for building lib Updated AT weapons to show crosshairs Updated /setnpchealth and /setnpcdamage to check for their custom class before their base class ( Updated armoury point locations and nocollided to stop fucky collisions End of MHB Obseveration deck. ERL Updated Level 40 Talent Perks 187th & 212th Increased fuel given when using the fuel can CG Increased run speed RC Armour Regeneration Extra Armour Updated Shield Increase stun duration from 1 second to 3 seconds Made it easier to place (experimental, may revert) Can now be equipped on your back. (experimental, bind srp_pickup) Can't knock over Has HP Updated oxygen No longer required by event characters No longer required by robots No longer damages people in the sit room Updated Astromechs Removed footsteps Added to battalions as a 4 slot class These take on the passives of their battalions and are able to interact with the ship modules just as if they were a Clone. Updated UIs Changed some colour schemes Updated tab panels to switch faster and feel more responsive Updated Inventory and store UI to look cleaner Updated Inventory and store UI to fit on 720p screens Updated Agenda menu to work on 720p screens Updated citations menu Updated how api requests are loaded per gamemode (fixes some issues with mirlp loading CWRP apis) Fixed large numbers in poll UI Fixed announcements not showing in credits menu Fixed 104WP spawning in the wrong area Fixed notes not being duped correctly Fixed defcon 6 showing all the time Fixed stimkit missing viewmodel (Added by @JeffChase) Fixed party hat missing materials Fixed barlex model being set to the wrong lore model Fixed ARC hitboxes Fixed Walkers model Fixed Krassz materials Fixed dropdown menus sometimes failing to get focus (cant click the options) Fixed health regen description being incorrectly labeled as every 10 seconds when it is 5 seconds Fixed media player playing outside of the messhall and moved the menu location to make it easier to play shit Fixed chatbox not working in death screen Fixed /describe and /describeall not working when comms were disabled. Removed combat cooldown on the loadout menu Removed admin requirement for Slave One MAP NOTES Since we don't have a mapper I've been slowly editing the map and learning how to do more complicated things with the tools. I'm hoping to have something small soon and then I'll just update it on the server as I add new things. It's not ideal but I don't trust anyone with the content that is also good at mapping. There is a section on the Trello for it.
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03/18/2019 - MilRP Update
SSRP Updates mentioned here are also included in this update. SSRP (CWRP + MILRP) Updated character menu to use a scrollpanel for smaller resolutions. Fixed several issues causing grey screens on new and old players. MILRP Added auto-training This is in BETA and missing several panels but the basics are there. No more recruits. After they've gone through training they will be made a PV1/Rec. Because only new people can see this please report any bugs shown in OOC by them. Rec (Recruit) is now the basic trained rank for Terrorists instead of Trooper. Added SAS and Easifa Unit 50 Armour base 190 runspeed base VIP required Added tellall to truce to be more obvious Added polls to the HQs of each faction Added blackhawk to helipad Added a timer to suicide belt When you press the "explode" button it will start a 3 second countdown. When the 3 seconds runs out OR you are killed it will set it off. Can no longer explode while jailed lol Added coloured smoke grenades For signaling not for cover Press reload (default R) to change between colours) Added AKM as default weapon for T side and moved AK74 to Loadouts AKM has the old AK74 stats. AK74 has the stats of the MK18 Updated reward pool for random events 10% chance to get 500xp. Removed AFKs from XP and resource reward pool. (still get $) Updated suicide belts to be unarmed for 5 seconds after leaving a vehicle Updated suicide belts to be unarmed while inside a vehicle Updated threat system to always apply to terrorists. Current system moved to the civilian class. Updated (Reverted) MRAP not being able to be damaged by small arms fire Updated Nato base armour from 50 to 20 Updated all health to 150 from 200 Updated all bodygroups on playermodels @Walker Updated Rice Field to Poppy Fields Updated 10th to 75th Ranger Regiment Updated needed scrap metal for refined metal from 10 to 5 Updated Infantry to GU Guerilla Unit Updated Infantry3 to TU Tactics Division Updated Infantry4 to Recon Forces Updated recoil on M1911 Updated sidearm cooldown to 1 seconds from 3 Updated mosin damage to reflect hitbox changes on Nato side Updated ammo types of M14, M1911A1 & UMP45 Updated RPG damage and blast radius Updated rocket cost to 1k for 3 Updated helicopter HP Updated falldamage to reflect health changes Removed Armour & Health level bonuses Updated medkit to give a 3 second ready time Updated shotgun damage and decreased spread Fixed unrealistic rolling of scope view when scoped in Fixed helicopter camera issues with high uptime FIXED ON RESTART - DONT REPORT THESE Updated sniper damage from 180 to 140 Fixed classes on SAS Fixed AK74 using wrong ammo type. (It's using 5.56 right now) Fixed error in loadouts menu created by incorrect smoke grenade data
