Everything posted by Scott
-
[CWRP PSA] Future Changes and the direction of the server
Reverting something if the majority do not want it is always an option.
-
[CWRP PSA] Future Changes and the direction of the server
This is what I'm hoping. I'm OKAY with reverting things IF it doesn't work out. But I am not going to change my mind until it's tried first.
-
[CWRP PSA] Future Changes and the direction of the server
Ghost is asking to vote on the replacements, not if this should be a thing or not.
-
06/09/17 - CWRP Update
ok ok ill add him next update c3p0 misses you all
-
[CWRP PSA] Future Changes and the direction of the server
As most of you who use Team Speak probably noticed SA+ had a long discussion on the future of the server. Some of these things include and updated and refined rule page; powers that Navy, Jedi and CG have along with the servers direction in terms of seriousness. There are plenty of things that will be announced over the month but for now I wanted to just inform you of one main important change within the server. It as been decided that the Named Lore Jedi, Executive Officer, Commander, Clone Commander, Master of the Order and Grand Master will no longer be roles that can be filled by Super Admin, Council or Sudo Root. These positions will be slowly transitioned to players over the next 2 months. Anyone who currently holds these positions (@J-Shuggy, @Veridian-Phantom, @Valdyr , @Mercy , @Based and @Randy-Danger) will "step down". All super admins and above (and anyone who joins the team in the future) will have a senate character that acts as an advisory role automatically along with a personal role play character. The people setting down will have the chance to replace themselves with someone of their choosing. We hope by moving high ranking members off of high ranking role play characters will let us better get involved with the community and be more approachable by people who are not just friends and our own battalion members. With these new roles staff can focus more on staffing and monitoring and helping the community. The general idea of the senate role is to be around in an advisory capacity. That means that what is said doesn't necessarily have to be followed but it shouldn't be ignored. They will spend time with sectors of the ship and be there to get more information on what the community isn't liking or would want change while trying to keep some sense of role play while doing so. Any meetings that happened before (such as commander meetings) will still be ran by the same people in the form of the senate. Their other character will likely be something that still sticks with the battalion they are currently in but that's up for to them. Post may be updated to reflect anything I missed so might be a good idea to check back tomorrow for changes. If you have any more questions then feel free to ask below. If you want to see a couple of the managements views you can read page 2 and 3. If this does not work out after a reasonable "trial period" this can be reverted, as with anything that is tried on the server.
-
06/09/17 - CWRP Update
Next restart Fixed ARF spawning in CTR bunks Fixed NPCs dropping weapons Fixed lore Jedi not having their HP set correctly Fixed setting named lore character on self Fixed Aayla Secura's name Fixed Jedi not having their model and rank set correctly in character creation Replaced all lore Jedi sabers with master sabers from guardian Added armourer to the Armoury (duh) and removed him from sim rooms and hagar bay Removed C3P0 Updated nameplates to make caching less aggressive
-
06/07/17 - CWRP Update
@Stark thats always been there. its legacy stuff. c3p0 is a meme at this point :D
-
06/07/17 - CWRP Update
@Snaps Not all named Jedi are added yet. With the exception of a few we just added the obvious ones for now. Once the bugs are worked out and we are decided 100% on the rest of the Jedi to add you will get one.
-
06/07/17 - CWRP Update
Anyone who had a "named" character will need to assign themselves to it by pressing Edit Player in the F4 Menu. I was unable to give 212th, 212th AB, 41st, 41st GC their models because I was given uncompiled versions.
-
06/07/17 - CWRP Update
You might need to restart your Garry's Mod completely to get the new models. Also, if anyone can see the Republic Medic XO's materials just fine then hit me up because I lost the files. General Optimizations Added auto-training to players who already have a CT+ character Added the ability to set "allegiance" tags on event characters. (e.g. Replace CIS with Civilian Asshole) /settag Added Company models Torrent Company Updated Admiral Model Added name Jedi Obi-Wan - 212th Ki-adi-mundi - GM Anakin Skywalker - 501st Luminara Unduli - 41st Aayla Secura - 327th Shaak Ti - CTR Kit fisto - ARC Ima Gun Di - CG Quinlan Vos - ARF Mace Windu - 187th Plo Koon - 104th Easter egg :egg: Added Jedi Group chat. All Jedi in the Jedi Group will use group chat as normal. All Jedi in other battalions (the named Jedi) will use /Jedi to talk to the Jedi battalion or your team chat key as usually to talk to your linked battalion. Added named character support Named characters are now separate from ranks. This is assigned by using the edit button in the battalion menu. Adjusted some NPC damages Updated /roll to be more clear Updated NPC Spawner Now only notifies the owner if it was enabled or disabled. Only visible to the owner Fixed bug where the NPC proficiency was off by one in the UI. (It was always correctly set on the NPCs) Updated player rows to show the new edit menu instead of Kick and Set Rank buttons Fixed inconsistencies with rank casings Fixed CT and CR being notargetted by default Fixed compass not showing Fixed footstep sounds sometimes not overriding Fixed several more FPS issues with sabers and UI Fixed group team chat for CR, CT and Event Characters Fixed PermaProp tool issues Fixed being able to remove perma-propped items with the remover tool Fixed some NPCs not removing gibs on death Fixed Vice Admirals name Removed the gas button from armoury Removed officer permissions from WO Removed officer and button permissions from < MASTER and removed hangar from knight. Removed unneeded F4 settings
-
05/22/17 - CWRP Update
Okay did a lot of gutting / re-writing of some things for sabers and some of the people affected have been saying their FPS is fine now. I shoved it back on CWRP1 and 2. No, duals are not enabled yet and yes IK inits can select things.
