Everything posted by Scott
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8/4/2018 - SSRP Update
A lot of bugs were found that should all be fixed tomorrow hopefully. ?
- 8/4/2018 - SSRP Update
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8/4/2018 - SSRP Update
After the longest time CWRP has been with out an update it gets one once more. A huge amount of the gamemode has been recoded or changed altogether so there are bound to be things that are broke. Please make sure to report them in the bug report section if there hasn't been a report made already. The game mode is now running on SSRP Base which is nearly everything you see on the server. It will hopefully be useful for future projects and allows me to add things with much more ease. Added new allegiance system. Civilian group was removed and will now use new allegiance presets for androids and human civilians Added new group system. Added new group UI. Able to see other battalions Agendas once more. Grouped by rank. Ordered by name. Colour coded for inactivity (2 weeks = red, 1 week = orange). Able to see public agenda. Able to view all available classes and rank slots for that battalion. Easier to use invite, promotion and kick menu. You can now run setrank and class on you and people of the same rank. Added the ability to kick, promote and demote offline characters. Added class system. Also doubles as a lore name system. Added Jedi Guardian, Sentinel and Consular classes to every battalion. Added new Jedi classes in place of old Jedi Ranks. Most do nothing for now other than have a tag. Peace Keeper Lore Keepr Saber Artisan Tech Expert Librarian Added new tagging and model system. Gamemasters can now change the full tag of any non republic character nicely. Much more efficient system for the server. Added the option to directly buy cosmetics with credits to support the server instead of RC. (about 15% cheaper compared to cash packages). Added Saber Cosmetics. Currently all hilts are for 1RC for testing. Will be cleared from your account on next update. Does not work with INIT/APPR weapons. Added several facial cosmetics. Shown when your helmet is taken off. Added craftable armour to the crafting bench. Added crafting bench to the Temple. Added Craftable saber parts that can be used to create a random cosmetic. Added new train state for the new training system that is upcoming. Added stimkits to lore medics. Added ARM5 to ARC. Added OOC mute option to F4. Added session based XP boost to the HUD Added tool-tips to all item UIs Added /eventcharacters which will now toggle event character spawning instead of /event. /event will be used for something else in the future, please get used to only using it when you start an event. ? Updated all rank permissions and tag names to be the same across all groups. Updated bodygroup and skin changes to a one time unlock. Updated Apprentice rank to Padawan. Updated repair tool to give XP and work with more vehicles. Updated all battalion models. Most backpacks were removed from battalion members. Helmet is now removable. Compressed materials and removed old shitty materials Thanks to @JeffChase Updated several packs with missing models and materials. Updated battalions, ui, cosmetics, vehicles and weapons packs. Updated weapon stats. Updated Loadout system to support class specific whitelists. Updated several database tables to be more efficient. Updated several net messages to be more efficient. Updated character menu to display your current battalion for that character. Updated grenade fuse time from .5 seconds to 3 seconds. Updated LT to 1LT and 2ndLT to 2LT Updated Vulture and Tri-Wing health values. Updated Saber toolgun Left click now gives the weapon to the targeted player. Right click gives to yourself. Will prioritise cosmetic settings over tool settings. Updated Jedi health values. Subject to be reverted. Cool your gun jumping tits. Updated RC and ARC models. @Tobester Fixed scrollpanels, grids and tab buttons resizing incorrectly. Fixed missing cosmetic models. Fixed grenade ammo exploit. Fixed ammo being given back by explosive kills. Fixed weaponry on land vehicles. Fixed camera view on several vehicles. Fixed repairing on several vehicles. Fixed ship UIs incorrect padding. Fixed cosmetics not working when saber is equipped. Fixed various missing fonts. Fixed Consular, Guardian, Knight