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03/16/2019 - CWRP Update
On server restart. Added more armoury points and moved the current bunks one Moved 1st floor point to 2nd floor Added to training room Added to Right Bridge Added 104th Wolf Pack subbattalion Added 104th Wolf Pack model to cosmetics menu Added repairtool to 104th WP Fixed backpack cosmetics not displaying Added trooper backpack for all players Added repair backpack for 104th, 104WP & RC Fixed screenspace being wrong Fixed Krasz missing material models Fixed 501st lore models missing Fixed 41st GC helmet materials Fixed bugs with polling Fixed badmin not showing kill logs Fixed 104th Kamas being fucked up Fixed several models having incorrect hitboxes. @Walker @JeffChase Updated V-Wing & Y-Win health levels to reflect other ship health changes Updated ARF models Removed combat cooldown for loadouts
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03/13/2019 - SSRP Update
I updated the trello with some cards tagged with [HOTFIX]. Please don't report these as bugs or suggestions. Thanks.
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03/13/2019 - SSRP Update
Last minute update to badmin and gpakr stuff so just checking that rq.
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03/13/2019 - SSRP Update
This update requires content updates. Please restart your Garry's Mod if you are seeing errors and make sure your Garry's Mod folder permissions are correctly set to your user's account. All clone model hitboxes have been updated with damage multiplication values. This means that some parts of the body will do more OR less damage. Aim for the head/chest! I updated the trello with some cards tagged with [HOTFIX]. Please don't report these as bugs or suggestions. Thanks. SSRP Base (MILRP+CWRP) Added setnpcdamageupdate. Will set damage on all currently spawned npcs matching that class and anything after it Added armoury points in the armoury room and near bunks Added polling system Allows me to ask questions live without restarts. Able to get a better idea of what people want instead of relying on a small amount of players opinions Visit the HR manager / Robot to see the polls. Updated setnpcdamage to only work on npcs spawned after. Updated jail permissions to moderator+ REMEMBER THAT JAILS SHOULD BE HANDLED BY CG/J-HQ/T-HQ AND STAFF FORCE JAILING IS A LAST RESORT. Fixed HUD sometimes giving errors on money exchange Fixed battalion chat notifications not displaying the battalion name correctly Fixed HUD commands and settings not hiding compass or saving correctly Optimised character data netmessages Optimised setnpcdamage Removed the loadouts tab in the F4 menu CWRP Added Media access to credit store Added plain backpack cosmetic from the medpack to all clones Added Jesse model Added new 212th models Added entity drop pods Special fly-in and crashing/drilling effect was removed because of a last minute bug that might take recoding to fix. 😞 Part of the NPC spawner tool. Check "Drop Pod" checkbox and adjust the health. Uncheck "Enabled" if you don't want it to spawn in the NPCs around it. Added Alpha-17 model Added Wolfpack model Added room comms that only show to the people currenlt in the same region as you (displayed near compass) Added polling station to HQ bot Updated cloaking to disable when being shot at Updated Barris's loadout Updated ship base stats Updated most ships to have at least 5k HP Updated base damage on all ships to 180 from 75 damage Updated all base health to 175 from 100 Fixed cloaking device not cloaking with player Fixed B2 gun not spawning with Event characters Fixed projectiles erroring when destination is not set correctly Fixed speed indicator overlapping with increased cash display ui Fixed defcons not removing on neutral levels correctly Updated Westar and DE10 damage Updated all clone hitboxes to be more consistant across battalions and added area grouping. This means a headshot will do more damage and something like a toe shot should do less damage. If this works nicely it means we will get some more indepth wounding and medical systems. Removed 21st and their models. Thanks 2 these ppl for models. @JeffChase @Tobester @Walker
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02/08/2019 - MilitaryRP Update
I wouldn't want to spend time and care on something if it was played by yourself homie.
