Everything posted by Scott
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09/20/17 - CWRP Update
Update will be out once I've played PUBG :kappa:
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09/20/17 - CWRP Update
CWRP UPDATE Disabled the dynamic destruction to be replaced with something else in the future. Added Bowcaster to the Wookiees. Added E-5 to droids Added new spawn system. Added 'c' alias to /comms Added citation logs Added Ship Modules Added Grenades Flash Bang Frag Grenade Pulse Health Grenade Added models ported by @JeffChase Added new icons for items made by @BrudrBear Updated Sabers to be slightly more optimised. Updated Saber targeting system to be more predictable. Updated Saber heavy attack system (basically reverted). Updated skill reset to only work when you have equal to or greater than max health. Updated side arm damages again... Updated portals, particle effects and ladders to remove them on disconnect. Updated /give cool down: 20 -> 10 seconds. Updated F4 menu to allow editing of parent, children and sister groups. Fixed Group and Focus Heal resetting HP when HP is higher than max HP Fixed Unknown Character bug Fixed issues with Mass Effect Props 3 pack causing crashes (I deleted it XD) Fixed frag Grenades giving too much ammo on use. Fixed jail timer not expiring. Fixed rank specific salaries. Fixed last seen not updating if the server crashes or loses connection. Fixed Q menu searching. Fixed toggle-name not resetting when changing characters Fixed button tool showing incorrect name. We don't actually have balloons! Fixed comms being usable while jailed. Fixed scoreboard icon priority (GM will show before VIP now). Fixed group tag options (custom classes have correct tags etc) Removed CTR SHIP MODULES These are new systems "entities" placed around the ship. The first two to be added are on first floor. Each module has a set amount of health and while turned on they will do nothing. However if they are turned off or are destroyed the will all have a unique debuff. The debuff will reflect the module that was broken. These can be repaired (for now by anyone, just press E and have refined metal in your inventory) by engineers with a repair tool. However, in some cases it might be beneficial to turn this off when being attacked, this is up to the Naval officers to decide. NOTE: This isn't aiming to be "realistic" it's aiming to be something different for players to experience. I will be denying anything that wants change because "hurrr it aint realistic". Green = complete Gravity Systems ON -> Gravity will be as it is currently, nothing changes. OFF -> Gravity will be lower for players on the ship. You can jump higher but move slower. Items that are not secured will start to float upwards. Shield and Hull Health Monitor ON -> Nothing changes. OFF -> Sparks and explosions will happen around electrical devices and pipes. If an explosion happens on you it will do 150 to 500 damage. Stay the fuck away. Engine Monitor ON -> You're safe :4head: OFF -> Disruption in the warp drive will slow down time until the system if repaired or automatically repairs itself. Health Systems ON -> You're alive :kappahd: OFF -> Oxygen levels will start to drain. After they have drained you will start to bleed out. Make sure you have a nice supply of oxygen tanks on you! NOTE I didn't realise (because solo play) that the grenade sound was global. The sound and F4 menu "Edit Player" bug is fixed next restart. Commands still work though.
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New dedicated servers
No this has nothing to do with what Garry's Mod itself can handle.
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08/30/2017 - Update
Y'all confusing as fuck. King and Stoned work on DT, C18 and ZRP. I work on CWRP Any of us work on the administration, core libs, website, literally everything else. Like the third drp update thread I've seen ppl asking for CWRP updates. This isn't how it works. Nice update
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Congratulations to the new CO
Congratulations to Mason, our new Council Member. Thank you for your time as staff with the community. :biblethump: @SiconicDvE @swrp-council
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08/19/2017 - Update
ty wheres pubg games tho lets go
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08/17/17 - Website Update
Probably just cloudflare being retarded. Clear your browser cache.