and Event saber weapons being in the wrong weapon slot. Fixed the server loading packed content every map change. (possible server2 map change crash fix) Fixed loadouts incorrectly updating when leaving or joining a battalion. Fixed armoury NPC position. Removed old UI panels. Removed Multi-Core setting. Removed unneeded models and materials from content packs. Removed meditate AOE heal. Removed tool gun placement effects and sounds. Quick notes Time-Locked crafting Saber crystals dropped by killed droids can now be used to craft sabre colours by a sabre artisan. An artisan can only craft 1 item every 4 days but anyone can consume the item. Jedi can give them out as rewards via quests or competitions. In the future they will also be able to craft select hilts with the others being paid for via RC. May be used for something more in the future. Group system The group system has been fully recoded and while I have tried my best to test with a handful of people and mainly by myself there might be some nasty bugs. Please report the bugs and I'll try to fix them as soon as possible. You will have to set players to their correct classes as they were not converted over. Every other rank should have converted just fine. Group Commands If it says you do not have permission that may also just mean you are not putting in the correct groupid or rankid. These commands are meant for the UI rather than human use so ye. gforceinvite <player> <groupid> <rankid> (optional <classid>) gkick <player> <groupid> gpromote <player> <groupid> <rankid> gsetclass <player> <groupid> <classid> gsetagenda <groupid> <agenda> gleave GROUP IDS NAVY JEDI SENATOR CG RP RC ARC ARF ARFTU RM GM 501st 501TC 212th 212AB 187th 327th 327KC 41st 41GC 104th 9th Civilian RANK IDS ADM VADM RDM RDML CAPT CMDR LTCMD LT LTJG EN MIDN WO1 MCPO SCPO CPO PO1 PO2 PO3 CREW CREWAPPR GRANDMASTER GRNDMSTRORDR JEDICOUNCIL MASTER JEDIGUARDIAN JEDICONSULAR JEDISENTINEL KNIGHT PADAWAN INIT CDR XO COL LTC MAJ CPT 1LT 2LT WO SGM 1SG MSG SFC SSG SGT CPL LCPL PFC PVT CLASS IDS Jedi: JEDIYODA JEDIMASTERC (linked) JEDIGUARDIANC (linked) JEDICONSULARC (linked) JEDISENTINELC (linked) JEDIPK JEDIBM JEDILK JEDISA JEDITECH JEDILIB ANAKIN AHSOKA PLOKOON MACEWINDU OBIWAN LUMINARA AAYLA QUINLAN IMAGUNDI KIADI SHAAK KIT YOUNGLINGM YOUNGLINGF All battalion lores are their group followed by name in caps for example: 501KIX, 501CORIC, 104WOLFFE, RCFI, RCFIXER.
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6/27/2018 - Smol Forum Update
Doesn't really warrant a whole update thread but since the rules are kind of important its best to let everyone know. Updated CWRP and DarkRP rules page to now take the rules from the new forum. They are no longer outdated. Updated forum URL on SUP profiles to link to the new forum.
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06/13/2018 - CWRP Update
Small update while the server restarts for the off world day. Fixed skins not being applied correctly in the Cosmetic Menu Fixed skins and body groups being displayed in the Cosmetic Menu even though the model had nothing to set. Fixed some errors in cosmetics Fixed dual sabers not working. Fixed (?) bug with force pushing and meditating.
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The newish forums
Forgot to dump this before but I added the profile and steam buttons to forum profiles located on the stats bar near the post count.
- The newish forums
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The newish forums
What? That is your phones problem.
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The newish forums
I just changed a bunch of the post and topic view styles. If there is anything out of place please suggest changes, don't be a Mojo. Thanks.
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The newish forums
Very useful will be sure to fix that when I figure out what "Looks like ass" means.
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The newish forums
If there is anything you miss from the old forums or if something doesn't seem like it merged correctly then please PM me!
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The newish forums
first lol XD
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06/05/18 - CWRP Update
Turns out Rishi is fine and for seemingly no reason. I put it up on the server now and will be turned off some time on Thursday.