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02/08/2019 - MilitaryRP Update
This update requires a data update. Make sure you have your downloads enabled in settings and that your Garry's Mod folder permissions are correctly set. Added WAC Helicopters Added Helipad operator NPC Must be in the Pilot class for 101st or J-HQ to operate. Costs 5k Only one available at a time Added GM commands from CWRP Added Civilian VIP class Currently has no real use Will come with rocks and threat system at a later date Added event character allegiance Allows gamemasters to run gamemaster events on these characters Must have /event enabled Added a 4 days (1.5h) truce every 28 days (11h) Added bounty System /bounty <player> <price> Must be 5k or greater The bounty is not announced to the server. "Intel" is gained when you kill an enemy. When you get enough intel the bounty will be exposed and you can run /bountyinfo <steamid> on them. Bounties can still be claimed before the announcement if you get lucky or someone leaks it to you. Added crafting benches for refined metal and armour Added suicide belt Must be level 30. Will appear in the loadouts menu for 20k when you reach level 30. When equipped it will show that it is armed on the HUD. You can press F3 and click the HUD to explode or bind srp_suicidebelt Has a chance to fail which means you must wait for the cooldown before trying again. 600 damage over ~20 metres. Added 3 more spawn hangars for each side Renamed to a bay slot followed by A|B. Updated models for T side Updated death sequence to block revives when player is teamkilled Updated raid mode to set enemies threat level to delta automatically Updated MRAP speed (slower) Updated MRAP to be immune to gun fire Updated buttons to only be useable by SGT+ along with JHQ and THQ Updated threat system to apply when you enter a capture point or when you revive or get revived (duration is super low) Updated RPK accuracy and damage (decreased) Updated M249 accuracy and damage (decreased) Updated hangars to no longer show enemy vehicles Removed NPC XP Removed XP from receiving vehicle damage Other fixes
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01/26/2019 - CWRP Update
Forgot to mention RP get their rifles back. Not sure why I did that in the first place.
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01/26/2019 - CWRP Update
I was thinking of nerfing knife damage next update unless you are behind someone and they are somewhat still. This is mainly for server2 maps.
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01/26/2019 - CWRP Update
I am aware of some people unable to view their characters when connecting to the server. This update might fix your problem. If it doesn't please message me on Teamspeak and we can try and fix it. This update also has new download content so make sure you're downloads are enabled. If you are having trouble with downloaded content then please check here: Bodygroup changes to test out headshot and limb damage will be added in the week to allow next war games matches to end without major changes. Added back swimming animations. Added several weapons to NPC weapon selection Added stealth pack to loadout for ARF Added DC15A back to RP default loadouts Added cloaking devices For ARC & ARF class. Once equipped through loadouts menu you can use the HUD element to toggle it on or off or srp_cloak. Disables when you attempt to attack or aim. Added RM talents Increased stimkit healing by 10% Increased overstim amount by 5% Decrease revive time by 7 seconds Added weapon skins from Tobestar and Walker Updated several UI elements for clarity Spade UI Talents UI Boost HUD UI Element Remove text when looking at emplacements Updated tracers Updated ARF models to Walkers changes. Updated 501st and 327th colours. Updated battalion roster Added dropdown to sort by class as well as rank Who Invited/promoted/demoted Promotion/Demotion date Previous Rank Fixed notes Added button to ez view players character list Updated attack damage talent to PvE only Updated F4 menu group lists. Must enabled "Display Models in Group List" to enable these. Fixed attached group officers being unable to use menus of attached groups (possibly, hard to test solo). Fixed trial gamemaster Fixed TGM being unable to use Noclip Fixed issues with TGM status Fixed relationship tool being hidden from Q menu Fixed several log issues Character change ids being the wrong way around. Fixed several areas where steam names are being used instead of character names Fixed kill logs Fixed NPCs double shooting with new weapon base Fixed NPCs being unable to use new weapon base Fixed B2 weapons Fixed ammo missing on revive/stun (?) Fixed first person legs on several models Fixed some loadout items not showing correctly Fixed several other bugs that I don't remember Fixed 41st GC not being able to translate event characters text Fixed showing wanted players as arrested on the scoreboard Fixed Geonosian blood showing particle errors
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01/08/2019 - MilRP Update
Added weapon cosmetics to back. Added Support (RPK) class for T side. Added character statistics tracking. Kills and deaths for now Will come with its own pages on the portal and a new character page (also for CW) Added RPK. Added MK18. Added SKS. Added M1A1. Added M590. Added 2 capture zones with cash rewards. $500 every 24 minutes. Located at the Rice Fields and Town Centre. Must have more players in the area than the enemy side to claim the area. Updated threat system to show the player that they are a threat. Updated SGT+ to have training permissions. Updated sniper hipfire accuracy (nerfed to hell). Updated J-HQ and 65th to spawn with different models from default. Updated class limits from 10 to 25. Updated T vehicle with new smaller vehicle. 5 seater instead of 4. Hopefully fixes crashing issues when the vehicle is being shot at. Updated vehicle prices from 4k to 2k. Updated AFK to no longer unload your character. AFK votes are ignored instead. Updated T-HQ and J-HQ run speeds. Fixed SGT being unable to use the motorpools.