-
05/22/17 - CWRP Update
Only the sabers were reverted.
-
05/22/17 - CWRP Update
Light sabers were reverted because they were causing massive FPS issues for some users. I'll look into it tomorrow evening or Wednesday.
-
05/22/17 - CWRP Update
I'm aware of the FPS issues, please check here for any updates: https://trello.com/c/s1tTbiT0/1204-low-fps-issues
-
05/22/17 - CWRP Update
Yeah it's 1am but I'll be looking into it tomorrow. Going to be guess work since my PC runs 400+ on the dev server.
-
05/22/17 - CWRP Update
If you're getting FPS drops then ATM I have no idea what to tell you. If you disable compass (by selecting holster) and the FPS doesn't increase dramatically then it isn't that. As side from that nothing else has changed on the server that you render. I disabled compass completely next restart to see if it helps but I will be surprised if it does, it's been in use just fine on Clonewars 2.
-
05/22/17 - CWRP Update
Available next restart. You may need to restart your Garry's Mod fully to see the new Naval Skins. You know the drill by now. Added new Lightsaber system Base was made by "King David" - https://steamcommunity.com/groups/wiltostech It's pretty neat Multiple forms and stances which can be saber specific. Pretty easy animation system Most of it is still default "out of the box" but a few core changes will be made over time Added prone mod Added battalion linking system No battalions are in yet, waiting on models and some more tests, but it's there Added ragdolls on death Added permanent prop limit of 1500 per map. Remove some to gain some Added fast weapon switching support Added compass Updated character changing to require at least 80% HP Updated Navy models Updated Group UI to support extra battalions Fixed Group UI error when rank doesn't have a fully qualified name set Fixed a bug while changing characters and sitting down Fixed Agenda Permissions for all battalions Fixed 3rd Person snapping to players behind you Fixed weapon switcher with shields and other things Fixed Z6 accuracy Fixed various LAAT bugs. Breaking inconsistently so it was mostly guess work, fingers crossed. Fixed models sometimes not saving when changing characters Fixed stimkit bugs Reverted Defcon UI changes Removed hangar access from Initiates and Apprentices Other fixes, additions and updates I likely forgot to mention
-
05/10/17 - CWRP Update
Looks like I only partially fixed the shield bug. Will fix in an hour or so.
-
05/10/17 - CWRP Update
Next restart Fixed 187th first person legs Fixed Republic Pilots CMDR -> CDR Fixed Event Characters not working Fixed Advanced Dupe 2 Fixed RC ranking order Fixed shield not letting you use weapon switcher Fixed weapon switcher showing while seated Fixed inventory out of sync UI error Fixed skills and load out UI glitch when switching characters in-game. Updated M5 sights to be more accurate and increased overall accuracy. Updated 9th models
- 05/09/17 - CWRP Update
-
05/09/17 - CWRP Update
That's because the models were replace with the new ones. The server hasn't actually restarted yet because someone started an event as I wanted to update :V
-
05/09/17 - CWRP Update
Available next restart. If you are seeing model errors then restart your Garry's Mod and Steam FULLY. Thank you to @KingofBeast and @aStonedPenguin for letting CWRP use DarkRP's weapon switcher. Thank you @Nomad for the battalion skin updated. Thank you to the dude who reported the two exploits. Added Character Changing - /changecharacter If anything isn't working as intended please report IMMEDIATELY. I have tried my best to make sure everything transfers correctly but I'm sure there is probably something I've missed. There is a 5 minutes cool-down and you can't switch while wanted or jailed. Added Grenade Ammo to Armourer Added Weapon Switching UI Added Double-Click to inventory buttons as a shortcut for the first action that shows in right click (so mostly equip/use). Added restricted button press logs Added detonator to damage logs Added Shields to CPL+ on 9th Added CWRP 2 tools to CWRP Updated parts of the F4 UI and defcon Updated jump height to stop players from jumping on heads Updated RC to have all ranks up to COL Updated the map to b4a : Fixes collision issues with rockets. Updated models 501st Navy Upper and Lower rear admiral 187th 327th Updated Weapons Increased DC-15s ammo to 50 rounds Increased DC-15a damage to 25 Increased sensitivity on M5 when aimed down sight. Increased sniper damage to 150 Increased DE-10 big dick damage Decreased DE-10 right of fire Reduced the cost of DC-17 Sidearm to 3.2k Increased DC-17 Sidearm damage to 15 Increased DC-17 Dual damage by 5, RPM by 20% and set magazine size to 15 each Removed headhunter from the server - Lag really isn't worth it and I don't have time to recode atm. Removed emotes and flashlight while jailed Fixed Navy agenda permissions Fixed ship auto-assist exploit Fixed character deletion exploit Fixed trainer logs and merged trained and training logs together Fixed consistency issues with LT and 2ndLT tags Fixed R2 Astromech not selecting correctly Fixed 9th case Optimizations and minor QoL changes that I don't remember
-
4/30/2017 - Update
When clicking where?
-
4/30/2017 - Update
This should have been fixed already. Was this on server 1 or 2?
-
4/30/2017 - Update
Truuuuuu ☻ For real tho come on teamspeak more you fricks