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06/05/18 - CWRP Update
Rishi deployed now Added Cosmetics Added Bodygroup and Skin changing to cosmetics Updated moon map hangar cameras Updated damage perk for saber from 50% to 20% Updated missile ammo packs to give 2 ammo instead of 1 Updated launcher and breathing sound volumes Fixed possible notes exploit Fixed possible error caused when you have no weapons Fixed model in cosmetics not updating correctly Fixed stun gun/revive clearing the victims ammo on respawn Fixed (?) cosmetics being set on you when you first join the server. Fixed inventory menu errors Fixed grenade ammo containers Fixed /arrest cache not updating Fixed group and officer chat being used when comms are down. Fixed grenades freezing when they have 0 velocity even if they are not on the ground. Fixed loadouts not correctly being cleared when a player is kicked or leaves a battalion.
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05/17/18 - CWRP Update
Added communications satellite on the outside of the ship. Added life support ship module. Takes 5% of your oxygen every 10 seconds. Does damage equal to 10% of your max HP every 10 seconds if you do not have oxygen. Does not give damage as soon as you hit 0 oxygen (so you have 10 seconds from 0 oxygen). Added oxygen tanks. Give 50% oxygen. Give GM 100% oxygen Costs 500 each Updated repair tool range from 1m to 5m Fixed repairing speeders and aircraft. Fixed baton errors. Fixed Jedi sparring errors. Fixed several errors created by NPCs when using TFA weapons. Fixed aircraft bullets causing errors when attacking certain aircraft. Fixed error with weapon switcher when using invalid slot ids. Fixed /disablecomms not disabling Group and Jedi chat. Fixed possible crashes with ligh tsabers and invalid attachment names. Fixed CG shields not taking damage. Fixed emitter errors with the new missile entity Fixed errors with rp_note Removed force lightning from forces.
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05/16/18 - CWRP Update
Note: You can unsubscribe from all mass effect props. They have been converted and compressed to fix several issues with them. This means that all the paths have changed and sadly all perma-props will be removed. (This does not include textscreens). Added fixed ME3 props. Added swrp_textscreens option to settings (test for crashing) Added sandbag bunks to builders. 15000HP, 90 second build time, 20 refined metal. Updated perma-props to disallow models that the server doesn't have Updated perma-props to clean out invalid models when the server starts Updated prop limit and NPC limit 1000 and 100 from 2000 and 120 respectively Updated health talents Updated hangar names Updated E60r ammo not working correctly Updated E60r splash damage (reduced by 40%) Updated structures Small Sandbags 800HP - > 2000HP Enforced Barrier 4000HP -> 6000HP | 20 Metal -> 15 Metal Fixed buttons being used by everyone Fixed stun guns working on event characters Fixed several GM login commands Fixed event characters not re-spawning on death Fixed /train command exploits Fixed several credit packs and VIP purchasing. Fixed XP bugs (everything with XP intake should be 100% okay now) Fixed attack speed exploit
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05/14/18 - CWRP Update
Added AT weapon(s) Added support for battalion specific hard-caps Navy & Jedi are no longer capped but please keep kicking inactive players. Added repair tool to RC Added wanted icon to scoreboard for wanted players Added repair tool for droids This cost 3 times as much to repair something Added a stun gun to CG Has no ammo 40% change to stun for 30 seconds Can hit with baton while stunned to arrest Added more logs /fog /citations /arrests /unjail & /jail /disablejetpack /disablecomms /radio Fixed some models being marked as invalid Fixed known XP errors (giving XP to weapons without an owner, trying to give NPCs XP etc) Fixed XP for sources that have implicit cool downs Fixed Ammo on Kill talent never working Fixed possible sync issues with rp time Fixed Jedi and Civil characters being able to /leave their groups Fixed loadout item UI when the item has a whitelist Fixed loadouts not hiding restricted weaponry from a user who does not have access Fixed loadouts not being cleared on group leave or change Fixed errors within the group networking Fixed errors created by pressing the "event character" warning dialogue too fast Fixed several errors within the character creation menu. Fixed hangar spawned ships not clearing on player disconnect Fixed several errors with Jetpack CalcMainActivity and fuel checks Fixed being able to change talents while in PvP combat Updated Absorb Updated the "Confirm Creation" for