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01/06/2019 - MilRP Update
Added AFK character unloading Added motorpool for Terrorists and NATO 4k to spawn in each vehicle. (currently not shown. oops) Must be SGT+ People in the same battalion can drive the vehicle Anyone else can enter the vehicle Will take small amount of damage from bullets Will take a large amount of damage from rockets/explosives When the vehicle takes a lot of damage it will ignite and smoke, you have 30 seconds to leave the vehicle You cannot exit the vehicle while it is moving You cannot enter the vehicle while it is moving Added stamina debuffs Added the ability for bandages to heal other players when you are the medic class Added correct hand models Added weapon switch logs Added threat indicator to kill logs Updated stamina to go down twice as slow unless jumping Updated M249 accuracy and recoil Updated Mosin damage and scope size Updated sniper rifles to have sound travel support. Updated IED and C4 damages and increased delay Updated bandage self-heal amount. Updated M14 fire rate and accuracy Updated M16A4 recoil and fixed 3-round burst mode. Updated NATO spawn positions Updated jail cell positions Fixed missing fonts Fixed double exploding on IED/C4 The vehicle base was built over 5 hours so bugs are to be expected. Please report all bugs on the forums. The terrorist vehicle is temporary.
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01/02/2019 - CWRP Update
Updated ssrp base to be in-line with MilRP changes. Added 15 slot ARF classes to most battalions. Does not include RP, Naval and RC. Added GM tag under rank icons on the scoreboard. Added ship training module to spawn area. Added information to several buttons and HUD elements to try and help new players. Added /viewgms command for GM list. Adde hit sounds when hit by bullets. Updated weapon switch category order. Updated weapon base. Shift+E+R to safety. E+R to change firemodes (not including safety). When aiming or thirdperson the ammo counter will display bottom center of screen instead. Updated citations menu to a scroll menu. Updated session booster to load over session more reliably. Updated revive icon to show for everyone. Updated all grenades to have unlimited ammo but with a cooldown. Updated nameplates. Colors for names. Health percentage text. Removed blackbackground. Increased size. Updated spawn position check order to hopefuly allow temp spawn locations. Updated NPC relationship tool to work in a more obvious/useful way. Reload on an NPC will now clear all future relations for that NPCs class with all other classes. Right clicking will now update all future NPC and current NPC spawn status' with the selected clases. Fixed UI not correctly updating the status of your targets. Fixed toolmenu not showing the description correctly. Fixed health display for ships. Fixed /gforceinvite not saving class specified. Fixed classes sometimes failing to save or load correctly. Fixed several classes that did not have access to the training item in loadouts. Fixed CR being able to apply damage to other players. Fixed damage displaying twice on the death review screen. Fixed weapon force being too high and fucking with NPCs. Fixed WO having the promote/demote permission. Fixed /setvoicerange not working sometimes. Fixed /toggletranslate. Fixed (?) PVS and Global radios for non-SA+Fixed scoreboard to enable event characters to see all players on the server Fixed possible issues with the character creation/selection screen. Fixed communication gms toggle. Fixed issues with some chats being able to communicate while comms were down. Fixed stores not restocking on server startup. Fixed several exploits. Removed grenade ammo Another update in 2-4 days for the spawner and some npc models. Most of the bugs reported in server are fixed on restart: Can't heal others Cosmetics floating Phsygun being given to moderators (not useable anyway) Librarian having clone health and models Translating not working for 41st GC Jedi group chat not defaulting to Jedi chat (using default group chat)
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12/29/2018 - MilRP Update