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08/09/17 - CWRP Update
There are two or three hilts that Jeff ported, I just didn't add them to Q menu yet
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08/09/17 - CWRP Update
As usual with any new models that get added, you will need to restart Garry's Mod to get the new workshop pack. Added name changes to logs. Added Jedi Council (Just Jedi Master with a different tag) Updated Lightsaber heavy attack to halt movement when initiating the attack. Added various Jedi Models. Added various Lightsaber hilts and melee weapons. Some staff models Vibrosword Electro Staff Vibro Pike Added "observation"/descriptive command to show what your RP character is observing. Added Altos new models to the workshop (so they can be used on any map). Added /setnpcmodel . Makes npcs spawn with that model until you run the command with no arguments. Added FPS monitory. It will freeze (and then remove) npcs and other shit that doesn't need to be around if it keeps lagging. Updated battalion linking to allow parent and child battalion permissions to work across all battalions. Updated various NPCs and entities health and scaled damage. Shit is probably going to be a lot more unforgiving now. Updated Jail system. The jailing works the same thing. Once you jail someone a notification will popup on the top right of your screen. Clicking "Fill Out" will present another menu to you where you can increase jail time, set bail and comment that will broadcast to the server and be stored on the server for two weeks. CDRs and CG can review this information anytime they want (next update) and if it is not filled out then they will just be arrested as normal. Updated/extended groups for better tag support for senators/custom members Updated random ship breakages to happen less often and for a lower duration Updated base NPC health Updated event character spawn to the eventcontrol room (/eventcontrol) Updated naval health +200 Updated Chat and Voice UI @BrudrBear Updated permaprops to remove lag when spawning large amounts of props (ty @KingofBeast) Updated to latest wOS animation base Updated lightsabers to support different holstering attachments, no glow, crystals, special effects and invisible blades for the new melee weapons. Fixed Lightsabers sometimes erroring when switching forms between dual and single lightsabers Fixed multiple notifications showing nil or tables Fixed F1 menu error when sat in a vehicle Fixed Anakin's name showing Knight instead of Guardian Fixed unwanted showing CG name instead of target Fixed hangar erroring when no map config is present Thank you to @JeffChase for porting the new Jedi and weapon models. http://fi1.es/Vx9Vi/download Next restart hotfix, don't make bug reports about them. Fixed /description not working Fixed talk/voice icons not removing themselves Enabled Jedi Council Fixed LAAT1 and LAAT2 accidently being rolled back (will show in Q menu again)
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07/28/2017 - CWRP Update
It's IC but with minimal CG interaction unless it's a high severity law that was broke. Like killing, mic spam, etc etc. Just don't annoy people and you can do w/e.
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07/28/2017 - CWRP Update
Superadmins for now.
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07/28/2017 - CWRP Update
It's restricted.
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07/28/2017 - CWRP Update
NOTE: Available next server restart. Added two new senator models Added media player Added XO rank to RC Added some weapons, currently only for events until they are added to load outs Updated jump cool down to be lower and is applied for everything. (2 seconds) Fixed health grenade Fixed spaces being allowed at the end of names Fixed SGM not being able to change map Fixed typo in VIP description >_> Fixed laat being damaged by player collisions Fixed aircraft causing various Lua errors Fixed holster not auto-selecting Fixed knives being on the wrong weapon select section and being given in jail. Updated to rp_liberator_sup_b5 Thank Dr. Alto (Can't tag him fuck u) Added game master control room Fog Controller Camera Shaking Event room floor kys button ?? Added switchable Sky box buttons Added hallway between the two bridges Added Cantina room with a theatre screen area. Added a Jedi Portal Removed the engine sounds (best update imo) Replaced OOC lounge with sim rooms DB room increased Various bug fixes Moved brig to floor 2.5 More random map events Citadel Controls Whatever the fuck this means?? https://trello.com/c/cjnWM9wd/1356-gm-props Updated animation base
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07/14/17 - Forum Update
Just updated to fix the ratings that were broke because of post bans and made post bans update your avatar and name to "banned" on the live view. If you're having problems with the infinite scroll then go to your settings and make sure "Paginate topics and posts instead of using infinite scroll" is checked to use pages instead.