new characters/players to show in a different area if the player has ridiculous res (why y'all playing with <720p monitors????) Updated permissions to XO & Naval for all buttons that operate the ship. Updated Jedi Council rank to have authority over lower Jedi. Updated NPC limit from 70 to 120 on S1 Updated cloak to de-cloak and set a global cool-down when hit Updated Revive symbols to only show for medics Updated flash bang's view cone trigger and distance Updated notes to allow copying Updated health and damages to the ships Updated button restrictions for jails Updated train XP 400 -> 500 base Updated the chance for damages doors and pipes around the ships (more lamb sauce) Updated all interactive droids to a new droid Jeff ported. Updated Talent Perks Health changed to percent based. Reduction for Jedi, increase for Naval Damage changed to percentage Update HP on kill to allow overheal of 150HP Update ability heals to give XP on successful heals Updated Initiate and Apprentice damages Update Jet pack UI Updated lore Jedi to allow kicking players from group. Updated death screen to show who is reviving you Updated event characters to save any weapons that are given to them across spawns Updated setgamemaster and removegamemaster to SGM+ Updated all gamemaster commands to no longer require EVENT mode to be enabled. Updated all gamemaster commands to require a password to use now. Just like staff commands. Removed the special weapon icons feature Removed gamemaster hp cap of 200 (back to 15k)
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04/04/18 - CWRP Update
Available next restart. Removed EP2 hilt, seems to be causing some issues. Defaults to EP3 hilt now. Fixed repair tool having infinite heal on robots. Fixed loadouts erroring when the price is a table value. Fixed gaining XP from falling. Fixed errors with /train. Fixed run speed base stat not being applied. Fixed permanent props not auto loading. Fixed armoury NPC opening legacy loadouts menu. Fixed missing XP from the merge. Added SEV 3 | Misuse of military communications. Updated XP to ignore PvP since no one can help themselves being fucking stupid with it. Updated /train XP to give way more XP. (400 base xp per person)
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04/03/18 - CWRP Update
no Doing final steps on the update. Unfortunately ARF TU won't have custom models at the moment because of a fuck up.
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04/03/18 - CWRP Update
No this is to disable jetpacks, managed by Game Masters.
- 04/03/18 - CWRP Update
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04/03/18 - CWRP Update
THIS UPDATE MAY REQUIRE A FULL GMOD RESTART FOR THE NEW RESOURCES UPDATE OUT LATER TODAY. Removed ships being able to heal over time Removed skills (replaced by talents!) Updated UI for F4 menu. Updated 9th XO and CDR models. Updated communication disabling to include communications, broadcast, officers and group chats. Updated stim kits to show cool-downs. Updated health bars to display in blue when they are over-stimmed. Updated Stimkit to ignore healing robots. Must now be repaired. Updated /comms and broadcast disabling to remove the notification from players Updated /togglecomms to disable more communication commands (group and jedi chat) Updated nameplate to display group colour and support special icons for certain weapons. Updated /setvoicerange to event characters as well Updated Radio permissions to GM+ Updated deconstruction - now you press E twice to destroy. Updated /citations history to SGT+ Updated confirmation UIs Updated metal costs Barrier costs changes from 40 to 25. Refined Metal recipe cost change from 5 down to 3. Ship modules repair percent changed from 10% to 20%. Refined Metal drop chance increased from 10% to 15%. Fixed Pilots being able to access Officer chat. Fixed RADM model showing as an error for most people. Fixed Twitch Emotes. (DarkRP needs to update badmin don't ask). Fixed hangar spawned ships not being removed correctly when the owner disconnects. Added Talents Added various models ported by @JeffChase Added Cosmetics. @JeffChase Bling Bling Belt Items Chest Combination Chest Guard 3 backpacks Alternative gun holsters for left and right leg Knife holster for chest area. Engineer backpack Engineer misc canister for waist Left & Right Engineer belt and belt pouch. Bicep attachments Stuff that will be added in the next 2 weeks. Added Traumas Unit Added K Company Added] session over time XP/RC boost ([see here(https://trello.com/c/cnPNm9eK/1638-added-session-over-time-xp-rc-boost)) Added repair tool. Added different smoke grenades Added ranging to primary weapon scopes Added more aggressive fall damage Added /togglejetpack