Added /raid | /startraid 60% of officers must vote yes. If the raid vote passes you can now raid. A notification and a timer will be added to your HUD. When the timer hits 0 the raid will end and a notification will tell you to leave the base. When the raid has ended a cooldown will be display on your HUD. You cannot do another vote or raid until the time runs out. When the raid is over you must make your way to the exit (you can defend yourself still). Added simple threat system. Any terrorist that has been caught changing to a weapon will be marked as a threat. Threat lasts 5 minutes. Cleared when you die. Indicated on top of your head by an explosion icon. Can only be seen up close. Added several officer ranks to terrorist battalions Added Infantry4 to terrorists Added classes to 65th and given building tool. Added sounds to mosin. Updated damage hooks to be more efficient. Updated radio capture notifications to show what faction has taken it. Updated radio capture rewards. Updated cache capture event Fixed bug with 5 locations being under the world. Terrorists now get 1.5k for defending them. Nato now get 3k when they blow up all 3 caches. Reduced cache count from 4 to 3. Updated grenades to start countdown from thrown instead of when it stops moving Updated F1 and flash grenade explosion times. Heavily reduced. Updated M401, Mosin and M249 sensitivity Updated threatcons to only show to your allegiance. Updated 65th default weapon from M16 to M4A1 Updated recoil, sights and center point of M249. Updated recoil and damage M4A1 Updated prone to reduce recoil by 30% Updated models for some classes. Fixed models for middle ranked terrorists. Fixed damage double logging Fixed /gforceinvite not saving class specified Fixed battalion list not changing when you change sides Fixed some models being errors Fixed trained and untrained tags being swapped for NATO and Terrorist units Fixed rockets not exploding when hitting the skybox Fixed minefield clipping into side of base walls. Fixed weapons clipping into other objects when a scope was attached. Other things I do not remember.
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12/28/2018 - MilRP Update
Added minefield around NATO base. Added T-HQ battaion for terrorists. Added threatcons. As an officer you can do /threatcon 1-4. Delta being number 1. Fixed XP and cash not being given for kills. Updated Terrorist spawn location. Fixed classes not working. Fixed jails and jail commands not working.
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12/27/2018 - MilRP Update
Added XP and Cash for killing players Added a fire delay to weapons when equipping them 3 seconds for rilfes. 2 seconds for some handguns 4 seconds for sniper rifles Updated weapons Handsguns accuracy and damages nerfed M4A1 recoil and accuracy improved AKS74U hipfire, aim accuracy and damage decreased Sniper rifle delay when pressing reload decreased Updated bandage heals from 400 to 200 and decreased timer from 30 to 20 seconds. Updated prop limit from 1000 to 3000 Fixed an XP exploit Fixed XP session boost going over 100% Fixed broadcasting sometimes erroring Fixed communications sometimes erroring Fixed class menu on battalions
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Welcome to MilitaryRP
You've probably seen that MilitaryRP has been up for a few hours now. I will be adding and fixing things over the week. Military RP is running on the same gamemode base as CWRP which means both will benefit from most updates that are made for either server. Once the initial fix pass has been given to MilitaryRP CWRP will be updates to have the new features along with stuff listen on it's trello. Here are some helpful links to get started in MilitaryRP: https://trello.com/b/K1xzJ6PM/ssrp-mrp https://superiorservers.co/milrp/rules Be sure to report bugs, make suggestions and contribute to MilitaryRP if you are new around here. Welcome back @Vladimir to council once more.
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[PSA] DON'T use 64 bit Garry's Mod or other betas
-chromium
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11/29/2018 - SSRP CW Update
Fixed jail UI erroring when near a jailed player. Added crosshair to weapons when aimed while in third person. Added training saber to all Jedi loadouts.
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11/29/2018 - SSRP CW Update
Fixed LAAT errors Fixed speeder speed boosts Fixed speeder speed hud being offset wrongly. Fixed errors occuring when a player is arrested.