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07/14/17 - Forum Update
stoned made me do javscript shit i hope ur happy getting banned now shitters
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07/12/17 - CWRP Update
As usual this may require a gmod restart for your game to download the workshop files. Fixed Tank and Speeder models missing from the server Fixed Republic Medic models missing from the workshop packs. Thank you @JeffChase Fixed Sparring (not really sure what people were complaining about, Jeff and I sparred 5+ times just fine with different ranks and sabers). Fixed Jedi Master of the Order and GM not getting the correct Lightsaber Fixed CG Rank Typo Fixed scrap metal in-world item bug Fixed refined metal in-word item bug Fixed ammo stacks giving 1x ammo instead of the amount dropped Fixed !freezeprops Fixed character names being able to add spaces before and after the name Fixed possible ship vehicle crashes and errors Fixed grey-scale health effect not applying on spawn Added anti-jump spam Added XP Boosts to the upgrades Added Si-fi citizen models Added various models ready for senators and SA+ custom classes Added knives to the upgrades, starwars skins possibly added in the future. Updated offensive skill tree to finally be functional Updated CG Jedi Guardian rank to contain JeffChase's new model. Removed a ton of unwanted models/materials from the workshop packs. If something is now an error and it shouldn't be then please report it! Other minor changes I forgot to note down
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07/04/17 - CWRP Update
at least I didn't charge u $15 like OVERKILL does amiright
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07/04/17 v2 - CWRP
Available next restart. Sever 2 is now up to date. Added back [] to character names. Added the ability for Medics to see specific HP numbers. Added 41st GC and 212th 2nd AB. Fixed baton cost being 20k instead of 5k. Fixed stimkit have no upper heal limit. Fixed setname not caching characters name correctly Reverted July 4th models. Updated workshop for the 41st and 212th models.
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07/04/17 - CWRP Update
I wanna say it before you see it on the server. I'm sorry for crushing your soul.
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07/04/17 - CWRP Update
It's pretty much ready but I had to hold it back so I could fix some things. It will likely still be out this week so theres that I guess.
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07/04/17 - CWRP Update
when I wake up im tired af numbers suck. Unless VP just wants to C&P most of what he had in the CO section idc.
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07/04/17 - CWRP Update
Next restart. NOTE: As usual, when new models are added to the workshop you are REQUIRED to RESTART (not reconnect) Garry's Mod in order for steam workshop to update. Lots of internal changes and optimisations to lower networking load. Many thanks to @KingofBeast for converting a major part of the networking to a newer, better system. <3 Fixed Lore Jedi getting weapons. Fixed Lore Jedi Run speed being too low. Fixed weapons not being removed when changing battalion. Fixed weapon changer erroring when you have no weapons (mainly when jailed). Fixed Westar M5 (or w/e the fuck it's called) not showing in the Q menu. Fixed Jedi Group Heal, Targeted Heal and Stimulation Kits no longer remove custom health values higher than the targets max health. Fixed CT Loadouts resetting on death. Fixed CG Shields not removing when changing character. Fixed Stat reset giving unlimited HP. Fixed Jedi Sentinels unable to purchase the arrest baton. Fixed CT stats not resetting when leaving a battalion. Fixed CT stats not applying when being invited to a battalion. Fixed swrp_hud 0 not hiding the compass. Fixed possible issues with sparring causing death. Fixed cloak force ability not disabling when changing weapon. Fixed SA+ not being able to kick offline battalion members from any battalion. Added Senior GM "rank" alongside head game master. Added increase salary when the server is above 80 players. Added back hilt selection to Lightsabers. Added /changemap to Senior Game Master (Abusing this will get your GM rank AND your staff rank removed). Added a setting in the F4 menu "minimal mode" which will turn off various effects and rendering options. This will be used more in the future. Added simple grey-scale effect that reflects your current health. The more injured you are the less colourful your view will be. Can be disabled in the F4 -> Settings menu. Added player rendering over distance option. If you have the "minimal" option checked in the settings you will not render players at a distance unless they or you are in a vehicle. Added back auto-train to CT when you have another CT+ character created. Updated Side Arm damages. Updated Z6 ammo capacity and accuracy. Updated Lightsabers, adjusting force pools, damages and abilities for certain ranks. Updated 41st and 212th Battalion models. Updated player nameplates to be more minimal. Updated player nameplates to give a general idea of someone else's HP. Updated Loadout and Inventory UI. Updated Inventory to hold more slots and removed the Saber section as it will never be used. Updated spawning to select Holster as the default weapon. No more grenade accidents. Updated VIP boost to now give 50% more RC instead of 10%. Other changes that I cannot recall.
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[CWRP PSA] Future Changes and the direction of the server
ngl lie I just woke up and read that as "Padme anal is pretty cute" and had to read it 3 times.
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[CWRP PSA] Future Changes and the direction of the server
No one claimed they did.
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[CWRP PSA] Future Changes and the direction of the server
I'm sure that some of management have likely claimed that they were "forced" into this decisions but at the end of the day the majority were willing to give it a try and understood why it was going to be happening. Which is all I can ask for.