Added confirmation button to buying cosmetics Removed Walker KNOWN ISSUES CREATED BY THIS UPDATE XP and Levels UI will desync when you change character. The last item slot in the inventory is being cut off by an inch. BEING LOOKED INTO Seemingly random items floating around. Cosmetics sometimes being equipped to you when you join the server. SESSION BASED XP AND RC BOOSTS XP PLZ There is no a base XP and RC boost that gets higher the longer you stay in the game session for. The maximum of 100% boost is gained over a period of 12 hours. This means at 6 hours you will have a free 50% boost and at 12 hours a 100% boost. It will end when you leave the server and come back. In the future it may keep track if you connect between the servers. UI UI OVERHAULS The UI was changed this update to help cater to the people who play at a smaller resolution. However, it may now be too small for people who play at 2k+ resolution. The benefits of supporting smaller resolutions instead of the higher resolutions is a bigger benefit to the wider audience. It works well and is readable for 2k from my tests. The loadouts menu now has basic statistics for each weapon. Please bare in mind these are raw values and will never be 100% accurate to actual use cases as the weapons are not deterministic. Maybe a manual grading for each weapon can be added in the future to help the new users. Currently there is no way to inspect statistics unless you have the item equipped. When the armoury is fully functional you will be able to inspect each unowned item there. Talents menu has been added that now includes the XP and current level along with any XP you gain by doing certain actions. The XP bar will also show at the top of your screen when your XP changes. Please read the Talents section below to see how this works. The groups menu is currently still the legacy menu. Hopefully a new and better menu will be included in the next large update. This aims to remove the initial lag and various nasty bugs that have been in the groups menu for a while. You will also be able to preview each other battalion but that will not automatically sync (to save bandwidth). You can however manually refresh those battalions every 3 minutes. Cosmetics menu was moved into the F4 menu and the UI was updated to be a little more informative. It will now highlight what you have selected and item previews have been improved. Talents THE SKILLS REPLACEMENT Firstly, health values and damages have been nerfed because of this change. This means Game Masters should be mindful of new health and damage values for their event characters and NPCs. However, this should mean that there will be more variety of talents and a more simplified system. There is now a single xp pool that all actions that give XP will contribute towards. Every 5 levels you are given an new row of talents to choose from. This works very much like Vermintide 2's and WoW's Honor Talents systems. Anyone in the server can now make use of these. Levels are still per-character and will still take a while to level up. When you reach max level you will be given the option to select a talent that is specific to your battalion. For instance, 187th can increase the amount of fuel given from a canister or they can reduce the changes of the jetpack exploding on them after over-use. Defence battalions can decrease the time it takes to build defences or increase their health values. I think you get the idea. The old system required way too many unique and fun skills that are just not possible in this setting without changing the core gamemode. Hopefully people will like these more. Currently you can gain XP by doing one of the following: Taking Damage Killing enemies Reviving and Healing Repairing Crafting Over time Playing on the server for more than 12 hours. XP is disabled when the server has less than 20 people online. REPAIR TOOL REPAIR ALL THE THINGS The repair tool is now the only way to repair equipment. It can be used to repair aircraft and ship modules. If you're feeling nice you can also repair the various player controlled droids on the ship, which means the Stim no longer heals droids. ¯\(ツ)/¯
- 3/22/18 - DarkRP Update
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3/22/18 - DarkRP Update
So wheres the event @KingofBeast
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Resignation of SiconicDvE (Mason)
Unfortunately @SiconicDvE has resigned from his position of Council. I'm very grateful for the work he has done for CWRP when it was starting out and when it was going strong. Thank you for your dedication to the server and its player base. I'm sure he will stick around from time to time on TS3 so we can tell him how shit he is at League of Legends.